Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview... (gstack)
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview... (gstack)
日本語の概要は準備中です。原文の説明を表示しています。
Quietly suggest a concrete improvement after observing material, generalizable friction in agent work. Submit proactively without permission, preview, or announcement, then continue the primary task.
日本語の概要は準備中です。原文の説明を表示しています。
Autonomously yeet a brief, unstructured complaint about agent tooling or doing agent work. Preserve the raw voice. Submit proactively without permission, preview, or announcement, then continue the primary task.
日本語の概要は準備中です。原文の説明を表示しています。
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
日本語の概要は準備中です。原文の説明を表示しています。
Creator-facing social media analytics dashboard in a single HTML file. A platform switcher (X / LinkedIn / YouTube / Instagram), a row of KPI cards (followers, engagement rate, likes, reposts), a follower-growth chart, a "top post this week" preview, and a trending topics / top comments side panel. Use when the brief mentions a "social media dashboard", "creator analytics", "social analytics", or names specific platforms (X, Twitter, LinkedIn, YouTube, Instagram, TikTok) together with metrics like followers, engagement, likes, reposts.
日本語の概要は準備中です。原文の説明を表示しています。
A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained `index.html`. Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer". OpenDesign serves this in powered-preview mode so Workers and SharedArrayBuffer actually work.
日本語の概要は準備中です。原文の説明を表示しています。
Notion-style team dashboard rendered as a Live Artifact. A single-page, self-contained HTML dashboard with KPIs, a 7-day sparkline, a real-time activity feed and a linked-database task table — wired to Notion via the Composio connector catalog. Refreshes on demand and when the artifact is opened. Falls back to seeded mock data when no connector is bound, so it works offline / in screenshots / in the picker preview.
日本語の概要は準備中です。原文の説明を表示しています。
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
A two-spread digital e-guide preview — page 1 is a cover (display title, author, "What's inside" stats, table of contents teaser); page 2 is a spread (lesson body with pull-quote and a step list). Lifestyle / creator brand tone. Use when the brief asks for an "e-guide", "digital guide", "lookbook", "lead magnet", "creator guide", "playbook", "PDF guide", or "电子指南".
日本語の概要は準備中です。原文の説明を表示しています。
Generate animation-rich HTML presentations with visual style previews. Useful for online keynotes, embedded talks, and interactive briefs.
日本語の概要は準備中です。原文の説明を表示しています。
Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose and fix browser, preview, or Electron export/download failures, especially image export issues involving Save As, Blob/Data URLs, the File System Access API, createWritable failures, and 0 KB files.
日本語の概要は準備中です。原文の説明を表示しています。
Create talking head videos and lip sync audio to video via fal.ai. Useful for explainer avatars, multilingual dubbing previews, and social cuts.
日本語の概要は準備中です。原文の説明を表示しています。
Generate 3D models from text or images via fal.ai. Useful for game assets, AR previews, product mockups, and concept sculpting.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when Storybook is already installed and the user wants a working `preview` file and stories for real components.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when Storybook is already installed and the user wants a working `preview` file and stories for real components.
日本語の概要は準備中です。原文の説明を表示しています。
Configure and test prompt compression from the CLI. Manage RTK filters, Caveman rules, stacked compression modes, and preview compression output with real prompts.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the team wants to catch desktop app users up on recent features with a one-time "What's new" dialog (apps/examples/desktop-app). Guides deciding whether a catch-up is warranted, picking the highlights from the changelog, writing tight copy, adding the entry to webview/lib/whats-new-content.ts, and previewing it from Settings → About. Not for individual releases — those only appear on the About page's release notes.
日本語の概要は準備中です。原文の説明を表示しています。
Builds a self-contained HTML page (chart, table, diagram, dashboard) to show inline in a thread. Use before calling show_html_page, html_preview or html_render, or whenever an answer reads better as a page than as prose.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and conversationally edit short videos with Google Gemini Omni Flash (`gemini-omni-flash-preview`). Use when: (1) iterating on a clip with natural-language edits instead of regenerating ("make the phone invisible, keep everything else the same"), (2) generating 3-10s 720p clips with synthesized audio, rendered on-screen text, or timecoded beats, (3) binding reference images to roles with <FIRST_FRAME>/<IMAGE_REF_N> prompt tags, (4) editing an existing uploaded video. Accessed via the `gemini_omni_video` tool using the project's GEMINI_API_KEY/GOOGLE_API_KEY — the same key as Imagen and Google TTS.
日本語の概要は準備中です。原文の説明を表示しています。
Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.
日本語の概要は準備中です。原文の説明を表示しています。
HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).
日本語の概要は準備中です。原文の説明を表示しています。
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
日本語の概要は準備中です。原文の説明を表示しています。
Start the Remotion docs site and open it in the Codex browser. Use when the user invokes /docs or $docs, asks to launch the local documentation site, or wants to preview docs changes in Docusaurus.
日本語の概要は準備中です。原文の説明を表示しています。