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cccskills

「budgets」の検索結果

289 件 ・ 関連度順

概要と使いどころ

Use when adding character/enemy/game-flow states or NPC behaviour - explicit transition tables instead of flag soup, hierarchical and pushdown machines, behaviour trees per engine, navmesh pathfinding, AI tick budgets, and table-driven tests.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when touching anything that runs per frame, adding entities/effects at scale, or answering a stutter/frame-drop report - frame budgets per target FPS, per-system split, the profiler per engine, before/after numbers, and threshold tests.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when building a 3D web game with three.js, Babylon.js or PlayCanvas - render loop and delta per library, fixed-step physics with Rapier or Havok, explicit dispose of GPU resources, instancing and draw-call budgets, glTF with Draco/meshopt/KTX2, pixel ratio and resize, WebGPU opt-in, React Three Fiber notes, and headless testing.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when working on any browser game (Phaser, PixiJS, three.js, Babylon.js, PlayCanvas, Excalibur, KAPLAY) - requestAnimationFrame with clamped delta and visibility pause, zero-allocation frame loops, measuring in DevTools, bundle and asset size budgets, Vitest with seeded RNG and injected time, and a seeded Playwright smoke test with console capture.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Help plan an event — from a birthday dinner to a wedding. Scales to the size of the occasion. Handles venue research, guest lists, timelines, vendors, and budgets.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新

Computes availability for redundant and series designs, failover, SPOFs, fault trees, FMEA, Weibull, and error budgets. Use when asking what uptime a design gives.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Builds production voice bots and IVR with Python STT/TTS pipelines. Use when designing telephony, streaming audio, latency budgets, or voice quality monitoring.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Sizes models and token budgets using Kaplan/Chinchilla scaling laws. Use when reasoning about compute-optimal N and D, tokens-per-parameter ratios, or over-training tradeoffs.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Designs coding-agent settings and fleet CLI version control. Use when diagnosing precedence, managed policy, version pins, update kill switch, catalog budgets, or searchable notes.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Query the BuildAI PostgreSQL database (read-only). Returns results as JSON for construction project data — projects, RFIs, submittals, budgets, change orders, daily logs, punch lists, insurance, vendors, pay applications.

日本語の概要は準備中です。原文の説明を表示しています。

FDU-INS/Insurance-Skills762026年7月12日 更新

This skill should be used when the user asks about "production management", "film budget", "scheduling", "crew management", "location logistics", "risk assessment", "act as a production manager", "production manager mode", "line producing", "production budget", "crew roles", "film insurance", "production timeline", "location permit", "production paperwork", or needs expertise in film budgets, production scheduling, crew management, location logistics, and risk mitigation for film projects. Part of the AlterLab FC Skills collection (Cinema & Digital Media department).

日本語の概要は準備中です。原文の説明を表示しています。

FDU-INS/Insurance-Skills762026年7月12日 更新

Provides Site Reliability Engineering best practices for SLOs, SLIs, SLAs, error budgets, toil reduction, reliability reviews, and capacity planning. Use when defining service objectives, measuring reliability, reducing toil, planning capacity, or when user mentions 'SRE', 'SLO', 'SLI', 'SLA', 'error budget', 'toil', 'reliability', 'on-call', 'capacity planning'.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Reliability engineering for cloud systems — SLIs, SLOs, error budgets, SRE practices, runbooks, incident response, on-call rotation, blameless postmortems, chaos engineering, and the NASA Systems Engineering methodology (MCR/SRR/PDR/CDR/ORR phase gates, TAID verification, requirements tracing) adapted to cloud operations. Use when establishing SLOs for a new service, running an incident, writing a runbook, preparing a launch readiness review, or bringing NASA SE discipline to cloud deployments.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Reviews LLM integration, prompt templates, model selection, token/cost budgets, evaluation harnesses, structured outputs, retries, and streaming. Checks trust boundaries and task evidence against the selected provider/model contract rather than prescribing universal model tiers or sampling settings.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月13日 更新

beamer

無料

House rules and craft for LaTeX Beamer slide decks (lectures, seminars, talks), drawn from the author's own Overleaf edits and published slide-design guidance. Covers storyboarding, frame titles, slide prose, word and frame budgets, layout without overfull boxes, XeLaTeX fonts and Korean (xeCJK), color, figures and screenshots, Overleaf source hygiene, speaker notes, and a build-and-QA loop with a contact sheet. Use when writing, editing, reviewing, or building a Beamer deck, theme, or storyboard. A course skill supplies course facts and the frame skeleton; this skill supplies the craft. Not for HTML or PowerPoint decks, posters, or papers.

日本語の概要は準備中です。原文の説明を表示しています。

scdenney/open-science-skills652026年10月8日 更新

Paid media strategy and optimization across platforms. Use when planning paid campaigns, optimizing ad performance, managing budgets, or setting up tracking for paid channels.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

beamer

無料

House rules and craft for LaTeX Beamer decks (storyboarding, slide prose, frame budgets, layout, XeLaTeX and Korean fonts, color, figures, Overleaf hygiene, build QA). Use to write, edit, review, or build a Beamer deck.

日本語の概要は準備中です。原文の説明を表示しています。

scdenney/open-science-skills652026年10月8日 更新

simplify

無料

Review changed Anabasis v2 code for reuse, simplification, efficiency and altitude, then apply the fixes. Quality only: it hunts no bugs, which /code-review does. Starts from what the repository already finds (the lint plugins, the whole-tree census, the not-slop ledger), measures before and after with reduce-complexity's scripts, and holds a pass to its budgets and to the rules no pass trades. Use as /simplify on your own diff before a commit, or when the operator asks whether code is simple enough, why something exists, to go one layer higher, or to remove something and find another way.

日本語の概要は準備中です。原文の説明を表示しています。

s-smits/anabasis622026年10月14日 更新

Self-learning SEO content pipeline: dashboard, multi-agent queue, token budgets, research → write → audit → publish. StoryBrand/Cialdini/JTBD-style frameworks; config-driven. Use for content factory, batch articles, or scaled publishing.

日本語の概要は準備中です。原文の説明を表示しています。

tody-agent/codymaster532026年8月26日 更新

Cross-disciplinary polar Earth-system manuscript review orchestrator for Arctic, Antarctic and Southern Ocean research. Routes claims to existing domain reviewer skills and applies polar-specific evidence gates for sparse observations, cryosphere variables, product dependence, conservation budgets, coupled attribution, paleoclimate archives and regional research responsibility.

日本語の概要は準備中です。原文の説明を表示しています。

GeoGeekLab/nature-reviewer-skills482026年9月23日 更新

Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.

日本語の概要は準備中です。原文の説明を表示しています。

yacosta738/yacosta738.github.io472026年10月14日 更新