Writes or reviews lyrics with professional prosody, rhyme craft, and quality checks. Use when writing new lyrics, revising existing lyrics, or when the user says 'let's work on a track.'
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Writes or reviews lyrics with professional prosody, rhyme craft, and quality checks. Use when writing new lyrics, revising existing lyrics, or when the user says 'let's work on a track.'
日本語の概要は準備中です。原文の説明を表示しています。
Runs automated tests to validate plugin integrity across 14 categories. Use before creating PRs, after making changes to skills or templates, or to verify plugin health.
日本語の概要は準備中です。原文の説明を表示しています。
Constructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts. Use when creating or refining Suno prompts for track generation.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews lyrics against a quality checklist before Suno generation. Use before generating tracks to catch rhyme, prosody, pronunciation, and structural issues.
日本語の概要は準備中です。原文の説明を表示しています。
Places album art files in the correct audio and content directory locations. Use when the user has generated or downloaded album artwork that needs to be saved.
日本語の概要は準備中です。原文の説明を表示しています。
Runs plugin health checks (venv packages, skill registration, and album slug collisions). Use when the user asks to check plugin health, verify setup, or troubleshoot missing skills.
日本語の概要は準備中です。原文の説明を表示しています。
Scans lyrics for explicit content and verifies that explicit flags match actual content. Use before Suno generation or release to ensure accurate content ratings.
日本語の概要は準備中です。原文の説明を表示しています。
Searches and retrieves documents from free public sources using automated browser navigation. Use when research needs primary source documents like court filings, government reports, or public records.
日本語の概要は準備中です。原文の説明を表示しています。
Creates visual concepts for album artwork and generates AI art prompts. Use during planning for concept discussion, or after all tracks are Final for actual artwork generation.
日本語の概要は準備中です。原文の説明を表示しています。
Code-only motion design pipeline (no After Effects) for Raphaël / Howseen: launch films, showreels, product promos, LinkedIn/X videos, meme clips. Use when asked to make a motion design video, a promo/launch film, a showreel, "remake this video", a video from a prompt (e.g. "make a 15s motion graphics video…"), to change a video's music/SFX, or to prepare memes for posts. Covers the brief → beat map → stills → seek(t) HTML engine → Playwright render → ffmpeg → music/SFX → QA flow, plus asset sourcing (Mixkit, Pexels, Unsplash, svgl, 21st.dev) and every gotcha hit so far.
日本語の概要は準備中です。原文の説明を表示しています。
Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry. Use when the user asks for a song, a beat, a jingle, background music, or a sound effect, made locally with no subscription.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, produce, adapt, finish, deliver, and improve platform-ready short vertical social videos from a brief, script, transcript, or source media. Use for TikTok videos, Instagram or Facebook Reels, YouTube Shorts, LinkedIn vertical clips, and cross-platform social cutdowns when the work requires audience and objective definition, an honest hook and promise, short-form beat or shot planning, UI-safe layout, captions and accessibility, speech/music/SFX mixing, platform-specific exports, rights and AI or sponsorship disclosure, analytics-led retention iteration, or final QA and repair. Do not use as a provider-specific image, video, voice, or music generation guide.
日本語の概要は準備中です。原文の説明を表示しています。
Produce audio-first podcast episodes with generative tools — design the show and episode format (interview, narrative, news brief, two-host conversational), write scripts for the ear, decide between fully-synthetic and hybrid (recorded human + synthetic) production and meet the disclosure duty each triggers, cast and direct multi-voice TTS for consistency and chemistry, build episode structure (cold open, intro/outro, segments, ad slots), assemble and edit, clear music and SFX rights, hit podcast loudness and delivery standards, ship metadata/chapters/transcripts through RSS, and pass platform AI-content policy and QA before publishing. Use this skill whenever the deliverable is a podcast episode or a podcast show bible, or when an agent must make production, rights, disclosure, or delivery decisions for spoken-word audio. Not for music tracks, single-voice notification prompts, or video where picture leads (route audio-for-video to a video skill).
日本語の概要は準備中です。原文の説明を表示しています。
Provider-independent provenance, rights, consent, disclosure, and release governance for AI-generated media. Use when producing or reviewing generated images, video, audio, ads, avatars, product content, social clips, documentaries, localization, music, sound, or campaign assets that need source-rights checks, model/provider term checks, likeness or voice consent, trademark/logo review, copyrighted-character/style risk triage, music licensing, C2PA/content credentials, provenance ledgers, release notes, platform disclosures, jurisdiction/client caveats, or rights QA.
日本語の概要は準備中です。原文の説明を表示しています。
Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music videos, documentaries, and social content. Use when planning, mixing, repairing, mastering, QCing, or delivering dialogue, music, ambience, and sound effects, including loudness/true-peak targets, intelligibility, accessibility, stems, stereo/immersive decisions, platform/client specs, and final audio QA.
日本語の概要は準備中です。原文の説明を表示しています。
Make hand-painted watercolour-and-ink cartoon videos (MP4) with code — p5.js + p5.brush rendered frame by frame in headless Chrome, encoded with ffmpeg — starring Clawd or any character. Use when the user asks to make an animation, animated short, cartoon, music video, lyric video, animated GIF/loop or "a video of Clawd…", or mentions the PDoomVideo / ClaudeAnimationBase approach. Covers storyboarding, the engine API, the render-and-look review loop, music/lyric sync and splitting long videos across subagents.
日本語の概要は準備中です。原文の説明を表示しています。
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
为产品宣传片生成高度贴合画面节奏的 BGM 方案与音乐生成 Prompt。读取 brief、storyboard、EDL、DESIGN 或成片,输出音乐风格、BPM、情绪曲线、卡点表、Mureka/Skywork Music Maker 英文 prompt、负面 prompt 和剪辑建议。当用户要“配乐”“BGM”“背景音乐”“音乐 prompt”“卡点”“按转场做音乐”时触发。
日本語の概要は準備中です。原文の説明を表示しています。
Search free commercial-use creative assets across multiple online sources — photos, illustrations, icons, video footage, music, sound effects, and fonts. Use when the user needs to find assets for videos, PPTs, articles, or any content creation. Trigger on phrases like "find me a photo of", "search for icons", "I need background music", "find video footage", "search fonts", "找一张图片", "搜素材", "帮我找图标/视频/音乐/字体". Covers Pexels, Unsplash, Pixabay, Iconify, Freesound, Google Fonts and more — with API-backed search where available.
日本語の概要は準備中です。原文の説明を表示しています。
Musical form and structural analysis covering binary, ternary, rondo, sonata, theme-and-variations, and popular song forms. Covers formal archetypes (AB, ABA, ABACA, sonata-allegro), 12-bar blues, arch form, minimalist process forms, strophic and through-composed designs, and formal analysis methodology for both score study and listening. Use when determining the structural plan of a piece, analyzing sectional relationships, or understanding how form shapes musical narrative.
日本語の概要は準備中です。原文の説明を表示しています。
Instrumentation, arranging, and timbral analysis for ensemble and orchestral writing. Covers instrument families (strings, woodwinds, brass, percussion, keyboards), ranges, transpositions, timbral characteristics, scoring techniques, doubling and voicing, Rimsky-Korsakov's orchestration principles, Ravel's and Messiaen's timbral innovations, jazz big band voicing, popular music arranging, and notation conventions. Use when choosing instruments, scoring for ensembles, analyzing orchestral texture, or arranging music for different forces.
日本語の概要は準備中です。原文の説明を表示しています。
audioFlux is a deep learning tool library for audio and music analysis and feature extraction, supporting dozens of time-frequency transforms and hundreds of feature combinations for classification, separation, MIR, and ASR tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Compose, revise, validate, compare, inspect, and export original multi-track music as Standard MIDI with BeatFlow's compact, style-neutral Python DSL. Use for turning a musical brief into a deterministic Composition, testing explicit phrase/counterpoint/theme contracts, or inspecting MIDI.
日本語の概要は準備中です。原文の説明を表示しています。
Tired of juggling multiple audio APIs? This skill gives you one-command access to TTS, music generation, sound effects, and voice cloning. Use when you want to generate any audio without managing multiple API keys.
日本語の概要は準備中です。原文の説明を表示しています。