Diagnostic guide for RL-based post-training of language models (GRPO, PPO, REINFORCE, DPO). Use proactively when debugging a training pipeline that shows no improvement, loss anomalies, reward stagnation, NaN gradients, or other unexpected behavior during reinforcement learning fine-tuning. Work through all pipeline stages — reward, advantages, log-probs, loss, generation/decoding — before concluding the diagnosis is complete; stopping after one or two fixes is a common failure mode. Covers log-probability math, advantage estimation, numerical stability, reward processing, and generation/decoding pipeline issues.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8432026年10月13日 更新
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4842026年10月9日 更新
Create visual concepts, image-generation prompts, and optional AI-generated images for product hero images, marketing creatives, social posts, ads, ecommerce PDP visuals, and general visual design tasks. Use when the user asks for visual strategy, image prompt writing, product/marketing image direction, or direct text-to-image generation. In Codex environments use the built-in imagegen tool; elsewhere use the bundled script backed by the apiz CLI.
日本語の概要は準備中です。原文の説明を表示しています。
liangdabiao/ecom-details-image☆ 1,3712026年10月1日 更新
Deploy MATLAB-generated code to embedded hardware using Embedded Coder. Use when configuring code generation for microcontrollers (STM32, Raspberry Pi, ARM Cortex), setting up PIL/SIL verification, disabling dynamic memory allocation, or configuring hardware-specific code generation settings. Covers ERT-based configurations, processor-in-the-loop testing, memory constraints, and the MEX→SIL→PIL verification progression.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1632026年10月9日 更新
Generate C/C++ or CUDA code from an AI model (PyTorch, LiteRT) using MATLAB Coder or GPU Coder. Use when the user wants to integrate an AI model into an application with code generation as the end goal — generating MEX, CUDA MEX, static library, dynamic library, or executable — or using the model in Simulink for simulation and code generation. Covers PyTorch ExportedProgram (.pt2) via loadPyTorchExportedProgram and LiteRT (.tflite) via loadLiteRTModel (R2026a+). Keywords: PyTorch, torch, .pt2, ExportedProgram, loadPyTorchExportedProgram, invoke, codegen, MEX, CUDA, GPU, C, C++, deploy, AI model, deep learning model, LiteRT, TFLite, TensorFlow Lite, Simulink, slbuild, PyTorch ExportedProgram block, MATLAB Function block, dlosslib, loadLiteRTModel.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1632026年10月9日 更新
Automated outreach and sales pipeline — cold email sequences, partnership outreach, lead generation, and prospect management. Use when the user needs cold email campaigns, sales sequences, lead generation, partnership outreach, B2B sales, or says 'cold email', 'outreach', 'lead gen', 'find prospects', 'sales sequence', or 'partnerships'.
日本語の概要は準備中です。原文の説明を表示しています。
iamzifei/show-me-the-money☆ 1,0832026年9月1日 更新
Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Use when a Scenario generation is blocked, refused, or returns a moderation or sensitive-content error, when a video is rejected after rendering or its audio track is flagged, when an output is flagged for likeness to a real person or for IP and copyright detection, when the same prompt passes on one model and fails on another, or when a team's own characters, weapons, or props get flagged. Keywords: blocked prompt, content moderation, refused generation, provider filter, false positive.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
When the user wants to create, generate, or produce video content using AI tools or programmatic frameworks. Also use when the user mentions 'video production,' 'AI video,' 'Remotion,' 'Hyperframes,' 'HeyGen,' 'Synthesia,' 'Veo,' 'Sora,' 'Runway,' 'Kling,' 'Seedance,' 'Hailuo,' 'MiniMax,' 'Pika,' 'Hunyuan,' 'Wan,' 'video generation,' 'AI avatar,' 'talking head video,' 'programmatic video,' 'video template,' 'explainer video,' 'product demo video,' 'video pipeline,' 'copy this edit,' 'match this video style,' 'reverse-engineer this video,' 'edit like this reference,' or 'make me a video.' Use this for video creation, generation, and production workflows. For video content strategy and what to post, see social. For paid video ad creative, see ad-creative.
日本語の概要は準備中です。原文の説明を表示しています。
Nexus-JPF/note-companion☆ 8702026年10月13日 更新
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8492026年10月13日 更新
Bevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8492026年10月13日 更新
Design, evaluate, implement, or review image and video generation connectors for Timeline Studio. Use when adding a provider plugin, extracting the generation plugin host or registry, or checking a connector against Timeline Studio's authentication, output, localization, and My assets contract. Do not use for ordinary video editing or Codex plugin packaging.
日本語の概要は準備中です。原文の説明を表示しています。
MartinDelophy/ai-video-editor☆ 8412026年10月13日 更新
Systematic stock screening and investment idea sourcing for A-share markets. Combines quantitative screens, thematic research, and pattern recognition to surface new long and short ideas. Adapted from the original idea-generation skill for Chinese market conventions and data sources. Triggers on "A股选股", "股票筛选", "寻找机会", "stock screen China", "A-share ideas", "find ideas for Chinese stocks", or "screen for A-share opportunities".
日本語の概要は準備中です。原文の説明を表示しています。
jwangkun/claude-for-financial-services-cn☆ 8342026年9月14日 更新
Use when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8182026年10月12日 更新
Use when the user wants to run a full ad-campaign pipeline on top of Higgsfield Marketing Studio — 'create a campaign', 'build a content plan', 'run the content pipeline', 'generate 100 UGC videos', 'plan and schedule a launch', 'make a batch of ads from my product', or 'how much did this save vs traditional production'. Covers the 5-stage orchestration (Research → Plan → Generate → Publish → Report), the UGC-first 5-format campaign mix (UGC Entertainment, Street Interview, Unboxing, Product Review, ASMR), the even-split allocation math, button-driven onboarding, the per-batch generation gate, and the publish + cost-report tail (satellite). Defers all Marketing Studio API ground-truth (presets, params, hooks, avatars) to higgsfield-marketing-studio.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7372026年9月27日 更新
Creates and manages reusable character profiles (Soul IDs) for consistent facial and stylistic identity across multiple image and video generations. Provides identity-vs-motion prompt separation, character sheet creation workflows, micro-expression direction, and Soul Cast AI actor configuration. Use when the user wants to maintain character consistency across multiple generations, asks about Soul ID, creating reusable characters, or generating consistent people across different scenes and shots.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7372026年9月27日 更新
AI image generation with OpenAI, Google, DashScope and Replicate APIs. Supports text-to-image, reference images, aspect ratios. Sequential by default; parallel generation available on request. Use when user asks to generate, create, or draw images.
日本語の概要は準備中です。原文の説明を表示しています。
ECNU-ICALK/AutoSkill☆ 6002026年5月10日 更新
Constructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts. Use when creating or refining Suno prompts for track generation.
日本語の概要は準備中です。原文の説明を表示しています。
bitwize-music-studio/claude-ai-music-skills☆ 5512026年10月13日 更新
Validates all pre-generation gates before sending tracks to Suno. Checks sources verified, lyrics reviewed, pronunciation resolved, explicit flag set, style prompt complete, and artist names cleared. Use before generating tracks on Suno or when the user says "pre-gen check" or "ready to generate".
日本語の概要は準備中です。原文の説明を表示しています。
bitwize-music-studio/claude-ai-music-skills☆ 5512026年10月13日 更新
Generate storyboard image boards and matching video-generation prompt scripts for specific scenes in a short video plan. Use this skill whenever the user asks to create a storyboard, storyboard image, video prompt script, scene prompt, image-to-video prompt, shot board, or per-scene video-generation package, especially when they specify a scene number, duration, or an existing video plan. This skill saves outputs as storyboard/scene-XX.png and storyboard/scene-XX.md and enforces grid sizing, timing labels, and strict character, wardrobe, prop, and location continuity.
日本語の概要は準備中です。原文の説明を表示しています。
MagicCube/agentara☆ 5162026年5月11日 更新
Use this skill when the user requests to generate, create, imagine, or visualize images including characters, scenes, products, or any visual content. Supports structured prompts and reference images for guided generation.
日本語の概要は準備中です。原文の説明を表示しています。
MagicCube/agentara☆ 5162026年5月11日 更新
Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.
日本語の概要は準備中です。原文の説明を表示しています。
TheQtCompanyRnD/agent-skills☆ 4762026年10月8日 更新
Generate music using Volcengine Imagination API. Supports vocal songs, instrumental BGM, and lyrics generation. Use when the user wants to create songs, background music, soundtracks, write lyrics, or mentions "music generation", "BGM", or "songwriting".
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新
Generate high-quality images from text prompts using Volcano Engine Seedream models. Supports multiple artistic styles and aspect ratios. Use this skill when users want to create images from text descriptions, generate artwork in various styles, create visual content for creative projects, or need AI-powered image generation capabilities.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新