本文へ移動
cccskills

「runtime」の検索結果

1,327 件 ・ 関連度順

概要と使いどころ

single-html-forge

無料日本語概要

Generate a single self-contained HTML file — a horizontal slide deck, a vertical-scroll explainer document, or a fixed-canvas summary image — with zero external runtime dependencies, then verify it mechanically. Use when the user asks for HTMLスライド, 単一HTMLスライド, single-file HTML presentation, ブラウザーで開く説明資料, HTML 説明資料, HTMLサマリ画像, or self-contained HTML, or wants to hand someone a deck or explainer that opens anywhere without PowerPoint. Also use to embed images into such a file or to re-check an existing one. Does not output PPTX.

aktsmm/Agent-Skills262026年10月13日 更新

Prove that a proposed active stablecoin can enter Pharos runtime data with both a fetchable price and a fetchable market-cap/circulating-supply path. Use before active additions and pre-launch promotions.

日本語の概要は準備中です。原文の説明を表示しています。

TokenBrice/pharos-watch232026年10月13日 更新

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

用于生成或编辑图表、图形资产、海报、UI 样机、产品图、信息图、学术图、漫画、头像、分镜、品牌板或图像编辑工作流,尤其是导出 PNG 需要视觉质检和有限自动修复时。文字密集图表优先使用确定性的 Mermaid/SVG/HTML/canvas 源;浏览器可打开的技术图优先使用 HTML technical diagrams,覆盖系统蓝图、架构图、部署拓扑、Agent runtime、memory flow、before-after architecture、流程、序列、数据流、生命周期、runbook、PII/数据血缘和状态机;不要用于不涉及生成图像的普通 UI 打磨。中文触发词包括 图片生成、图像编辑、图表生成、架构图、系统蓝图、部署拓扑、Agent runtime、memory flow、before-after architecture、工作流图、数据流、生命周期图、状态机、ER 图、UML、序列图、海报、UI 样机、产品图、信息图、学术图、漫画、头像、分镜、品牌板、PNG 自检、自动修复。

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use OpenClaw Manager (OCM) safely and correctly for OpenClaw environment lifecycle work, runtime installation/builds, release-shaped local builds, upgrades, migration/adoption, cloning existing user state, service supervision, gateway logs, dev worktrees, plugin testing, model/provider smoke tests, TUI/dashboard checks, cleanup, and concise reporting. Use whenever Codex is asked to use OCM, manage OpenClaw envs/runtimes/services, test OpenClaw with OCM, reproduce existing-user or new-user flows, or avoid breaking user state while working with OpenClaw.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/ocm212026年10月13日 更新

Plans, configures, and hardens platform-level Google Kubernetes Engine (GKE) cluster security. Covers cluster add-ons (Secret Manager enablement), RBAC hardening (disabling insecure bindings, audit tools), Binary Authorization, enabling Shielded Nodes, GKE Sandbox cluster enablement, GKE IAM roles, and cross-service authentication IAM patterns. Use when securing cluster control planes, hardening GKE RBAC, enabling Shielded Nodes, enabling GKE Sandbox runtime, enabling cluster-wide security add-ons, or managing GKE IAM roles. Don't use for workload-level security (Workload Identity, SecretProviderClass, PSS, NetPol, gVisor pod runtimeClassName; use gke-workload-security instead).

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Run work as an explicit event-driven state machine executed by subagents. The orchestrator is the runtime from the canonical loop — `state, effects = init(machine); execute(effects); while state is active: event = nextEvent(); state, effects = transition(machine, state, event); execute(effects); return state.output`. All routing judgment is authored ONCE, at plan time, into a machine file (states, event alphabet, transition table, budgets, final states); at runtime the orchestrator does pure table lookups and dispatches effects — it never decides, never authors, never ingests artifacts. Subagent/sync protocol is the timeboxed-iterating one: role prompts scaffolded once to disk and dispatched BY PATH, an initialiser preamble every subagent reads first, a self-populating cheatsheet, per-unit files, tiny structured returns, independent measurement gate. Use when the user says "workmachine", "run this as a state machine", "state-machine this", or when a goal has a small number of clearly named phases with explicit outcomes (built / passed / failed / blocked) and you want the routing to be auditable rather than judged on the fly. For clock-driven loops use timeboxed-iterating; for wide graphs with judged edge criteria use workgraph.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Bun as runtime, package manager, bundler, and test runner. When to choose Bun vs Node, migration notes, and Vercel support.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Complete MCP engineering work on the live path: build or repair servers and Apps, debug stdio or Streamable HTTP, migrate protocol/SDK/transport versions, reconcile source with package and activated runtime, inspect capability/effect authorization, and verify named-host claims without promoting weaker evidence. Use for real Model Context Protocol implementation, review, migration, runtime, or host-integration tasks. Do not use for ordinary non-MCP APIs, generic frontend work, or incidental product copy.

日本語の概要は準備中です。原文の説明を表示しています。

IndelibleVivi/mcp-boundary172026年9月25日 更新

Implement 10 advanced AI agent node types for any DSL/runtime system — plan compiler, code interpreter, critique loops, intelligent routing, multi-agent ensemble, persistent memory, external API tools, iterative loops, data transforms, and parallel execution. Use this skill whenever the user wants to add agent capabilities to a workflow engine, build an AI orchestration framework, implement Karpathy-style AI upgrades, add new node types to a DSL runtime, or create autonomous agent pipelines. Also trigger when the user mentions AetherLang, flow engines, node types, agent frameworks, or wants to upgrade their AI system with capabilities like self-programming, reflection, routing, ensemble, memory, or tool use.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

GEODE runtime context for model selection and metadata, architecture, packaging, release, docs, CI, AgenticLoop, async runtime, and plugin boundaries.

日本語の概要は準備中です。原文の説明を表示しています。

mangowhoiscloud/geode152026年10月12日 更新

mk:fix

無料

Diagnoses and fixes bugs, type errors, lint failures, CI/CD issues, and runtime errors via root-cause-first investigation. Use for defect remediation. NOT for investigation without a fix (see mk:investigate); NOT for build-only compilation errors (see mk:build-fix).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

mk:devops

無料

Plan and implement infrastructure, containers, CI/CD, deployment safety, observability, and rollback changes. Use for Docker, IaC, cloud runtime, Kubernetes, pipeline, deployment, or operational reliability work. Does not read dotenv files or approve/release deployments.

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Detects task agent and complexity tier at Phase 0 orient. Invoked first in every workflow. Provider adapters select any model/runtime policy. NOT for runtime agent routing inside a single skill (see orchestration-rules.md).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Dev-only check that a drafted spec for THIS baseline repo won't ship dev-tree references to consumer installs. Catches three failure modes — shipped SKILL.md prose that references paths under `src/`, `tests/`, `scripts/`, `obj/` as runtime invocations (in ```bash fences``` OR `inline backticks`, plus shipped `.mjs`/`.js`/`.sh`/`.py` helper-file imports); new Python helpers added under `.claude/skills/<slug>/` (shipped helpers must be `.sh` or `.mjs`/`.js` going forward); and imports of modules that aren't in `obj/template/.claude/manifest.json` (consumer won't have the file). The aggregate scanner (`scan-shipped-skills.mjs`) walks only baseline-owned skill dirs (via `owner: baseline` frontmatter) at top level — `references/` and other subdirs are documentation, not runtime. BLOCKER findings hard-block implementation entry; ADVISORY surfaces but doesn't block. Read-only — surfaces a punch list; maintainer edits the spec and re-runs until CLEAN.

日本語の概要は準備中です。原文の説明を表示しています。

friedbotstudio/baseline142026年9月9日 更新

Designs human-in-the-loop review points for DAG workflows. Determines what to present to the human, how to collect feedback, and how to route approve/reject/modify decisions back into the DAG. Use when adding approval gates, designing review UX, or handling human feedback in agent workflows. Activate on "human review", "approval gate", "human-in-the-loop", "human gate", "approval workflow", "user review step". NOT for executing human gates at runtime (use dag-runtime with Temporal signals), general UX design, or chatbot conversation design.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Builds, validates, schedules, and dynamically modifies DAG execution graphs. Decomposes problems into nodes with dependencies, performs topological sorting, detects cycles, resolves conflicts, and schedules wave-based parallel execution. Use when designing a DAG structure, validating dependencies, planning execution order, or modifying a DAG at runtime. Activate on "build DAG", "plan workflow", "DAG dependencies", "topological sort", "schedule execution", "modify DAG", "replan". NOT for executing DAGs (use dag-runtime), validating outputs (use dag-quality), or matching skills to nodes (use dag-skills-matcher).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Decides HOW to mutate a DAG when a node fails, quality is below threshold, or new information changes the plan. Selects from mutation strategies (add node, replace agent, fork paths, loop back, downgrade model) based on failure type, cost budget, and execution history. Activate on "DAG failed how to fix", "mutation strategy", "replan on failure", "adaptive DAG", "recovery strategy", "what to do when node fails". NOT for detecting failures (use dag-quality), executing mutations (use dag-planner), or runtime execution (use dag-runtime).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Executes DAG workflows with parallel wave processing, agent spawning, context isolation, permission enforcement, and full execution tracing. Use when running a planned DAG, managing concurrent agent execution, enforcing isolation boundaries, or tracing execution for debugging. Activate on "execute DAG", "run workflow", "spawn agents", "parallel execution", "execution trace", "agent isolation". NOT for planning DAGs (use dag-planner), validating outputs (use dag-quality), or matching skills (use dag-skills-matcher).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Framework de segurança em runtime da NVIDIA para aplicações LLM. Com detecção de jailbreak, validação de entrada/saída, verificação de fatos, detecção de alucinações, filtragem de PII, detecção de toxicidade. Usa DSL Colang 2.0 para rails programáveis. Pronto para produção, executa em GPU T4.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

variant-safe-edit

無料日本語概要

Prefab / Scene / Asset を壊さず編集する。preflight 診断 → dry-run 差分 → confirm + change_reason 監査 → runtime 検証の 4 段ゲートを 1 経路で踏む。 トリガー: パッチ適用、Prefab Variant 編集、`set_property` / `patch_apply` / `revert_overrides` を伴う変更全般。

tyunta/prefab-sentinel112026年9月13日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Build and run EMULATORS locally on Windows with the repository-compatible Visual Studio configuration and SDL runtime architecture. Use whenever Codex compiles, links, tests, launches, or smoke-tests an EMULATORS executable on Windows.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Build an evidence-backed working model of an existing codebase. Use when you must orient in a large or unfamiliar repository; explain architecture or a subsystem; trace a request, runtime, control, or data flow for a concrete question or bug; analyze a branch, commit, diff, or pull request for behavioral impact and blast radius; or assess AI-generated or changed code against requirements, contracts, invariants, tests, and runtime evidence. Default to read-only investigation. Do not trigger only because a coding task touches an existing repository; use when understanding or verification is the requested outcome or a substantial prerequisite.

日本語の概要は準備中です。原文の説明を表示しています。

Data-System-School/agent-skills102026年8月21日 更新