Universal discipline for any LM-driven loop — agent retries, plan-act-observe, multi-agent handoffs, optimiser passes, test-fix cycles. Encodes the one rule every framework documents quietly and every team relearns expensively: the LM in the loop is NEVER a reliable terminator. Termination must be provided by an explicit counter + exit predicate + stagnation signal + escalation path that live OUTSIDE the LM's control. This is a tool- level, framework-agnostic skill. It maps onto LangGraph (recursion_limit + state counter + interrupt), CrewAI (max_iter + max_rpm + human_input), Claude / OpenAI SDKs (max_iterations + tool_use_budget), DSPy (declared evaluation budget), Aider (REPL + explicit retry cap), and AutoGen (max_consecutive_auto_reply). Search keywords: infinite loop, recursion limit, recursion_limit, GraphRecursionError, max iterations, max_iter, agent stuck, agent won't stop, runaway agent, ReAct loop not terminating, agent repeating itself.
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Make a web app feel native on a phone — CSS and meta-tag fixes for sticky hover, tap highlight, the 100vh bug, input zoom, tap delay, pull-to-refresh, safe areas, and real-device checks. Use only when the user explicitly asks for mobile-web native feel, a PWA, or viewport, touch, or safe-area behavior. Do not use it for React Native or motion. Only runs when explicitly invoked; it does not trigger on its own.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Fix empty results when paginating Wayback Machine CDX API with wildcard URL queries. Use when: (1) CDX query with url=foo/* and page=0 returns empty/0 bytes but works without page parameter, (2) CDX pagination returns no data for wildcard prefix searches, (3) Need to paginate large CDX result sets using wildcard URL matching. Covers showResumeKey, offset, and page parameter incompatibilities.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Designs and analyzes combinatorial CRISPR screens covering paired-Cas9 (Big Papi, Najm 2018), enhanced AsCas12a multiplex (enCas12a, DeWeirdt 2021), in4mer 4-guide-array Cas12a (Esmaeili Anvar N et al 2024 Nat Commun 15:3577) and the Inzolia paralog-pair library, paralog-buffering detection (Dede 2020 Genome Biol; Thompson 2021 Cell Reports 36:109597), genetic-interaction (GI) scoring as observed_double_LFC minus expected_additive_double_LFC, synthetic-lethal and synthetic-rescue interaction interpretation, the half-of-essentiality buffered by paralogs phenomenon, multiplex screen statistical analysis with MAGeCK MLE interaction terms, and the relationship to single-cell combinatorial Perturb-seq. Use when designing a paralog or pathway-pair screen, choosing between paired-Cas9 (Big Papi) and Cas12a multiplex (Inzolia), interpreting genetic interaction scores, identifying synthetic-lethal targets for drug development, or scaling beyond single-gene CRISPR screens.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Build, deploy, and update React Native apps with Expo. Covers file-based routing with Expo Router (stacks, tabs, drawers, deep linking), EAS Build and Submit, over-the-air updates, and 50+ SDK modules for camera, location, notifications. Use when setting up Expo, adding navigation, configuring builds, or integrating native device APIs. Trigger words: expo, expo router, eas build, react native expo, file-based routing mobile, deep linking.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Detox is a gray-box end-to-end testing framework for React Native apps: it runs Jest tests against the app on an iOS simulator or Android emulator and waits for the app to go idle before each step. Use when the user wants to set up Detox, write or fix React Native E2E tests, debug a test that hangs or cannot find an element, or run Detox in CI. Also use when the user mentions "detox," "React Native E2E," "gray-box testing," "detox build," or "Wix Detox." For black-box testing of any mobile app, see appium; for simple YAML UI flows, see maestro.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
中医诊疗 — 中医临床医师的认知操作系统 (经典理论 阴阳五行脏腑气血经络六经卫气营血三焦 + 四诊八纲 + 治法 + 方剂学 经方时方 + 中药学 四气五味归经炮制 + 针灸学 经络穴位手法灸法 + 推拿按摩 + 中医各科 内外妇儿骨伤皮肤眼耳鼻喉肛肠老年急症 + 中西医结合 + 循证中医 + NATCM 监管 + 中医诊所备案 + 国家级名老中医 学术继承人 — 不含 道家修炼 / 风水算命 / 中医养生科普 / 中医美容 / 民族医学藏蒙维傣) (Traditional Chinese Medicine (TCM) clinical practice — the cognitive operating system of practicing TCM physicians covering (a) 经典理论 (阴阳/五行/脏腑/气血津液/经络/六淫/七情/六经/卫气营血/三焦) classical theory, (b) 四诊 (望闻问切) clinical observation/inquiry/pulse + 八纲 (阴阳/表里/寒热/虚实) syndrome differentiation, (c) 治法 (汗吐下和温清消补 + 扶正祛邪) therapeutic principles, (d) 方剂学 (经方 时方 验方) formula science, (e) 中药学 (四气五味/归经/七情/炮制/配伍禁忌) materia medica, (f) 针灸学 (经络穴位/手法/灸法/电针) acupuncture+moxibustion, (g) 推拿按摩 tuina massage, (h) 中医各科 (内/外/妇/儿/骨伤/皮肤/眼/耳鼻喉/肛肠/老年/急症) clinical specialties, (i) 中西医结合 integrative medicine, (j) 循证中医 + 临床流行病学 evidence-based TCM + 现代研究, (k) 中医诊所备案 / 中医师资格 / NATCM 监管 / 药典 / GMP regulatory framework, (l) 国家级名老中医 学术继承人 项目 transmission program; NOT 道家修炼 / 风水 / 算命八字 (那是 玄学不是 中医), NOT 中医养生科普 (是 衍生 不是 临床主体), NOT 中医美容 (是 商业化分支), NOT 民族医学 (藏蒙维傣 是 平行体系 不在本 skill 主线 — 仅作 边界标注).) Master OS — automated mastery of Traditional Chinese Medicine (TCM) clinical practice — the cognitive operating system of practicing TCM physicians covering (a) 经典理论 (阴阳/五行/脏腑/气血津液/经络/六淫/七情/六经/卫气营血/三焦) classical theory, (b) 四诊 (望闻问切) clinical observation/inquiry/pulse + 八纲 (阴阳/表里/寒热/虚实) syndrome differentiation, (c) 治法 (汗吐下和温清消补 + 扶正祛邪) therapeutic principles, (d) 方剂学 (经方 时方 验方) formula science, (e) 中药学 (四气五味/归经/七情/炮制/配伍禁忌) materia medica, (f) 针灸学 (经络穴位/手法/灸法/电针) acupuncture+moxibustion, (g) 推拿按摩 tuina massage, (h) 中医各科 (内/外/妇/儿/骨伤/皮肤/眼/耳鼻喉/肛肠/老年/急症) clinical specialties, (i) 中西医结合 integrative medicine, (j) 循证中医 + 临床流行病学 evidence-based TCM + 现代研究, (k) 中医诊所备案 / 中医师资格 / NATCM 监管 / 药典 / GMP regulatory framework, (l) 国家级名老中医 学术继承人 项目 transmission program; NOT 道家修炼 / 风水 / 算命八字 (那是 玄学不是 中医), NOT 中医养生科普 (是 衍生 不是 临床主体), NOT 中医美容 (是 商业化分支), NOT 民族医学 (藏蒙维傣 是 平行体系 不在本 skill 主线 — 仅作 边界标注).: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Traditional Chinese Medicine (TCM) clinical practice — the cognitive operating system of practicing TCM physicians covering (a) 经典理论 (阴阳/五行/脏腑/气血津液/经络/六淫/七情/六经/卫气营血/三焦) classical theory, (b) 四诊 (望闻问切) clinical observation/inquiry/pulse + 八纲 (阴阳/表里/寒热/虚实) syndrome differentiation, (c) 治法 (汗吐下和温清消补 + 扶正祛邪) therapeutic principles, (d) 方剂学 (经方 时方 验方) formula science, (e) 中药学 (四气五味/归经/七情/炮制/配伍禁忌) materia medica, (f) 针灸学 (经络穴位/手法/灸法/电针) acupuncture+moxibustion, (g) 推拿按摩 tuina massage, (h) 中医各科 (内/外/妇/儿/骨伤/皮肤/眼/耳鼻喉/肛肠/老年/急症) clinical specialties, (i) 中西医结合 integrative medicine, (j) 循证中医 + 临床流行病学 evidence-based TCM + 现代研究, (k) 中医诊所备案 / 中医师资格 / NATCM 监管 / 药典 / GMP regulatory framework, (l) 国家级名老中医 学术继承人 项目 transmission program; NOT 道家修炼 / 风水 / 算命八字 (那是 玄学不是 中医), NOT 中医养生科普 (是 衍生 不是 临床主体), NOT 中医美容 (是 商业化分支), NOT 民族医学 (藏蒙维傣 是 平行体系 不在本 skill 主线 — 仅作 边界标注). problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「中医」「中医学」「中医药」「中医诊疗」「中医临床」
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
Generate SEO-optimized competitor comparison and alternatives pages. Covers "X vs Y" layouts, "alternatives to X" pages, feature matrices, schema markup, and conversion optimization. Use when user says "comparison page", "vs page", "alternatives page", "competitor comparison", "X vs Y", "versus", "compare competitors", or "alternative to".
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Turns a website, PWA, dashboard, or marketplace into an iOS app. Use when the user has a live site or web app and asks to put it on the App Store, wrap it in an app, ship an iOS version, or convert a PWA to native. Covers URL audit, shell-vs-native strategy, App Store Guideline 4.2 wrapper-rejection risk, native value requirements, screenshots, metadata, privacy answers, and the release gate. Not for: building a native iOS app when no website exists; repairing or releasing an existing Capacitor shell; Android conversions; or keyword and listing audits on an app that already shipped.
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Suede Labs workflow for turning a website, PWA, dashboard, or marketplace into an iOS app. Use when the user has a live site or web app and asks to put it on the App Store, wrap it in an app, ship an iOS version, or convert a PWA to native, covers URL audit, shell-vs-native strategy, App Store 4.2 wrapper risk, native value requirements, screenshots, metadata, privacy answers, and the release gate. NOT FOR: building a native iOS app with no existing site (private Suede Labs companion, not in this pack: ios-swiftui-product); repairing or releasing an existing Capacitor shell (private Suede Labs companion, not in this pack: ios-capacitor-shell); Android conversions (use android-app-factory); live listing and keyword audits on a shipped app (use suede-aso).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Initiate natural language Q&A through Amazon's storefront Alexa shopping assistant to get shopping guidance answers, recommended product groups, ASIN lists, and follow-up questions. Each call supports only 1 prompt; for follow-ups, the agent must summarize context and concatenate a new question for a new request. A url can be used to supplement Amazon page context. Trigger when the user mentions Amazon Alexa, Alexa shopping assistant, Amazon smart assistant, AI shopping guide, conversational product selection, natural language shopping, Amazon chat Q&A, Amazon Alexa shopping, conversational shopping, AI shopping assistant, follow-up questions, product recommendation conversation, context follow-ups. Even if the user does not explicitly mention "Alexa", if their need is to "ask for product recommendations on Amazon using natural language", this skill should also be triggered.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 892026年10月9日 更新
Explanation documentation patterns for understanding-oriented content - conceptual guides that explain why things work the way they do. Use when writing an explanation doc, conceptual guide, understanding/background doc, design rationale, or architecture explanation, or when asked how/why something works. Builds on the docs-style core writing principles.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 822026年9月16日 更新
Belegte, objektive Wettbewerbsvergleiche und Alternativseiten für den deutschen und DACH-Markt erstellen. Nutze diesen Skill für Seiten der Form „X-Alternative“, „X-Alternativen“, „Produkt vs. X“ oder „A vs. B“, für interne Competitive-Unterlagen und Battlecards, und wenn ein vorhandener Vergleich auf Symmetrie und Belege geprüft werden soll. Führt ein Aussagen- und Quellenverzeichnis, hält Preisangaben mit Stichtag fest, prüft § 6 UWG und Markenrecht konservativ und benennt bestätigte Trade-offs statt einseitiger Vorteile. Für das Profil eines einzelnen Anbieters ohne Vergleichsseite: competitor-profiling.
日本語の概要は準備中です。原文の説明を表示しています。
LOGIN-TB/claude-skills☆ 782026年9月18日 更新
Power Apps Native Mobile Code Apps(Private Preview)を Microsoft 公式 Expo テンプレートから作成し、React Native UI、Power Platform 接続、ネイティブ機能、実機プレビュー、Wrap、デプロイまで実施する。
geekfujiwara/CodeAppsDevelopmentStandard☆ 732026年10月13日 更新
估计中国 A 股"国家队"(中央汇金)的宽基 ETF 持仓变动趋势——追踪上交所沪深300/上证50/中证500/中证1000/中证A500/科创50 的 ETF 份额变化,叠加各自指数走势,生成六合一总图与各指数单图。Estimates China's "national team" (Central Huijin) broad-base ETF positioning by tracking Shanghai Stock Exchange ETF share changes. Use when the user asks about 国家队持仓 / 国家队仓位 / 中央汇金持仓 / 国家队加仓 / 国家队减仓 / ETF份额变化 / 看看国家队 / national team holdings / Central Huijin positions.
日本語の概要は準備中です。原文の説明を表示しています。
Xiaoyuan-Liu/national-team-position☆ 572026年7月20日 更新
Nature-style hydrology manuscript reviewer skill for testing streamflow, runoff, groundwater, water storage, drought, flood, hydroclimate and water-resource claims against water-balance closure, hydrologic signatures, model structure and observational constraints.
日本語の概要は準備中です。原文の説明を表示しています。
GeoGeekLab/nature-reviewer-skills☆ 482026年9月23日 更新
Provides specific version compatibility notes for NativeWind and Tailwind CSS to prevent common installation errors.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
NativeScript best practices and patterns for mobile applications
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Expert coding skill for the full MapTiler platform — Cloud REST APIs, MapTiler SDK JS (built on MapLibre GL JS), native mobile SDKs, on-premise infrastructure, and vector tile schemas. USE WHEN the user wants to add a map to a web or mobile app, show locations or routes, display geographic data, build a store locator, create data visualizations on maps, add geocoding or address search, do reverse geocoding, look up elevation, do IP geolocation, fetch weather data, transform coordinates between CRS/EPSG, embed static map images, work with vector tilesets (Planet v4, Buildings, Contours, Outdoor, Ocean, Landcover, Cadastre), write MapLibre style expressions or data-driven styling, render 3D terrain, globe view, or 3D buildings extrusion, use satellite imagery, add markers, popups, heatmaps, or clustering, integrate maps in React, Vue, Svelte, Angular, Next.js, Leaflet, OpenLayers, Cesium, or deck.gl, build native maps on iOS (Swift), Android (Kotlin), Flutter, or React Native, self-host with MapTiler Server or generate tiles with MapTiler Engine CLI, or upload/manage tilesets via the Admin API. Also USE WHEN the user mentions MapLibre GL JS — the SDK extends MapLibre with built-in cloud services, helpers, and session billing.
日本語の概要は準備中です。原文の説明を表示しています。
maptiler/maptiler-skills☆ 412026年10月6日 更新
Design and build runnable iOS UI mockups in SwiftUI, including UI direction, multiple visual or interaction variants, realistic sample data, state switching, Xcode Previews, and Simulator validation. Use when the user wants to explore what an iOS screen should look like, compare SwiftUI UI ideas, create a clickable native prototype, validate an app flow before production implementation, or asks for a SwiftUI mock, iOS mockup, native prototype, 画面モック, UI案, SwiftUIで動くモック, or 実際に触れるiOSモック.
sean-sunagaku/claude-code-plugin☆ 382026年7月30日 更新
Evolve an existing team composition by refining its structure in-place or creating a specialized variant. Covers assessing the current team against template and coordination patterns, gathering evolution requirements, choosing scope (adjust members, change coordination pattern, split/merge teams), applying changes to the team file and CONFIG block, updating version metadata, and synchronizing the registry and cross-references. Use when a team's member roster is outdated, coordination pattern no longer fits, user feedback reveals workflow gaps, a specialized variant is needed alongside the original, or agents have been added or removed from the library affecting team composition.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
AI internal coordination using stigmergic signals — managing information freshness in context and memory, decay rates for assumption staleness, and emergent coherent behavior from simple local protocols. Use during complex tasks where multiple sub-tasks must coordinate, when context has grown long and information freshness is uncertain, after context compression when information may have been lost, or when sub-task outputs need to feed into each other cleanly without degradation.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新