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cccskills

「decision」の検索結果

3,461 件 ・ 関連度順

概要と使いどころ

Create structured records of decisions with expected outcomes, probabilities, and quit conditions. Use for important decisions.

日本語の概要は準備中です。原文の説明を表示しています。

itseffi/agentic-os1152026年10月7日 更新

Spawns the decision-scorer agent after architect proposes 2+ variants in an ADR. Produces a weighted scoring table and recommended choice saved to docs/decisions/.

日本語の概要は準備中です。原文の説明を表示しています。

avelikiy/great_cto1032026年10月13日 更新

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Structure a decision or design challenge through multiple perspectives before committing to action. Use as a synthesis step after scoping, mapping, and dilemma navigation when a group needs a wiser next step.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Use when writing or formatting an ADR document using the MADR template, applying Definition of Done (E.C.A.D.R.) criteria, or verifying ADR completeness. Triggers on "write the ADR", "format as MADR", "check ADR quality", "mark gaps in ADR". Also triggers when a decision has been extracted and needs to become a document. Does NOT extract decisions from conversations (use adr-decision-extraction) or orchestrate the full extract-confirm-write workflow (use write-adr).

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Triggers for automatically invoking the decision-framework skill before irreversible or high-blast-radius operations. Use as a checkpoint: when a proposed action matches a trigger pattern, pause and run the appropriate framework (first-principles, inversion, decision matrix, second-order thinking) before proceeding. Prevents ad-hoc calls from becoming regret.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system enforces going forward. Not needed for story-scoped decisions — only for project-wide patterns.

日本語の概要は準備中です。原文の説明を表示しています。

drobins25/craft682026年10月5日 更新

Generate professional clinical decision support (CDS) documents for pharmaceutical and clinical research settings, including patient cohort analyses (biomarker-stratified with outcomes) and treatment recommendation reports (evidence-based guidelines with decision algorithms). Supports GRADE evidence grading, statistical analysis (hazard ratios, survival curves, waterfall plots), biomarker integration, and regulatory compliance. Outputs publication-ready LaTeX/PDF format optimized for drug development, clinical research, and evidence synthesis.

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

Plans a research project as a durable decision map, resolving one design decision per session until the design is defensible and pre-registerable. Use at project start, when a design has more open decisions than one conversation holds, or when planning keeps restarting. Not for running analyses or writing the paper.

日本語の概要は準備中です。原文の説明を表示しています。

scdenney/open-science-skills652026年10月8日 更新

adr

無料

Create and manage Architecture Decision Records (ADRs). Use when making architectural changes (refactoring, API versioning, new domain layers, schema changes), when reviewing recent commits for documentation needs, or when the user mentions ADR, architecture decisions, or documenting technical decisions.

日本語の概要は準備中です。原文の説明を表示しています。

erode-app/erode532026年10月8日 更新

Excellence-first strategic decision support. This skill should be used when users need to choose between options, pressure-test a plan, evaluate risk, or make a specific decision — across security, product, growth, operations, org design, and finance. Use when there is a decision with tradeoffs to score and a recommendation to make. For pure research ("what does the best in the world do about X?"), use best-in-world-research instead.

日本語の概要は準備中です。原文の説明を表示しています。

stevembarclay/pencilplaybook502026年3月26日 更新

Evaluates pro-rata and follow-on investment decisions with portfolio construction, signaling effects, and reserve management. Use when making follow-on decisions, managing reserves, or evaluating pro-rata rights.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Evaluates assumption, rejection, and assignment decisions for executory contracts and unexpired leases in bankruptcy. Use when analyzing contract decisions, evaluating lease rejections, or modeling cure cost exposure.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Decision framework for agents to determine WHEN and WHETHER to use Claude Code's native cron scheduler (CronCreate/CronList/CronDelete) vs OS cron, GitHub Actions, or simple Task() delegation.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Write effective Architecture Decision Records. Use when: (1) Creating a new ADR, (2) Recording a design decision, (3) User mentions ADR, decision, trade-off, or alternatives

日本語の概要は準備中です。原文の説明を表示しています。

lucifer1004/typub352026年7月11日 更新

Before any multi-step work with a stated goal — a feature, a bugfix spanning multiple files, a QA sweep, a doc draft + iterations, a multi-day investigation — create an ATO Mission instead of doing it via bare `ato dispatch` calls. A Mission persists the goal + the verifiable success criteria, lets the coordinator tick drive the work across days, captures every event in a structured audit trail (SQLite + markdown narrative), and integrates parallel agents' work via merge strategies. Complement to `ato-warroom` (the cross-family decision before you start) and `ato-review` (the post-code-diff review). Missions is where multi-step work LIVES; war-rooms are where decisions ABOUT it get made; reviews are where the resulting commits get vetted. Fires when: the work has more than one decision point, a verifiable end state, or runs across more than one session. Use it for any ATO development that doesn't fit in a single dispatch.

日本語の概要は準備中です。原文の説明を表示しています。

WillNigri/Agentic-Tool-Optimization342026年9月8日 更新

Super Base Context — project doc loader & synchronizer. Triggers even without explicit "load docs"/"sync docs." READ MODE — load architecture/modules/coding/decision docs when work references project state: code work (write/modify/remove); design (features/APIs/schemas/architecture); review (modules, past solutions); tech selection; ADR research; migration/refactor planning; performance/security analysis; tests; code reviews; any spec/plan/design/ADR referencing project. WRITE MODE — NET DELTA vs. last doc sync: additions/modifications/REMOVALS/deprecations of previously-synced code or decisions (docs revert: delete BCU file/ADR), AND rollbacks. User signals: sync docs/done/ready to commit/pre-commit/record decision. Auto-fires before final task-completion reply. WRITE MODE does NOT fire on: brainstorming, generic/read-only Q&A, in-session try-and-undo with no net change, already-synced.

日本語の概要は準備中です。原文の説明を表示しています。

lujiafa/houtu-project-skills262026年5月8日 更新

Write one-page executive briefs and decision memos that turn messy inputs into a concise recommendation, options, risks, decision ask, and next steps. Use when leaders need a fast read before approving budget, policy, vendor, headcount, or strategy changes. Do not use for long-form reports, slide design, or generic summarization without a decision.

日本語の概要は準備中です。原文の説明を表示しています。

hoavdc/CodexKit252026年10月11日 更新

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

adr

無料

Create, review, and manage Architecture Decision Records (ADRs) with auto-numbering, template detection, quality review, and index maintenance. Use when user mentions "ADR", "architecture decision", "document this decision", "create ADR", "review ADR", editing ADR files (docs/adr/, doc/adr/, .adr/), or discussing architectural choices and tradeoffs.

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新

task-map

無料

**WORKFLOW SKILL** — Persist analysis so it survives context compression and chains between tasks. USE FOR: any task whose decisions affect future work — features, refactors, architecture changes, integrations. Produces a lightweight Task Analysis Map that externalizes intent, decisions, and chain context. Use to document decisions, create continuity, prevent context loss, bridge tasks, externalize reasoning. DO NOT USE FOR: quick intent validation (use task-intent), deep structured analysis (use contextação).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月13日 更新