cobejs
無料Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).
日本語の概要は準備中です。原文の説明を表示しています。
Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
日本語の概要は準備中です。原文の説明を表示しています。
Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.
日本語の概要は準備中です。原文の説明を表示しています。
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
日本語の概要は準備中です。原文の説明を表示しています。
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.
日本語の概要は準備中です。原文の説明を表示しています。
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Connect GenLayer Intelligent Contract decisions to ERC-7710-style delegated authority. Use when an agent needs to design the interface, message schema, relayer/bridge path, EVM revocation controller, constraint updates, proof/finality assumptions, and failure handling that turn a GenLayer agent-performance review into ERC-7710 revocation or policy changes.
日本語の概要は準備中です。原文の説明を表示しています。
Internet Court adapter for GenLayer Intelligent Contract supervision. Use to specify agent-performance rubrics, evidence schemas, decision outputs, and ERC-7710 connector expectations, while delegating actual GenLayer contract writing, linting, testing, deployment, and CLI interaction to the official GenLayer skills at https://skills.genlayer.com/.
日本語の概要は準備中です。原文の説明を表示しています。
Validate n8n expression syntax and fix common errors. Use when writing n8n expressions, using {{}} syntax, accessing $json/$node variables, troubleshooting expression errors, mapping data between nodes, or referencing webhook data in workflows. Use this skill whenever configuring node fields that reference data from previous nodes — expressions are how n8n passes data between nodes, and getting the syntax wrong is the most common source of workflow errors. Also use when asked whether a complex expression hurts performance.
日本語の概要は準備中です。原文の説明を表示しています。
Drive native desktop apps through DeepChat's built-in Computer Use tools. Use when the user asks to operate, inspect, automate, or perform a GUI task in a real desktop application.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose demonstrated CPU, command latency, allocation or IO regressions in an owned process with controlled measurements and language-appropriate profilers. Route benchmark effectiveness, score growth and trajectory efficiency to loopx-benchmark; profiling does not qualify a budget or grant execution authority.
日本語の概要は準備中です。原文の説明を表示しています。
Performs git archaeology, changelog analysis, and builds a verified factual timeline by cross-referencing git history with source material. REX mode only (skipped automatically in Concept mode). Use when building a REX talk and you need verified commit metrics, release timelines, and contributor data from a git repository.
日本語の概要は準備中です。原文の説明を表示しています。
Perform a comprehensive code review of a pull request
日本語の概要は準備中です。原文の説明を表示しています。
Analyze and suggest performance improvements for code, queries, or systems
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensively reviews SwiftUI code for best practices on modern APIs, maintainability, and performance. Use when reading, writing, or reviewing SwiftUI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Scrapes Amazon product data from ASINs using browseract.com automation API and performs surgical competitive analysis. Compares specifications, pricing, review quality, and visual strategies to identify competitor moats and vulnerabilities.
日本語の概要は準備中です。原文の説明を表示しています。
This skill helps users automatically extract Amazon product reviews via the Amazon Reviews API. Agent should proactively apply this skill when users express needs like getting reviews for Amazon product with ASIN B07TS6R1SF, analyzing customer feedback for a specific Amazon item, getting ratings and comments for a competitive product, tracking sentiment of recent Amazon reviews, extracting verified purchase reviews for quality assessment, summarizing user experiences from Amazon product pages, monitoring product performance through customer reviews, collecting reviewer profiles and links for market research, gathering review titles and descriptions for content analysis, scraping Amazon reviews without requiring a login.
日本語の概要は準備中です。原文の説明を表示しています。
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
日本語の概要は準備中です。原文の説明を表示しています。
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
日本語の概要は準備中です。原文の説明を表示しています。