Discovery skill for the Native SDK, the complete toolkit for building native desktop applications. Apps are authored in TypeScript + declarative Native markup (.native) by default and compiled to native code with no JS runtime in the binary; Zig cores are an explicit alternative, and WebViews are the optional web-content path. Use when the user asks what the Native SDK is, how to build a Native SDK app, author native UI, scaffold an app, configure app.json or legacy app.zon, add bridge commands, embed web content, package an app, test a running app, or automate a Native SDK app.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/native☆ 7,7762026年10月13日 更新
Zig 0.16 idioms for Native SDK code, indexed by compile error. Load when `zig build` fails on std APIs with errors like "struct 'fs' has no member named 'cwd'", "struct 'array_list.Aligned(u8,null)' has no member named 'init'", "struct 'std' has no member named 'io'", "no member named 'GeneralPurposeAllocator'", "no member named 'getEnvMap'", or "invalid format string" - the signature of code written for Zig 0.15 or earlier. Covers main(std.process.Init), std.Io file IO and writers, ArrayList, process spawning, environment, clocks and sleep, sockets, custom formatting, and build.zig module shapes, each as this SDK writes them.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/native☆ 7,7762026年10月13日 更新
Sets up and runs libFuzzer, the coverage-guided fuzzer built into LLVM, on C/C++ code that compiles with Clang. Covers harness structure, -fsanitize=fuzzer builds, corpus and dictionary management, sanitizer integration, and campaign triage. Use when writing or debugging an LLVMFuzzerTestOneInput harness, starting fuzzing on a C/C++ library, choosing between libFuzzer and AFL++, or working out why a libFuzzer run finds nothing.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5152026年10月14日 更新
Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C/C++/Rust code handling secrets, keys, passwords, or other sensitive data.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5152026年10月14日 更新
Analyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --verify, answering DWARF standard questions, or writing code that parses DWARF (libdwarf, pyelftools, gimli).
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5152026年10月14日 更新
Scans a codebase for security vulnerabilities using CodeQL's interprocedural data flow and taint tracking analysis. Triggers on "run codeql", "codeql scan", "build codeql database", "SAST scan", "taint analysis", "dataflow analysis", or "find vulnerabilities in this repo". Covers Python, JavaScript/TypeScript, Go, Java/Kotlin, C/C++, C#, Ruby, and Swift. Supports "run all" (security-and-quality + security-experimental) and "important only" (high-precision) scan modes, and creates data extension models for project-specific sources and sinks. For fast single-file pattern matching, or when no build is available for a compiled language, use the semgrep skill; to parse SARIF that already exists rather than produce it, use the sarif-parsing skill.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5152026年10月14日 更新
Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers pinning one source version, a private decompiled reference, an adaptation matrix, extracting the mod's data with scripts instead of retyping it, porting unit by unit with tests that catch drift, real-client checks, audits against the original, and keeping a long port resumable across sessions and agents. Use when the user wants to update, port, revive or re-implement a mod that already exists, or to continue such a port.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,4062026年10月13日 更新
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,4062026年10月13日 更新
Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,4062026年10月13日 更新
Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,4062026年10月13日 更新
Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,4062026年10月13日 更新
Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, preloader, page loader, splash, "kindling", burn loader, ember ring, burning paper hole, fire loader, or a loader that must keep moving while heavy JavaScript, three.js or shader builds hold the main thread.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7462026年10月6日 更新
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a bag, a black tee), warm off-white paper and no colour at all. Covers the two-ink palette, line weights, the open-contour and stipple techniques, a seeded compiler that turns tone tags into dot fills, rubbery long-limbed characters and expressive hands, doodles, floor pools and a render-and-critique loop. Use when someone asks for halftone, stipple, dotted, risograph-like, newsprint, black-and-white, monochrome line, editorial line or zine-style illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7462026年10月6日 更新
Route C# and .NET requests to the exact installed specialist or smallest dotnet/skills marketplace plugin. USE FOR: "which specialist should own this" or "how do I add the skill" requests involving ASP.NET Core endpoints, Blazor, MAUI binding, Windows Forms specialist selection or installation, EF Core queries, test or framework migration, runtime CPU/allocation evidence, file-based C#, editor/compiler defects, a surviving MSBuild `.binlog`, or a plugin missing from `/skills`; also use for C# semantics when no narrower specialist exists. DO NOT USE FOR: requests that already name the exact installed specialist to invoke, or work unrelated to C# or .NET.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Migrate a .NET 8 project to .NET 9 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net8.0 to net9.0, fixing build errors after updating the .NET 9 SDK, resolving behavioral changes in .NET 9 / C# 13 / ASP.NET Core 9 / EF Core 9, replacing BinaryFormatter (now always throws), resolving SYSLIB0054-SYSLIB0057, adapting to params span overload resolution, fixing C# 13 compiler changes, updating HttpClientFactory for SocketsHttpHandler, and resolving EF Core 9 migration/Cosmos DB changes. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 7 or earlier, greenfield .NET 9 projects, or cosmetic modernization unrelated to the upgrade.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Guide for modernizing and migrating MSBuild project files to SDK-style format. USE FOR: converting legacy .csproj/.vbproj with verbose XML to SDK-style, migrating packages.config to PackageReference, removing Properties/AssemblyInfo.cs in favor of auto-generation, eliminating explicit Compile Include lists via implicit globbing, consolidating shared settings into Directory.Build.props. Indicators of legacy projects: ToolsVersion attribute, an Import of Microsoft.CSharp.targets via $(MSBuildToolsPath), .csproj files over 50 lines for simple projects. DO NOT USE FOR: projects already in SDK-style format, non-.NET build systems (npm, Maven, CMake), .NET Framework projects that cannot move to SDK-style.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Migrate a .NET 10 project or solution to .NET 11 and resolve all breaking changes. This is a MIGRATION skill — use it when upgrading from .NET 10 to .NET 11, NOT for writing new programs. USE FOR: upgrading TargetFramework from net10.0 to net11.0, fixing build errors after updating the .NET 11 SDK, resolving source-breaking and behavioral changes in .NET 11 runtime, C# 15 compiler, and EF Core 11, adapting to updated minimum hardware requirements (x86-64-v2, Arm64 LSE), and updating CI/CD pipelines and Dockerfiles for .NET 11. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 9 or earlier, greenfield .NET 11 projects, or cosmetic modernization unrelated to the upgrade. NOTE: .NET 11 is in preview. Covers breaking changes through Preview 3.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
DO NOT INVOKE when the primary request explicitly asks to convert, migrate, modernize, or rewrite a legacy/old-style project to SDK style; use msbuild-modernization. Migration prompts often mention ToolsVersion, explicit Compile/Reference entries, packages.config, or Microsoft.CSharp.targets, but merely reviewing or auditing a file that contains those patterns remains in scope here. USE FOR broad review, audit, lint, or maintainability/correctness checks of project/build files, including custom targets; prioritized cross-cutting findings; discrete anti-patterns; F# ordering/FS0039; cross-platform paths; and focused Import safety verdicts. Review/audit is analysis-only unless fixes are requested. For concrete property/item defects use property-patterns/item-management; use target-authoring for implementation and extension-points for NuGet auto-import/layout discovery. Exclude non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Recipes for the lsp tool — resolving where a symbol is defined, every place it is used, type signatures and docs, file outlines, and compiler/type errors through a real language server (Go, TypeScript/JavaScript, Python, Rust). Use when navigating or explaining code by symbol, finding callers or usages, checking what broke after an edit, or deciding between lsp and text search.
日本語の概要は準備中です。原文の説明を表示しています。
weave-os/router☆ 5,5922026年10月13日 更新
Merge a base ref and safely regenerate compiled workflow lock-file conflicts.
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,3882026年10月13日 更新
Review agentic workflow changes for correctness, security posture, and optimization opportunities with compile, validation, and audit evidence.
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,3882026年10月13日 更新
Multi-agent, browser-driven QA pass over a branch or PR — scope it, plan it, fan out one subagent per testing area in its own isolated sandbox, compile a severity-ranked markdown report. Use for an "E2E test", "QA pass", "manual test", or "bug bash" request — broader than driving the UI to check one fix (see `playwright`) or reviewing a diff (see `code-review`).
日本語の概要は準備中です。原文の説明を表示しています。
Kiln-AI/Kiln☆ 5,1912026年10月14日 更新
Inspect Rust changes for SQLx queries. Use after modifying Rust code that adds or changes SQLx queries to ensure compile-time SQLx macros are used, run `just prepare_db` for offline query cache, and review queries for performance and security issues.
日本語の概要は準備中です。原文の説明を表示しています。
macro-inc/macro☆ 4,6622026年10月14日 更新
English LaTeX academic paper assistant for existing `.tex` projects. Use this skill whenever the user wants to compile, lint, audit, or improve an English LaTeX conference or journal paper such as IEEE, ACM, Springer, NeurIPS, or ICML submissions. Trigger even when the user only mentions one paper issue, such as bibliography errors, grammar cleanup, sentence splitting, logic review, expression polishing, translation, title optimization, figure checks, pseudocode review, algorithm block cleanup, de-AI editing, experiment-section review, table structure validation, three-line table generation, abstract structure diagnosis, or journal adaptation. Also trigger for "proofread my paper", "fix my LaTeX", "prepare for submission", "check my manuscript", "improve my writing", "three-line table", "booktabs", "check abstract", "reformat for another journal", "换投", `algorithm2e`, `algorithmicx`, `algpseudocodex`, `Require/Ensure`, or "Algorithm 1" when the user has a .tex file.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6072026年10月12日 更新