Close a completed GitHub milestone and generate a completion summary. Use when a sprint or release is finished and needs to be officially closed. Audits open and closed issues, offers to carry forward open items to a new or existing milestone, closes the milestone, updates Project V2 Status to Done for closed issues, and produces a completion report.
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月13日 更新
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.
日本語の概要は準備中です。原文の説明を表示しています。
gavogavogavo/claude-sbox☆ 462026年6月23日 更新
Identify gemstones using optical properties, physical tests, and inclusion analysis. Covers refractive index, specific gravity, pleochroism, spectroscopy indicators, and common simulant detection. Use when identifying an unknown gemstone, verifying a seller's claim about species identity, distinguishing natural stones from simulants or synthetics, building gemological literacy through structured observation, or identifying rough material before cutting to ensure safe handling.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Cut gemstones using cabochon and faceting techniques. Covers rough assessment, orientation for optimal color and yield, dopping, cutting angles, and crown/pavilion geometry for standard brilliant cuts. Use when you have rough gemstone material to cut into a cabochon or faceted stone, planning cutting orientation for optimal colour or optical phenomena, setting up a cabbing or faceting machine, or selecting the appropriate cutting approach for a given material.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Testing Angular 18-21: TestBed, component harnesses (@angular/cdk/testing), Karma+Jasmine (default historical) vs Jest (jest-preset-angular, modern), Angular Testing Library (RTL-style). HttpClient mocking via HttpTestingController. NgRx Effects testing. Cypress / Playwright e2e. Use this skill to: - Detect runner (Karma+Jasmine vs Jest) and configure correctly. - Write component tests with TestBed. - Use component harnesses for Material / custom UI components. - Mock HttpClient via provideHttpClientTesting + HttpTestingController. - Test signal-based inputs with componentRef.setInput(). - Test NgRx Effects with provideMockActions. Do NOT use this skill for: - General Angular conventions (see angular-conventions). - Routing patterns broadly (see angular-routing — covers testing routes briefly). - Form patterns broadly (see angular-forms).
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
React Server Components vs Client Components in Next.js: the boundary discipline, "use client" / "use server" directives, Server Actions, what serializes across the boundary, common pitfalls. Use this skill to: - Decide whether a component should be RSC or Client. - Push the "use client" boundary as deep as possible. - Implement Server Actions correctly (auth, validation, revalidation). - Compose RSC and Client components without breaking the model. - Pass data across the boundary safely. Do NOT use this skill for: - General Next.js conventions (see nextjs-conventions). - Specific data-fetching APIs and caching (see nextjs-data-fetching). - Routing (see nextjs-routing).
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
Fix scattered/torn regions in hex-grid simulated annealing layouts that use "competitive flood-fill" (one tile per region per outer iteration). Use when: (1) regions of >20 tiles end up dispersed instead of forming compact blobs, (2) maxDist/sqrt(N) dispersion ratio is 10×+ worse than the ideal compact blob, (3) tiles assigned to one region show up in multiple disconnected fragments across the layout, (4) the visualization has a "trypophobia ring" pattern at the perimeter where some regions spill into a perimeter spiral, (5) an overflow spiral fallback exists in the layout code and frequently kicks in for large regions, (6) bigger regions look worse than smaller ones (small regions stay compact, big ones shred). Root cause: interleaved competitive flood-fill (round-robin one tile at a time across all regions) lets large regions get boxed in by neighbors before they finish growing — the unfilled remainder is dumped into the overflow spiral at the perimeter, far from the seed. Fix: replace with sequential region-by-region BFS — process regions in size-descending order, fully claim each region's N contiguous tiles before moving to the next.
日本語の概要は準備中です。原文の説明を表示しています。
Disentinel/grafema☆ 362026年8月24日 更新
Build accessible UI components with React Aria Components. Use when developers mention React Aria, react-aria-components, accessible components, or need unstyled accessible primitives. Provides documentation for building custom accessible UI with hooks and components.
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/kanpeki☆ 332026年8月28日 更新
Generate Apple App Store screenshot pages as a Next.js app with html-to-image export at required resolutions. Screenshots are advertisements, not documentation — every screenshot sells one idea. Use when building App Store screenshots, generating exportable marketing screenshots for iOS apps, or creating programmatic screenshot generators. Triggers on 'app store screenshots', 'App Store', 'screenshot generator', 'iOS screenshots', 'marketing screenshots', 'phone mockup', 'ASO screenshots', 'app store assets', 'app listing', 'app store page', or 'app preview images'. Also use when someone is about to submit an app and needs store assets, or when they say 'make my app store page look good'. Includes iPhone and iPad mockup components with pre-measured dimensions.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Review the UI and style files changed in the working tree against this repo's own design system, before they are saved or committed. Runs the same deterministic check as the CLI's --check flag (no tokens, about a second): hardcoded colours where a token exists, near-identical colour twins, off-scale spacing, radii, font sizes and shadows, typefaces outside the system, arbitrary Tailwind values, static inline styles, !important, duplicate component definitions and imports of the copy to avoid, new tokens that copy an existing one, chart colours written by hand where the repo keeps a chart palette (and one calm warning asking for a palette where it keeps none), on a repo built on MUI, Mantine, Chakra or Ant Design, colours or pixel sizes written onto kit components where the theme has a value, and on a Tailwind theme or a shadcn repo, palette classes such as text-gray-500 where the theme names a colour of that kind. Findings name the file, the line and the fix. This is the small, fast check for what just changed; the roast skill is the full scan of the whole repo with a report.
日本語の概要は準備中です。原文の説明を表示しています。
gregkozakiewicz/roast-my-design-system☆ 272026年10月6日 更新
Run AI agent tasks on a Volcengine (火山引擎) cloud phone via the Mobile Use Agent OpenAPI. Use when the user asks to drive, automate, operate, or test an Android app on a cloud phone for enterprise use cases (e.g. reply to WeCom customer messages, add leads in a CRM, clock in on DingTalk, check invoicing stats, query inventory in a supply-chain app, ship e-commerce orders, approve OA requests) or personal ones (open 小红书 and search, place an order, check nearby places on a map), or to check status, fetch result, cancel, or list a Mobile Use run. Requires one-time setup to store Volcengine AK/SK locally; ProductId and PodId can be saved as a default device during setup, the user prompt is provided per run. Supports optional GPS injection (GpsInfo) with user consent (auto-asked only for location-related tasks).
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/vePhone☆ 272026年10月12日 更新
Query, update, and audit the registry of all Claude Code components (skills, agents, rules, hooks, plugins) with PDCA lifecycle tracking. Use when listing/inspecting components, finding stale ones, or registering new ones. Trigger on "list skills", "component registry", "what skills exist", "stale skills", "/registry".
日本語の概要は準備中です。原文の説明を表示しています。
matteocervelli/llms☆ 252026年5月22日 更新
Comprehensive, reusable playbook for multi-component suite intake under Yggdrasil III. Audits component installability, maps origin candidates to generic capabilities, ingests named components with shared-repo baseline caps, manifests suites via gaia dev fuse, calibrates capstone and component ranks, and closes out via Class S regeneration.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Fuse all of a contributor's named skills into a single fusion node (suite capstone) in the registry. Use when the user says "fuse <contributor>'s skills", "create a suite for <contributor>", "build a capstone for <user>", "fuse all of <user>'s named skills", "create a suite fusion", "consolidate <contributor> into one skill", or explicitly types /gaia-fuse-full-suite. Also triggers when a contributor has accumulated 3+ named skills and the user asks what to do next with them, or when someone asks "can we make a suite from these?". This skill: collects component IDs from registry/named/<contributor>/, verifies nodes exist, researches evidence and appraises Trust Magnitude, runs `gaia dev fuse` to write the fusion node and suite manifest, validates, and opens a PR on a review/meta/ branch.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Analyzes two modern delivery techniques: malicious OneNote (.one) attachments with embedded payloads behind fake buttons, and HTML smuggling pages that reconstruct payloads in the browser from embedded blobs. Activates for requests to analyze a malicious OneNote file, detect HTML smuggling, or extract a smuggled/embedded payload.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Use when setting up or reviewing Storybook component documentation, design-system presentation, isolated component state previews, stories, addons, decorators, MDX docs, component-state interaction checks, visual baselines, or Chromatic. For real-browser cross-page journeys or broader coverage planning, choose the matching testing workflow first; Chinese triggers include Storybook, component documentation, Design System, visual regression.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Guide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.
日本語の概要は準備中です。原文の説明を表示しています。
dirien/yet-another-agent-harness☆ 202026年5月31日 更新
Discover shadcn-compatible components and registries across the entire ecosystem before writing any custom UI. Use PROACTIVELY before building tables, forms, modals, animations, dashboards, auth pages, or any UI component. Use when the user says "find a component for...", "is there something for...", "search registries", "what exists for...", or asks about shadcn blocks, Magic UI, Aceternity, ReUI, Animate UI, DiceUI, Tailark, AI Elements, or any other shadcn-compatible registry. Complements the official shadcn skill by surfacing registries beyond the user's configured `components.json` — use when exploring what's available to add, not just what's already installed.
日本語の概要は準備中です。原文の説明を表示しています。
mattbx/shadcn-skills☆ 202026年4月27日 更新
Scaffold a one-command `dev-local` launcher for ANY codebase. Investigates the repo to find its services, ports, and infra dependencies, then generates a single `scripts/dev-local.sh` (up/down/status/logs/restart) that runs every dev server in one tmux session, plus a short skill doc describing it. Use when someone says "set up dev-local", "make a one-command dev launcher", "I want one script to start this repo", "scaffold dev-local for this project".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Test UI components the way users interact with them using Testing Library — query by role, text, and label instead of implementation details. Use when someone asks to "test React components", "Testing Library", "user-centric testing", "test accessibility", "test without implementation details", or "render and query components in tests". Covers React Testing Library, queries, user events, async testing, and accessibility assertions.
日本語の概要は準備中です。原文の説明を表示しています。
jaem1n207/synchronize-tab-scrolling☆ 192026年10月14日 更新
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Svelte 5 runes, snippets, SvelteKit patterns, and modern best practices for TypeScript and component development. Use when writing, reviewing, or refactoring Svelte 5 components and SvelteKit applications. Triggers on: Svelte components, runes ($state, $derived, $effect, $props, $bindable, $inspect), snippets ({#snippet}, {@render}), event handling, SvelteKit data loading, form actions, Svelte 4 to Svelte 5 migration, store to rune migration, slots to snippets migration, TypeScript props typing, generic components, SSR state isolation, performance optimization, or component testing.
日本語の概要は準備中です。原文の説明を表示しています。
human-kit/ui☆ 172026年10月11日 更新
Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that canvas and WebGL hashes stay identical across relaunches of one profile, and that no two profiles share a persona, a cookie jar, or an address. Use when several of your own accounts or test identities run from one machine and the setup needs checking, when a profile tested clean but something still looks off, when choosing which detection suites to run (CreepJS, whoer, browserleaks WebRTC, pixelscan, liarjs), when auditing what a vendor runtime does with API and proxy credentials, or when asking which layers browser isolation cannot cover at all. Also for 'profile isolation check', 'fingerprint consistency test', 'timezone mismatch', 'WebRTC leak', 'canvas hash unstable', 'account association', 'temporary profile', '防关联', '多账号', '隔离自检'. The SDK is anti-detect-browser; MCP is browser-mcp-agent.
日本語の概要は準備中です。原文の説明を表示しています。
antibrow/anti-detect-browser-skills☆ 172026年8月28日 更新
Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the `cacheComponents` flag, work through a flood of blocking-prerender / instant validation errors, run the `cache-components-instant-false` codemod, or decide between opting routes out with `export const instant = false` and fixing them in place.
日本語の概要は準備中です。原文の説明を表示しています。
susomejias/rembric☆ 142026年10月13日 更新