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cccskills

「frames」の検索結果

604 件 ・ 関連度順

概要と使いどころ

Drain acc's deliberation queue — open/waiting brain_frames checkpointed by headless runs — via acc_act(runtime="continue").

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3122026年10月7日 更新

Legacy v1 (voiceover-led, GSAP + HyperFrames). Use when making, directing or rescuing a product launch video, promo, teaser, demo reel, sizzle, feature-announcement film or animated product explainer built from code — and when an existing one looks basic, reads as a slideshow, has reveals that miss the voiceover, an invisible cursor, an inaudible sound effect, a clipped or too-quiet mix, or every video coming out looking the same. Covers SaaS, apps, hardware, e-commerce, dev tools, services. Keywords include motion design, storyboard, voiceover sync, kinetic typography, GSAP, HyperFrames, Remotion, film grain, LUFS, ffmpeg.

日本語の概要は準備中です。原文の説明を表示しています。

AbubakrChan/product-launch-motion2932026年10月15日 更新

Fix black camera/microphone preview in Flutter macOS apps launched via `flutter run` from a terminal emulator (cmux, iTerm, Terminal.app, VS Code integrated terminal, Cursor, etc.). Use when: (1) camera plugin reports initialized but preview is black with no frames, (2) logs show "initialization completed via timeout" or similar first-frame timeout fallback, (3) AVCaptureSession.startRunning() returns without error but zero frames arrive, (4) the app's Info.plist has NSCameraUsageDescription and entitlements (com.apple.security.device.camera, audio-input) are correctly set, (5) no permission dialog ever appears, (6) same failure mode for microphone. Root cause is macOS TCC attributing camera/mic requests to the *responsible process* (the parent terminal) rather than the Flutter app itself. TCC refuses to prompt because the terminal is hardened-runtime without a camera entitlement, and silently denies. Not a bug in the camera plugin — would reproduce with ANY camera code.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月17日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

slideshow

無料

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

figma

無料

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), Figma Motion animations (MCP), and shaders (MCP source / native export). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

日本語の概要は準備中です。原文の説明を表示しています。

WU-HAOTIAN34/2dimg2motion2152026年7月2日 更新

An agent makes an animated film of an average session with its own user, beginning to end, told with that user's real messages: whatever their routine is (code, writing, data, design, video). The agent sits at a desk in a room decorated from what it knows about the user, and the monitor shows their kind of work. Requests glide in as paper planes and unfold. Corrections are a 3D cartoon mallet that bonks, then turns to show the words on its face. Praise is a butterfly towing the words on a ribbon. The agent types each reply onto a sheet, folds it and throws it back. The film opens with the agent asleep until the monitor boots: "Initiating session with <name>". The agent composes its own orchestral score, cued to every action. p5.brush watercolour, rendered in HyperFrames. Trigger on: "a video of our session", "animate a session with me", "session story", "show what working with me is like", "make a film about me and my agent".

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

Use when an agent needs to make a HyperFrames video of a Strudel live-coding track, where the code itself is the picture and every token lights up on the note it plays. Trigger on: "strudel video", "live coding video", "show my code playing", "make a video of this track with the code", "prod by claude". Covers composing the track, recording it offline from pinned Strudel, and building the 1080x1080 video (typed opener, parts powering on, real Strudel theme switches, graffiti ASCII drops, typed sign-off).

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

Create a 60–90 second, collage-style HyperFrames explainer from a hiding-in-plain-sight topic or supplied documents and links. Use for requests such as 'make a plain-sight explainer', 'Vox-style history of X', 'why is X everywhere?', or 'turn this document into an explainer'. Covers topic or source routing, research, script, static design approval, voiceover timing, motion continuity, build, and numeric quality gates.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions. Input- and length-agnostic. If a specialized workflow clearly fits the input — a marketed product, a website, a topic explainer, a GitHub PR, existing footage, a short motion graphic, or a Remotion port — prefer it (see /hyperframes); use this only as the general fallback when none fit.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1732026年10月17日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1732026年10月17日 更新

Animates 3D objects and characters in Blender with Python (bpy): keyframes, armatures and IK rigs, shape keys, F-Curves, the NLA editor and drivers. Use when the user wants to keyframe properties, create armatures and rigs, set up IK/FK chains, animate shape keys for facial animation, edit F-Curves, blend actions with NLA strips, add drivers, or script any animation workflow in Blender from the terminal.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1682026年10月14日 更新

Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新

Generate tiered sentence frames for academic tasks that scaffold language production across proficiency levels. Use when EAL students need structured language support for classroom discourse.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles912026年9月24日 更新

Hi-fi interactive HTML prototype — single-file, double-click-to-open, Playwright-verified. Use when asked to "make it clickable", "build a prototype", "hi-fi mockup", "interactive demo", "iOS prototype", "app mockup", "ui demo", or "prototype this". Goes beyond wireframes into visually finished, state-driven HTML with device frames and real images. Not production code — a design artifact for testing flows and pitching ideas.

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月15日 更新

wireframe

無料

Generate low-fidelity wireframes (ASCII, SVG, or HTML) from user story files. Use when creating wireframes for UI stories.

日本語の概要は準備中です。原文の説明を表示しています。

kinncj/Heimdall702026年9月2日 更新

mockup

無料

Scaffold high-fidelity UI component mockups using the project UI stack consuming approved wireframes. Use when implementing approved wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

kinncj/Heimdall702026年9月2日 更新

白板火柴人拆书短视频工作流。用于把一本书或一段长内容做成 60-90 秒竖屏(9:16)白板手绘信息图风格的拆书口播短视频,并用 HyperFrames 在本地渲染无平台水印的最终成片。覆盖:拆书脚本与分镜表生成、白板火柴人信息图分镜图生成、口播配音生成(可选男声/女声)、背景音乐生成(可选活泼/沉稳/其他风格)、每个阶段与用户确认、HyperFrames 动效渲染+字幕卡点+音乐混音装配、成片交付。当用户提到"拆书视频""拆解一本书""白板风/火柴人信息图短视频""口播短视频""书评视频""把这本书做成视频"等需求时使用。

日本語の概要は準備中です。原文の説明を表示しています。

nutllwhy/whiteboard-book-video-skill652026年9月4日 更新

Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for WebSocket and SSE handshakes, auth material, subscription state, realtime message schemas, reconnect behavior, and frame-driven runtime effects. Use when the user asks to inspect a WebSocket or SSE handshake, decode frames, trace subscriptions, follow reconnect logic, inspect auth material sent during realtime setup, or explain how live frames change rendered or persisted state. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026年5月19日 更新

Inspect stack frames of a running Python process including thread stacks, native C-level frames, and async coroutine stacks. Use this to see what each thread is currently doing and diagnose hangs, deadlocks, or stuck async tasks.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/PyFlightProfiler462026年9月22日 更新

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月17日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月17日 更新

Extract frames or short clips from videos using ffmpeg.

日本語の概要は準備中です。原文の説明を表示しています。

x402agent/SolanaOS92026年7月23日 更新