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cccskills

「console」の検索結果

335 件 ・ 関連度順

概要と使いどころ

Use this skill before answering, planning, or editing any MSTest 3.x-to-4.x upgrade or post-upgrade failure. Triggers include "MSTest v4 breaking changes"; CS0507/CS0103/CS1061/CS1615; ExecuteAsync, CallerInfo, DisplayName, or custom TestMethodAttribute; ClassCleanupBehavior; ContainsKey; ThrowsExactly or ExpectedException; IsInstanceOfType out parameters; TestTimeout.Infinite; ManagedType; net6/net7 compatibility; TestCase.Id history; TestName in ClassInitialize; TreatDiscoveryWarningsAsErrors; discovery errors after a clean build; and MSTest.Sdk/MTP or vstest.console discovery changes. Do not use for v1/v2-to-v3 leftovers, framework conversion, runner-only migration, or a general .NET upgrade.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Manages Volcano Engine ContextSearch control-plane and application-console operations. Use for ContextSearch scene, AgenticSearch, data source, indexer, search-config, model, deployment, network, specification, and API-key administration. Do not use for generic web search or runtime RAG, image, or video retrieval and chat.

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/agentkit-samples4712026年10月12日 更新

CLI application patterns for Python. Triggers on: cli, command line, typer, click, argparse, terminal, rich, console, terminal ui.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Use Playwright CLI for ad hoc browser automation and interactive verification of Core UI: opening local routes, navigating, inspecting snapshots, using element refs, checking console/network activity, capturing evidence, tracing, and reproducing flows. Do not use it as a substitute for committed `@playwright/test` coverage or for non-browser unit tests.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Use to actually verify a web change in a real browser instead of assuming it works — click through a flow, catch console errors, check a form submits, confirm a fix on the page. Trigger when a UI change needs proof, a bug only reproduces in the browser, or the user asks to test, check, or screenshot the running app.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Drive the open Unity Editor from the shell with the isuzu-unity-cli command: console errors, compiling and tests, scenes, GameObjects and components, prefabs, play mode, uGUI clicks, and C# run inside the Editor. SKILL.md gives a command for each common task, so no tool list is needed.

日本語の概要は準備中です。原文の説明を表示しています。

isuzu-shiranui/UnityMCP3322026年10月9日 更新

Bring up a REAL, visible, interactive chromium on the Kali VM that the operator logs into (Smart-ID / Mobile-ID / any manual auth or MFA/CAPTCHA), while the agent drives and observes it live through the chrome-devtools MCP (navigate, DOM snapshot, network capture, screenshots, console, evaluate). Use whenever a target needs a MANUAL login the agent cannot complete headlessly, when you need to capture an authenticated session / the real API calls a page makes, or to confirm/screenshot a DOM-XSS. Triggers - "open a browser", "log in manually", "smart-id / mobile-id / national id login", "mfa / 2fa login", "solve the captcha", "drive the browser", "capture the authenticated session / network".

日本語の概要は準備中です。原文の説明を表示しています。

Encod3d-Sec/TORCH3302026年9月1日 更新

Visual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Google Search Console indexing assistant. Use when the user wants to track page indexing status, compare sitemap against GSC indexed pages, manage submission tracking, or move false positives (pages indexed per URL Inspection but not yet in GSC export) to the indexed list. Maintains two tracking files (indexed.md, to-index.md) with prioritization support.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Render the running viewer in a real headless browser and assert on what it drew — element geometry, computed colours, wrap points, truncated labels, console errors. Use when a change moves pixels (navbar/badge/chart layout, CSS, responsive behavior, theme), when a PR says it "needs a visual check", or when reviewing frontend work under src/viewer/assets/. Covers the gap viewer-smoke names: it asserts payload shape, this asserts rendering.

日本語の概要は準備中です。原文の説明を表示しています。

iopsystems/rezolus2752026年10月14日 更新

Fix infinite rebuild loop in Flutter when using PageView with URL-based routing (GoRouter) and reactive state management (Riverpod/BLoC). Use when: (1) RAPID REBUILD warnings appear in console (#20+), (2) "setState() or markNeedsBuild() called during build" errors from ValueListenableBuilder, (3) Video feed or list-based PageView is frozen and won't swipe, (4) Overlay or UI elements flicker between visible/invisible rapidly, (5) Logs show item "moved from index X to Y" repeatedly. Caused by tracking items by ID and updating URL when reactive list reorders.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

音乐制作 / 混音 (音乐制作 / 混音 (Music Production & Mixing) — 录音棚与卧室工作室里把一首歌从编曲/录音/编程做到混音/母带成品的工程+艺术认知操作系统,面向制作人(producer)、混音师(mixing engineer)、母带工程师(mastering engineer)、beatmaker、唱作人/bedroom producer,以及想入行/服务这行(录音棚、plugin 厂商、sample 公司)的视角。覆盖: (a) 第一性张力 — **服务歌曲/情绪 (serve the song / emotion-first: 技术只为打动人,'if it sounds good it is good',用耳朵不用眼睛) ⇄ 技术正确/工程纪律 (technical correctness: gain staging 增益结构、headroom 余量、相位 phase、监听校准、LUFS 响度规范)**; **黄金耳朵/直觉混音 (mix by ears, reference-driven, 不看分析仪) ⇄ 看表/分析仪/规则 (mix by metrics: EQ 曲线、频谱仪 spectrum analyzer、相关计 correlation meter)**; **少即是多/减法混音 (subtractive, 'less is more', 录好源头 = 混音成功一半) ⇄ 重度处理/'we'll fix it in the mix' (heavy processing, 后期补救)**; **In-the-box 全数字 (ITB: DAW + 插件,召回方便,bedroom 可达专业) ⇄ 模拟硬件/outboard (analog console + 硬件,'mojo'/谐波染色 vs 召回噩梦)**; **人性化/groove/不完美 (humanize, push/pull, 'the feel') ⇄ 量化/网格/修音 (quantize to grid, pitch-correct, 'in the pocket' 靠编辑)**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — 编曲制作 arrangement/production → 录音/编程 tracking/programming → 编辑 editing (comping 选段/quantize/pitch-correct/time-align) → 混音 mixing (gain staging → balance 平衡 → EQ → compression → 空间 reverb/delay → 自动化 automation → 总线/母线处理 bus/mix-bus) → 母带 mastering (响度/EQ/限制 limiting/dither/排序+间隔) → 交付 delivery (DDP/streaming spec/stems); (c) 工具栈 — DAW (Pro Tools 录音棚标准/Ableton Live 电子+现场/Logic Pro Mac 性价比/FL Studio beatmaker/Cubase/Studio One/Reaper); 插件 (EQ: FabFilter Pro-Q/SSL/API; 压缩: 1176/LA-2A/SSL bus comp 及其复刻 Waves/UAD/Plugin Alliance; 混响: Valhalla/Lexicon/Bricasti; 调音: Auto-Tune/Melodyne; 限制器 limiter: Pro-L 2/Ozone); 硬件 (监听音箱 monitors: Yamaha NS-10/Genelec; 声学处理 acoustic treatment; 转换器 converters: Apollo/RME; 话筒 mics: U47/SM7B/57); 采样/音色 (Splice/sample packs/Kontakt/Serum 合成器); (d) 知识正典 — Mixing Secrets for the Small Studio (Mike Senior)、The Mixing Engineer's Handbook / Recording Engineer's Handbook (Bobby Owsinski)、Zen and the Art of Mixing (Mixerman)、The Art of Mixing (David Gibson 可视化)、Modern Recording Techniques、Sound on Sound 杂志、Mix With The Masters 大师课、Pensado's Place; (e) figures/流派 — 混音大师 (Chris Lord-Alge CLA 摇滚/Andrew Scheps 'Stadium' 3-bus/Tony Maserati/Manny Marroquin/Serban Ghenea 流行隐形混音/Michael Brauer multing); 制作人 (Rick Rubin 减法/氛围、Quincy Jones、Dr. Dre 完美主义、Max Martin 流行结构、Jack Antonoff、Finneas bedroom→Grammy、Metro Boomin/trap、Timbaland、Pharrell); 母带 (Bob Katz K-system/响度战争批判、Bob Ludwig、Greg Calbi); 教育者 (Mike Senior、Pensado、Warren Huart Produce Like A Pro、Dan Worrall 技术深挖); (f) 行业话术/黑话 — gain staging/headroom/LUFS/true peak/comping/bouncing/printing/stems/DI/reamp/sidechain/parallel compression 并行压缩/mid-side/bus/aux/send-return/dry-wet/transient/sibilance/de-ess/pumping/mud 浑浊/harsh 刺耳/boxy/muddy/in the pocket/the pocket/quantize/swing/groove/vibe/mojo/reference track/A/B/recall/print/glue 胶水; (g) 争议/批判 — 响度战争 loudness war (Bob Katz/Loudness Penalty/streaming 归一化 LUFS 终结了吗)、修音/Auto-Tune 之争 (artistic vs cheating)、ITB vs 模拟玄学 (硬件 'warmth' 是否安慰剂、null test 盲测)、preset/AI 混音 (iZotope/LANDR/sample-based 是否毁了 craft)、bedroom producer 民主化 vs 录音棚消亡、'loudness'/over-compression、plugin 复刻 vs 真硬件、Spotify normalization 对母带的影响、过度依赖 reference/抄袭; (h) 创意 vs 技术张力是本行业 deep tacit 知识的核心 — 大量隐性 '听感' 知识难以言传,靠 reference/学徒/千小时积累。不含: 现场扩声 live sound/PA、音乐理论/作曲 composition (虽相关但聚焦录音棚后期制作)、配乐/film scoring (虽相关但聚焦歌曲制作)、纯硬件电子工程/合成器 DIY、音乐商业/版权/发行 (虽相关但聚焦制作技艺本身)。) Master OS — automated mastery of 音乐制作 / 混音 (Music Production & Mixing) — 录音棚与卧室工作室里把一首歌从编曲/录音/编程做到混音/母带成品的工程+艺术认知操作系统,面向制作人(producer)、混音师(mixing engineer)、母带工程师(mastering engineer)、beatmaker、唱作人/bedroom producer,以及想入行/服务这行(录音棚、plugin 厂商、sample 公司)的视角。覆盖: (a) 第一性张力 — **服务歌曲/情绪 (serve the song / emotion-first: 技术只为打动人,'if it sounds good it is good',用耳朵不用眼睛) ⇄ 技术正确/工程纪律 (technical correctness: gain staging 增益结构、headroom 余量、相位 phase、监听校准、LUFS 响度规范)**; **黄金耳朵/直觉混音 (mix by ears, reference-driven, 不看分析仪) ⇄ 看表/分析仪/规则 (mix by metrics: EQ 曲线、频谱仪 spectrum analyzer、相关计 correlation meter)**; **少即是多/减法混音 (subtractive, 'less is more', 录好源头 = 混音成功一半) ⇄ 重度处理/'we'll fix it i

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

seo-coach

無料

Beginner-first SEO coaching for people who want to learn by doing one safe, verifiable step at a time. Use for SEO 陪跑、學 SEO、逐步檢查網站、看懂 Search Console/GA4、零付費工具的手動無痕 SERP、關鍵字與搜尋意圖、 內容差距、基礎網站架構、content brief、四篇 SEO 寫作實作、流量或排名問題教學, 以及 robots.txt、sitemap、title、canonical、Core Web Vitals 等概念與操作問題。 Do not use for a one-shot full-site audit report or health score, ghostwritten content delivery, PBN/site building, or paid-ad-only advice.

日本語の概要は準備中です。原文の説明を表示しています。

akseolabs-seo/seo-coach1462026年9月2日 更新

Use a headed browser to automatically complete DingTalk channel integration for QwenPaw. Applicable when the user mentions DingTalk, developer console, Client ID, Client Secret, bot, Stream mode, binding or configuring a channel. Supports pausing when a login page is detected and resuming after the user logs in.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/skills1302026年9月10日 更新

suede-aso

無料

Suede-owned app-store optimization discipline for keyword fields, titles, subtitles, descriptions, screenshots, ratings context, and competitor listing audits. Use when improving App Store or Google Play visibility or listing conversion from a live app URL and current console evidence, or when authoring keyword, name, subtitle, and promo fields for an app that has not shipped yet. NOT FOR: building or releasing the app (use android-app-factory or site-to-ios-app; native iOS builds are a private Suede Labs companion, not in this pack: ios-app-factory), creating paid ad assets (use suede-ad-creative), or install-event instrumentation (use suede-analytics).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Browser automation, web scraping, E2E testing, and visual regression with Playwright. Covers 30+ patterns: login flows, form testing, responsive design checks, broken link validation, API mocking, data extraction, PDF generation, accessibility audits (axe-core), performance budgets (Lighthouse), visual diffing, multi-browser testing (Chromium/Firefox/WebKit), mobile emulation, infinite scroll, shadow DOM, iframes, file downloads, auth state reuse, cookie consent handling, WebSocket monitoring, console error detection, HAR export, trace viewer, Docker CI, GitHub Actions, and parallel sharding. Use when user asks to test a website, take screenshots, check responsive design, automate a browser task, scrape data, validate forms, check broken links, test login, audit accessibility, or measure page performance. Do NOT use for unit testing, API-only testing, or static analysis. Requires Node.js 18+.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1142026年10月5日 更新

Use when you are about to hand off a change a player can see - the exact steps to look at it running (web game in the browser at two viewports plus a seeded Playwright smoke run for input and console errors; engine games through a headless frame capture), the checklist, and how to report what could not be observed.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when working on any browser game (Phaser, PixiJS, three.js, Babylon.js, PlayCanvas, Excalibur, KAPLAY) - requestAnimationFrame with clamped delta and visibility pause, zero-allocation frame loops, measuring in DevTools, bundle and asset size budgets, Vitest with seeded RNG and injected time, and a seeded Playwright smoke test with console capture.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when the task changes anything a user sees in a web app - booting it, driving flows with the browser tools, the four-width check, console/network/keyboard checks and the visual checklist

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

SEO, AEO (Answer Engine Optimization), and GEO strategy for search engines and AI visibility. Use when working on "SEO audit," "technical SEO," "on-page SEO," "AI search optimization," "AEO," "GEO," "AI visibility," "optimize for ChatGPT," "optimize for Perplexity," "AI Overviews," "answer engine optimization," "generative engine optimization," "AI citations," "featured snippets," "meta tags," "schema markup," "search ranking," "content optimization," "E-E-A-T," "structured data," "search console," "SEO health check," "why am I not ranking," "AI search readiness," "backlink strategy," "link building," "domain authority," "programmatic SEO," "SEO at scale," "template-based SEO," "AEO monitoring," "AI search monitoring," "JSON-LD," "rich snippets," "schema.org," "SERP analysis," "search intent," "site architecture," "information architecture," "URL structure," "internal linking," or "navigation." For keyword research, see keyword-research-and-clustering.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

Read this skill before the first step that uses Claude in Chrome, the browser extension whose tools are named mcp__claude-in-chrome__* (also called Chrome, the browser extension, or the external browser) and which acts in the person's real Chrome with their own sign-ins; before those tools are turned on there may be a single enable__mcp__claude-in-chrome tool instead. It covers loading the tools in one ToolSearch call, checking the person's open tabs and working in a new tab, site permissions, GIF recordings, console logs, dialogs to avoid, and when to stop and ask. It is not for the built-in browser (mcp__Claude_Browser__* or mcp__remote-devices__Claude_Browser__* tools), which has its own skill, and it does not decide which browser to use.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新