本文へ移動
cccskills

「fallback」の検索結果

759 件 ・ 関連度順

概要と使いどころ

Use when reasoning about the rig lifecycle operations family (create / start / stop / resume / restore / snapshot / release / unclaim / destroy), reading or trusting `rig ps` / lifecycle projections after recovery, or designing proof for a lifecycle scenario. Covers the 4 failure modes (auto-restore creates partial rig; projections report healthier than reality; provider auth treated as impl work; resume succeeds for one runtime fails another) plus the restore-honesty rule (failed resume is FAILED loudly — no auto fresh fallback).

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,3832026年10月13日 更新

Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Diagnose and repair LoopX control-plane drift or agent behavior drift. Use when a LoopX task makes unexpectedly small progress, follows a stale or contradictory recommended_action, ignores a higher-priority blocked item while doing fallback work, reports vague owner/user gates, loses todo projection, misaligns benchmark treatment with the real product path, mixes temporary artifacts into commits, or when the user asks for root-cause analysis, self-repair, or why the harness/agent behaved unexpectedly.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,2792026年10月13日 更新

Open or drive the Ouroboros settings GUI (browser, TUI, or conversational fallback)

日本語の概要は準備中です。原文の説明を表示しています。

Q00/ouroboros6,2132026年10月12日 更新

Set up or recover MTP hot reload for a long-lived console-host edit/re-run loop in a Microsoft Testing Platform project. Use for explicit MTP console requests such as "enable hot reload", "dotnet run to rerun on edit", or unsupported/rude edits. Covers setup, run/watch, restarts, filters, and the VSTest no-mutation fallback. For one-time runs, exact commands, filter errors, TRX/dumps, or merely a failing test, use run-tests. Do not use when Test Explorer or an IDE should rerun tests without an MTP console host. Excludes editor integration, CI, and writing/debugging tests.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6182026年10月13日 更新

Design, implement, optimize, and review SIMD code in .NET. USE FOR: vectorizing scalar loops with TensorPrimitives, Vector64/128/256/512, or platform hardware intrinsics; reviewing existing SIMD code, including the generic Vector type, for contract equivalence, tail handling, memory safety, portability, fallbacks, and measured performance. DO NOT USE FOR: performance work unrelated to SIMD or vectorization.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6182026年10月13日 更新

peekaboo

無料

Use Peekaboo for macOS screenshots, Accessibility inspection, and background app/window/UI automation, including fallback computer use when the primary tool cannot handle an authorized task.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/Peekaboo5,3032026年10月13日 更新

qmd

無料

Search the vault using QMD semantic search. Use PROACTIVELY before reading files. Preference order: (1) MCP tools — mcp__qmd__query, mcp__qmd__get, mcp__qmd__multi_get, mcp__qmd__status — if they appear in your tool menu, use them first; (2) CLI `qmd --index <name> ...` as fallback; (3) Grep/Glob only when QMD is not installed. Trigger proactively for past decisions, incidents, people, meetings, architecture, patterns, or any vault content — and after creating/editing notes to check for duplicates and related content.

日本語の概要は準備中です。原文の説明を表示しています。

breferrari/obsidian-mind5,2922026年10月13日 更新

In-chat fallback for the Timeline Inspector Refine agent. Use when the user runs `/refine live`, asks to "refine live", "go live", or answer refine jobs — but ONLY when no persistent agent is wired (no `npx transitions-refine live`). Prefer `npx transitions-refine live` for run-and-forget (relay spawns agent per click, no idle credit burn). This skill long-polls the relay, posts suggestions, handles scan/apply jobs.

日本語の概要は準備中です。原文の説明を表示しています。

Jakubantalik/transitions.dev5,1642026年10月13日 更新

End-to-end Android APK red-team pipeline — automated APK acquisition (Play Store + apkpure + apkmirror fallback), jadx decompilation, secret/URL/JWT/Firebase grep, pinned-cert extraction, exported-component enumeration, Frida runtime instrumentation templates, intent-injection probes. Built from an authorized external red-team engagement where 7 APKs were pulled manually, 4 download attempts truncated, and a hardcoded JWT + 30 internal API endpoints were recovered from one of the apps. Use when target has a mobile app catalogue (Play Store developer page), when you find an APK URL hosted on a web server, or when post-recon mentions "mobile app" in scope.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0752026年10月12日 更新

Bugcrowd-specific reporting tactics complementing report-writing: VRT category search-and-fallback strategy when no exact match exists, manual severity override when VRT defaults underrate impact, severity-request paragraph as first body section, OOS-clause rebuttal templates (rate limiting on auth-flow endpoints, debug-info framing, user-enumeration with sensitive PII, theoretical-issue counter), chained-finding cross-reference patterns, target selection for QA-vs-prod programs, researcher-side hygiene (Bugcrowdninja email alias, account state restoration, friendly-tester posture). Use when filing a Bugcrowd submission, when VRT default seems wrong, when triager closes as OOS or downgrades severity, when chaining linked submissions, or when scope distinguishes production from QA. Pairs with report-writing and triage-validation.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0752026年10月12日 更新

Cost-benefit analysis. Produces economic NPV and financial NPV side by side, with BCR, optimism bias (with mitigation), Marginal Excess Tax Burden, real-terms rebasing, WELLBY / QALY / VPF wellbeing valuation, sensitivity, switching values, EANC for unequal-life options, validation gate, and a one-line headline verdict (socially worthwhile vs financially self-sustaining). Backed by the greenbook R package (HM Treasury Green Book primitives) when available, with graceful fallback. Supports HMT Green Book, EU Better Regulation, World Bank, ADB, and Victorian HVHR. Reads a longlist markdown file directly via --from.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

Open and collaboratively edit a running local app in Design, with shared fallback previews and source handoff. Use when the user asks to inspect, share, or edit a real local app in Design.

日本語の概要は準備中です。原文の説明を表示しています。

BuilderIO/skills4,5682026年10月9日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4362026年10月6日 更新

Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4282026年10月12日 更新

Recovers Observal session ingestion, manages CLI upgrades, downgrades and rollback, and performs explicit local Agent fallback when the server is unavailable. Use when the user asks to reconcile missed sessions, repair CLI version state, or continue locally after a confirmed connection or configuration failure.

日本語の概要は準備中です。原文の説明を表示しています。

Observal/Observal4,4192026年10月13日 更新

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated workspace exists via native tools or git worktree fallback

日本語の概要は準備中です。原文の説明を表示しています。

spacering-net/codeg3,9332026年10月13日 更新

Audit, diagnose, plan, and safely operate connected LinkedIn Ads accounts through the NotFair MCP, with an export-based fallback. Use for LinkedIn advertising, sponsored content, lead-generation forms, job-title or company targeting, campaign groups, creatives, conversions, lead quality, budgets, bids, or approved LinkedIn campaign changes.

日本語の概要は準備中です。原文の説明を表示しています。

nowork-studio/notfair-plugin3,9312026年10月10日 更新