Read a YouTube Studio audience-retention export and find where viewers actually leave, then say what to change. Use for "why do people stop watching", "my retention is bad", a pasted retention chart or CSV, or "fix my pacing".
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/youtube-agent-skill☆ 1,3192026年9月16日 更新
Diagnose Meta Ads campaign performance and account gaps using Meta's actual system mechanics — including customer-journey coverage, Breakdown Effect, Learning Phase, Auction Overlap, Pacing, and Creative Fatigue. Use for performance diagnosis, account audits, full-funnel or TOF/MOF/BOF gap analysis, deciding what to test or create next, and producing novice-friendly recommendations without forcing every campaign or ad into a funnel stage.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月13日 更新
Render a designed 'value prop' video from a config — 3-5 noun-phrase benefit claims (<=4 words each) revealed sequentially over per-SKU product visuals, one crisp editorial frame per claim (hook sticker -> N claim beats -> brand end card). Deterministic PIL/HTML beat renderer frame-stepped via Playwright and encoded with FFmpeg, sound-off legible, hard cuts, uniform pacing. FREE (no paid calls); music is added separately (create-music-elevenlabs). Use for the value-prop format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月13日 更新
Generate 3GPP-compliant 5G NR downlink and uplink baseband waveforms. Use to create NR signals, test model (TM) waveforms, fixed reference channels (FRC), test and measurement (T&M) signals, or test vectors for conformance testing. Covers configuring data, control, and broadcast channels and signals: PDSCH, PUSCH, PDCCH, PUCCH, SRS, SSBurst, CSI-RS, DM-RS, PT-RS, CORESET, and BWP parameters including bandwidth, subcarrier spacing (SCS), modulation (QPSK, QAM), numerology, FR1, FR2, TDD, FDD, and multi-bandwidth-part setups. Use for signal generation, RF instrument playback, or IQ baseband synthesis. Requires 5G Toolbox.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1602026年10月9日 更新
Extract a complete design system from an existing website or screenshot into a DESIGN.md file. Analyses colours, typography, component styles, spacing, and atmosphere through browser automation and HTML inspection. Produces a semantic design system document optimised for consistent page generation. Triggers: 'extract design system', 'design system', 'create DESIGN.md', 'analyse the design', 'what design does this site use', 'extract styles from', 'reverse engineer the design'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0622026年10月9日 更新
Review a web app or page for visual design quality — layout, typography, spacing, colour, hierarchy, consistency, interaction patterns, and responsive behaviour. Not a UX audit (that checks usability) — this checks whether it looks professional and polished. Produces a design findings report with screenshots. Triggers: 'design review', 'does this look good', 'review the design', 'check the layout', 'is this polished', 'visual review', 'design audit', 'make it look better', 'it looks off'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0622026年10月9日 更新
The Power BI report design canon covering design identity, visual hierarchy and the 3-30-300 rule, layout/spacing/alignment, color discipline, chart selection, KPI and card design, tables and matrices, accessibility, and the closing design gate. The shared reference home for report design judgment, routed to by the create-pbi-report, pbir-cli, review-report, modifying-theme-json, and custom-visual skills. Load when committing a design identity or making a design, layout, color, chart-selection, or accessibility decision for a report.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0422026年10月13日 更新
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Build the agency dashboard across all client brands: health, pacing, risk. "how are all our clients doing"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8822026年10月12日 更新
Project ad budget pacing by script from live accounts or given numbers: month-end overspend. "are we overspending this month"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8822026年10月12日 更新
Optimize channel budget with diminishing-returns models. Pacing → budget-tracker. "is our channel split right"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8822026年10月12日 更新
Extract a real website's design tokens — colors, typography, spacing, CSS, and motion — into a structured `design.md` an AI can consume. Use to seed motion-anything's design system from an existing site so generated motion stays on-brand ("扒这个网站的配色/字体", "design.md from url").
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8622026年7月7日 更新
When you want to set up an agent loop, cron-scheduled task, or recurring workflow that runs autonomously. Judgment layer on top of Claude Code's ScheduleWakeup, CronCreate, and /loop — or, on other hosts, cron/GitHub Actions plus a headless agent CLI. Picks dynamic pacing, fixed cron, or a one-shot loop; designs idempotent loop bodies; sets bail-out conditions so loops don't run forever. Examples — weekly review pulse, daily brief, hourly metric monitor, periodic vault compile, upstream-check for an adapted skill. Triggers on "/loopify," "set up a loop," "schedule this task," "run this daily," "run this weekly," "cron this," "make this recurring," "automate this on a schedule," "keep this running until X." Part of the -ify trifecta (skillify / toolify / loopify). NOT for authoring a new skill — that's skillify. NOT for adding a tool/integration — that's toolify.
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8562026年10月9日 更新
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。
日本語の概要は準備中です。原文の説明を表示しています。
zenstory-ai/novel-to-game☆ 8542026年10月3日 更新
Design a spaced retrieval schedule for any topic list and timeline. Use when planning units, term sequences, or revision programmes.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8532026年8月29日 更新
Guides users through professional filmmaking workflows in Higgsfield Cinema Studio, including creating multi-shot sequences, configuring optical stacks, applying color grading, managing Soul Cast AI actors, and structuring per-scene prompts with Director Panel camera movements. Use when the user mentions Cinema Studio, Cinema Studio 2.5, Cinema Studio 3.0, Cinema Studio 3.5, Cinema Studio 4.0 (`cinematic_studio_video_4_0` — its four modes, camera/lens/aperture/era/genre/pacing ids, light presets, color palette), Soul Cast, color grading, multi-shot video, shot sequences, storyboard workflow, Hero Frame, optical stack, keyframe interpolation, Elements system (@Characters/@Locations/@Props), Speed Ramp, Director Panel, Higgsfield Popcorn, Single Shot / Multi-Shot Auto / Multi-Shot Manual modes, Reference Anchor, Smart shot control, or any professional filmmaking workflow inside Higgsfield.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7362026年9月27日 更新
Use when a designer needs hands-on production direction inside a tool — Canva, Figma, or Adobe Express: which template to start from, the operating order, element-by-element mapping, grid and spacing, brand kit colors and fonts, export checklist, and the dos and do-nots. Trigger on 'Canva brief', 'Figma brief', 'production direction', 'how do I build this in Canva', 'layout direction for the designer', 'the junior designer needs step by step'. Not for — the creative concept for a static, see `42-image-brief-global`; the concept for a slide sequence, see `43-carousel-brief-global`; the brand rules being applied, see `46-brand-guideline-global`; adapting one master into every size, see `50-asset-resize-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use when an editor or videographer needs production direction — beat-by-beat storyboard, footage to shoot, b-roll, text overlays, music and pacing, transitions, CTA end frame, and per-channel export specs. This is the EDIT instruction, not the spoken script. Trigger on 'video brief', 'editor brief', 'storyboard', 'brief for the video editor', 'how should this video be cut', 'we have the footage and no direction'. Also use when raw clips exist and nobody knows what the final should look like. Not for — the words said on camera, see `04-script-video-global`; briefing a creator to film their own, see `06-ugc-egc-brief-global`; resizing a finished video, see `50-asset-resize-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use when the user supplies a music track, a video to pull audio from, or a mood brief, and wants a beat-synced video: lyric video, slideshow, or kinetic promo. The music drives pacing; zero assets are required.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5892026年10月13日 更新
Enforce Design Language System adherence in Flutter. Use when implementing design tokens, preventing hardcoded colors/spacing, or building a DLS.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5742026年10月12日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
catlog22/maestro-flow☆ 5662026年10月8日 更新
Use this skill when visual quality and design identity matter for a PDF. CREATE (generate from scratch): "make a PDF", "generate a report", "write a proposal", "create a resume", "beautiful PDF", "professional document", "cover page", "polished PDF", "client-ready document". FILL (complete form fields): "fill in the form", "fill out this PDF", "complete the form fields", "write values into PDF", "what fields does this PDF have". REFORMAT (apply design to an existing doc): "reformat this document", "apply our style", "convert this Markdown/text to PDF", "make this doc look good", "re-style this PDF". This skill uses a token-based design system: color, typography, and spacing are derived from the document type and flow through every page. The output is print-ready. Prefer this skill when appearance matters, not just when any PDF output is needed.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Generate design systems with color palettes, typography, spacing scales, component tokens, and Tailwind config
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Figma-to-code translation, design tokens, spacing/typography scales, responsive breakpoints, and design system bridge patterns.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新