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cccskills

「challenge」の検索結果

352 件 ・ 関連度順

概要と使いどころ

Implement proven sales methodologies (MEDDIC, BANT, Sandler, Challenger, SPIN) across your team. Generate framework-specific questions, score deals, train reps, and enforce consistent qualification. Use when implementing or optimizing sales processes.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Generates monthly/quarterly investor updates. Takes KPIs, milestones, challenges, financials. Writes professional investor-update.md with highlights, metrics dashboard, product updates, team news, financial summary, upcoming milestones, asks. Multiple tones from seed-stage casual to Series B formal. Use when founders need to communicate progress to investors.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Use before building anything from a vague request — a feature, an app, an agent, an automation, a page. Trigger when the user says "build me X" without specifics, when a brief could be read two ways, or when the user asks to be challenged, interrogated, or pushed on requirements before code gets written.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Use when drafting a grant or challenge proposal for a radiology or medical AI project, including a Korean government industry-academia plan. Structures significance, innovation, approach, aims, milestones and consortium roles, keeping claims evidence-based and executable.

日本語の概要は準備中です。原文の説明を表示しています。

Aperivue/medsci-skills3372026年10月12日 更新

Use when someone has a business problem, strategic question, or founder challenge they need to think through clearly. Triggers on "I'm stuck on", "should I", "what's wrong with my", "diagnose", "strategy problem", "business problem", "founder problem", "help me think through". Runs structured consulting-style diagnostic lenses to produce a comprehensive analysis.

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Autonomous agents are AI systems that can independently decompose goals, plan actions, execute tools, and self-correct without constant human guidance. The challenge isn't making them capable - it's making them reliable. Every extra decision multiplies failure probability.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Guides privacy impact assessment for emerging technologies including IoT, blockchain, AR/VR, quantum computing, and digital twins. Covers risk identification methodology, proportionality assessment, and technology-specific privacy challenges. Activate when evaluating new technology adoption, innovation projects, or emerging tech procurement. Keywords: PIA, emerging technology, IoT, blockchain, AR/VR, quantum computing, digital twins, innovation privacy.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Assesses lawful basis for AI training data processing per EDPB April 2025 report on LLMs and general-purpose AI. Covers legitimate interest balancing tests, consent challenges for ML training, public dataset assessment, and web scraping lawfulness. Keywords: AI training data, lawful basis, EDPB LLM, legitimate interest, consent, web scraping.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

MANUAL-ONLY: challenge a product idea, design, PRD, or architecture from first principles. Use only when the user names this skill. Research first, then write a local review and PRD handoff.

日本語の概要は準備中です。原文の説明を表示しています。

sno-ai/sno-station-skills2882026年10月13日 更新

Create original short videos using the 尺度球局|共享球体串联反差挑战 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create original short videos using the 能力见证|装备特写—连贯表演—人群反应—挑战交接 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Apply the bioengineering, translational systems biology, and tissue modeling frameworks of Linda Griffith, Professor of Biological Engineering at MIT and tissue engineering pioneer. Use this skill whenever facing decisions, designs, or evaluations in bioengineering, tissue modeling, microphysiological systems (organs-on-chips), synthetic matrix design, disease subtyping, or drug target validation. Reach for this skill when evaluating preclinical models (human vs. animal), reframing overlooked or neglected pathologies into rigorous engineering challenges, selecting biomaterials, designing cell signal processing assays, or diagnosing operational flaws in experimental platforms (e.g., PDMS compound absorption or Matrigel lot variability).

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

Adversarial code review using the opposite model's CLI. Spawns 1–3 reviewers on the opposing model (Codex sessions typically spawn Claude; Claude sessions spawn Codex) to challenge work from distinct critical lenses. Triggers: "adversarial review".

日本語の概要は準備中です。原文の説明を表示しています。

Mizoreww/awesome-agent-config2612026年10月9日 更新

Adversarial code review using the opposite model. Spawns 1–3 reviewers on the opposing model (Claude spawns Codex, Codex spawns Claude) to challenge work from distinct critical lenses. Triggers: "adversarial review".

日本語の概要は準備中です。原文の説明を表示しています。

Mizoreww/awesome-agent-config2612026年10月9日 更新

challenge

無料

Adversarial verification of research theses — cross-run/cross-thesis contradiction via the entity index, pre-mortem (Klarman/Kahneman: assume the loss already happened, reverse the path), inversion (Munger: invert, always invert), and wrong_if falsifiability review. ≈50-finding cap sorted by severity; content-derived finding IDs; incremental scoping with three backstops; lifecycle hooks at pillar-complete / thesis-complete / pre-reduction.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Generate structured feature specifications through a collaborative product interview. Acts as a senior PM and business analyst pair — arrives with a point of view, challenges scope, proposes options at every decision. Composes the requirement-quality atom for spec quality enforcement and collaborative-judgment for surfacing genuine decisions. Produces an epic/feature hierarchy in .lattice/requirements/ that serves as direct input to design-blueprint. Use when the user says 'forge requirements', 'write requirements', 'spec this feature', 'create a feature spec', 'define this epic', 'write a PRD', 'spec out what we are building', or 'requirement forge'.

日本語の概要は準備中です。原文の説明を表示しています。

techygarg/lattice1992026年10月10日 更新

Docker containerization expert with deep knowledge of multi-stage builds, image optimization, container security, Docker Compose orchestration, and production deployment patterns. Use PROACTIVELY for Dockerfile optimization, container issues, image size problems, security hardening, networking, and orchestration challenges.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Surface risks through guided questioning, helping users consider pivots, constraints, and prioritization during PRD v0.5 Red Team Review. Triggers on requests to identify risks, stress-test the idea, perform red team review, or when user asks "what could go wrong?", "identify risks", "red team", "risk assessment", "challenge assumptions", "stress test the idea". Consumes all prior IDs (CFD-, BR-, FEA-, PER-, UJ-, SCR-) as interview context. Outputs RISK- entries with owner decisions and mitigations. Feeds v0.5 Technical Stack Selection.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Test payment and checkout flows end to end against PSP sandboxes — Stripe first, with the general pattern for Adyen/Braintree/PayPal. Covers Stripe test-mode card numbers and their decline codes, the 3DS/SCA challenge flow and its nested-iframe handling in Playwright, test clocks for subscription/billing-cycle simulation, webhook testing (stripe listen/trigger, signature verification, idempotency), failed/retried payments and refunds, and never using real cards. Use when: "test Stripe checkout," "payment test," "3DS test," "test webhook signature," "test subscription renewal," "test clock," "refund test," "decline card test," "checkout E2E." Not for: General API contract testing of non-payment endpoints — api-testing. PCI-DSS/regulatory compliance audit — compliance-testing. Related: api-testing, playwright-automation, compliance-testing, test-data-management, qa-project-context.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Hoyeon Socratic discussion workflow for Codex. Use when the user invokes "$hoyeon-discuss", "/discuss", asks to think through an idea, challenge assumptions, clarify requirements before planning, run a deep/scored discussion, or says Korean phrases like "같이 생각해보자", "문제 정의", "이거 어떻게 생각해?", "요구사항이 불명확", or "아이디어 구체화".

日本語の概要は準備中です。原文の説明を表示しています。

team-attention/hoyeon1732026年5月21日 更新

Build or resume mathematical-modeling competition work, including CUMCM, MCM/ICM, graduate and regional contests, data challenges, and open-topic statistical modeling. Guide problem framing, modeling, computation, validation, Chinese or English LaTeX writing, and reviewed PDF/source delivery using current official requirements. Not for ordinary paper polishing.

日本語の概要は準備中です。原文の説明を表示しています。

Lucasuiii/modeling-workbench1732026年9月23日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新