Define component variants with CVA. Use when creating variant-based components with Tailwind, building design system tokens, or managing complex conditional class names in React.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Define component variants with CVA. Use when creating variant-based components with Tailwind, building design system tokens, or managing complex conditional class names in React.
日本語の概要は準備中です。原文の説明を表示しています。
Create and maintain brand style guides for consistent visual identity. Use when a user asks to create brand guidelines, build a style guide, define a brand identity, create a design system document, establish brand colors and typography, or produce any brand standards documentation.
日本語の概要は準備中です。原文の説明を表示しています。
The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"
日本語の概要は準備中です。原文の説明を表示しています。
Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.
日本語の概要は準備中です。原文の説明を表示しています。
Define how a design system evolves — contribution models, versioning, change management, and deprecation.
日本語の概要は準備中です。原文の説明を表示しています。
Create adoption strategies and materials to drive design system usage across teams.
日本語の概要は準備中です。原文の説明を表示しています。
Reverse-engineer a design system from a live website (public URL or localhost). Extracts colors, typography, spacing, shadows, radii, breakpoints, and component patterns using a headed Playwright browser. Captures screenshots of pages, components, and interactive states at real device resolutions. Produces structured design tokens and optionally seeds a Penpot project. **Triggers — use this skill when:** - User says "extract design system from [url]" - User asks to "reverse-engineer the styles from [site]" - User says "build a design system based on [website]" - User asks to "pull the design tokens from [url]" - User says "analyze the design of [site]" - User asks to "import styles from [website] into Penpot" - User points at a URL and asks about its colors, fonts, spacing, or components
日本語の概要は準備中です。原文の説明を表示しています。
Build, maintain, and audit design systems — tokens, component libraries, style guides, and cross-project consistency. Use when asked to create a design system, define tokens, audit component consistency, generate a style guide, or sync design tokens with code.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you derive, change or extend a design system - where tokens live per stack, the DTCG token tree, role-based names for both themes, base vs layer vs drift, the DESIGN.md section order, the inventory format, the contrast check and the lint every proposal returns
日本語の概要は準備中です。原文の説明を表示しています。
Use when the mobile repository has no theme tokens or component library yet (a new app, an "Apply design system" task, or a task that asks for one), before building any screen - writes the approved design system's generated files from get_design_system (files true) and builds the theme from them when there is one.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the repository has no design system yet (no tokens, no component library - a new site/app, an "Apply design system" task, or a task that asks for one), before building any page section - writes the approved design system's generated files from get_design_system (files true) and builds the tokens on them when there is one.
日本語の概要は準備中です。原文の説明を表示しています。
Create comprehensive design systems, brand identities, and UI component libraries. Use when the user says "create design system", "build brand identity", "design UI components", "generate design tokens", "create figma specs", "review my design", "analyze design trends", "audit accessibility", "convert design to code", or "create presentation deck". Covers 10 specialized roles from system architecture to executive presentations.
日本語の概要は準備中です。原文の説明を表示しています。
Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Audits an existing rendered interface or frontend diff for hierarchy, content clarity, interaction states, accessibility, responsive behavior, visual consistency, performance-sensitive UI patterns, and anti-generic design defects. Use for a UI/UX review, redesign audit, screenshot review, pre-release visual check, or design-system consistency pass. Not for building a new interface from scratch or for backend-only review.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
Create, import, browse, and maintain design system components and tokens
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade frontend interfaces with high design quality using Mobile First strategy. Analyzes design systems from screenshots, generates Tailwind CSS + Shadcn UI configurations, and retrofits existing projects. Optimized for Claude Opus 4.5 with structured decision trees and self-verification checkpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Marketingbilder rechtebewusst planen, erzeugen, bearbeiten, optimieren und prüfen. Nutze diesen Skill für Bildbriefings, Produktscreenshots und Mock-ups, generative Bilder, Stock- und Lizenzrouten, Bildbearbeitung, Formate und Komprimierung sowie deutsche Alt-Texte. Klärt Herkunft und Nutzungsrechte vor der Produktion, beachtet Persönlichkeits-, Marken- und Urheberrecht, verlangt Kennzeichnung wo nötig und schließt erfundene Produktansichten und unbelegte Bildaussagen aus. Nicht gedacht für Logos, Design-Systeme und Layoutarbeit.
日本語の概要は準備中です。原文の説明を表示しています。
Compatibility alias for existing OpenClaw installations that now applies Carapace semantic tokens, themes, shared CSS foundations, consumer adapters, and established local primitives.
日本語の概要は準備中です。原文の説明を表示しています。
Expert guide for designing, building, and maintaining scalable UI design systems with design tokens, headless primitives, Material Design 3 (M3), Tailwind v4 @theme, and WCAG 2.2 accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
Guides intentional Nothing-inspired UI and design-system work with typography, spacing, hierarchy, components, and platform-specific execution. Use when the user explicitly asks for Nothing style, Nothing design, or `/nothing-design`, not for generic UI or design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
对标参考成熟设计系统时使用。适用于复杂后台、SaaS、开发者工具的设计。优先参考 Material/HIG/Carbon/Ant Design/shadcn/Radix 等成熟系统,按本项目约束适配。
日本語の概要は準備中です。原文の説明を表示しています。
[Deprecated] UI preview is part of design system. Use `cm-design-system` instead.
日本語の概要は準備中です。原文の説明を表示しています。