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「stream」の検索結果

2,254 件 ・ 関連度順

概要と使いどころ

[omh] Data pipeline work -- an ETL or streaming job, a backfill or replay, duplicate events, a schema change downstream, a lineage question, a data-quality regression: make every rerun idempotent, bound every replay, and gate each load on observed checks. Use when the user says: data-pipelines, data pipeline, data pipelines, etl, elt, etl pipeline, etl job, etl backfill.

日本語の概要は準備中です。原文の説明を表示しています。

rlaope/oh-my-hermes3,3632026年10月13日 更新

Microsoft 365 Agents SDK for TypeScript/Node.js. Build multichannel agents for Teams/M365/Copilot Studio with AgentApplication routing, Express hosting, streaming responses, and Copilot Studio client integration. Triggers: "Microsoft 365 Agents SDK", "@microsoft/agents-hosting", "AgentApplication", "startServer", "streamingResponse", "Copilot Studio client", "@microsoft/agents-copilotstudio-client".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1112026年10月14日 更新

Azure Event Hubs library for Rust. Send and receive events for streaming data ingestion and batch processing. Triggers: "event hubs rust", "ProducerClient rust", "ConsumerClient rust", "send event rust", "streaming rust", "eventhub rust".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1112026年10月14日 更新

Build real-time streaming applications with Azure Event Hubs SDK for Java. Use when implementing event streaming, high-throughput data ingestion, or building event-driven architectures.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1112026年10月14日 更新

Azure Event Hubs SDK for Python streaming. Use for high-throughput event ingestion, producers, consumers, and checkpointing. Triggers: "event hubs", "EventHubProducerClient", "EventHubConsumerClient", "streaming", "partitions".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1112026年10月14日 更新

Azure AI Agents Persistent SDK for .NET. Low-level SDK for creating and managing AI agents with threads, messages, runs, and tools. Use for agent CRUD, conversation threads, streaming responses, function calling, file search, and code interpreter. Triggers: "PersistentAgentsClient", "persistent agents", "agent threads", "agent runs", "streaming agents", "function calling agents .NET".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1112026年10月14日 更新

Azure Event Hubs SDK for .NET. Use for high-throughput event streaming: sending events (EventHubProducerClient, EventHubBufferedProducerClient), receiving events (EventProcessorClient with checkpointing), partition management, and real-time data ingestion. Triggers: "Event Hubs", "event streaming", "EventHubProducerClient", "EventProcessorClient", "send events", "receive events", "checkpointing", "partition".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1112026年10月14日 更新

k2

無料

Build and troubleshoot Cloudflare K2 or K2 Streams durable logs. Use for stream setup, producing from Workers or HTTP, configuring retention and inputs, and consuming through subscriptions.

日本語の概要は準備中です。原文の説明を表示しています。

cloudflare/skills3,0562026年10月13日 更新

Druckenmiller Strategy Synthesizer - Integrates 8 upstream skill outputs (Market Breadth, Uptrend Analysis, Market Top, Macro Regime, FTD Detector, VCP Screener, Theme Detector, CANSLIM Screener) into a unified conviction score (0-100), pattern classification, and allocation recommendation. Use when user asks about overall market conviction, portfolio positioning, asset allocation, strategy synthesis, or Druckenmiller-style analysis. Triggers on queries like "What is my conviction level?", "How should I position?", "Run the strategy synthesizer", "Druckenmiller analysis", "総合的な市場判断", "確信度スコア", "ポートフォリオ配分", "ドラッケンミラー分析".

tradermonty/claude-trading-skills3,0002026年10月13日 更新

Retrieves authoritative guidance on Amazon Timestream for InfluxDB across its supported engine variants. Applicable to any InfluxDB-on-AWS request including engine variant and licensing selection, provisioning and IAM, encryption at rest (AWS-owned and customer-managed KMS keys, key policies, and key lifecycle), schema design (tags vs fields, cardinality, HTTP/sensor/metric data modeling), migration from LiveAnalytics, Processing Engine plugins, connectivity (database endpoints and private or public access), and write/query errors.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8662026年10月13日 更新

Connects an AWS Lambda function to DynamoDB with IAM roles, stream event source mapping, and read/write permissions. Use when setting up Lambda-DynamoDB integration, processing DynamoDB stream events, or deploying serverless event-driven architectures.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8662026年10月13日 更新

Designs, reviews, and debugs DynamoDB data layers from design axioms — enumerates access patterns, chooses partition/sort keys and GSIs, decides single-table vs. multi-table, configures Streams, Global Tables, TTL, vector indexes for similarity search, and zero-ETL integrations to OpenSearch/Redshift/SageMaker Lakehouse, and produces a defensible data-layer design with a monthly cost estimate and optional live validation. Applies whenever a user is designing, reviewing, or refactoring anything backed by DynamoDB — schemas, access patterns, GSIs, single- vs. multi-table choices, Streams consumers, transactional outboxes, Global Tables, zero-ETL pipelines, or storing embeddings and running semantic/vector similarity search with SearchVectors on items already in DynamoDB — even when they don't say "axioms" or "design review." Also applies when debugging hot partitions, throttling, unbounded Scans, LWW conflicts, or surprise bills on DynamoDB workloads.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8662026年10月13日 更新

Routes serverless requests to a compute form factor and the skill that owns it. Applies first to Lambda, API Gateway, EventBridge, Step Functions and event-driven work while the compute, orchestration or integration choice is open — API backends, webhooks, jobs, cron, queue/stream consumers, durable workflows, event routing, Step Functions vs Durable Functions, and Pipes vs native event source mappings for queues and streams. Decides Event Functions on-demand vs Managed Instances, Web Functions, MicroVMs, EventBridge rules/Scheduler/Pipes/bus, HTTP vs REST API. Owns shared Lambda references (cold starts, SnapStart, concurrency, event sources, function URLs, throttling, troubleshooting). Defers to the specialized skill once a request commits to one form factor or service, or describes its defining feature, even unnamed (durable checkpointing and automatic step retries, Firecracker sandbox, managed instances, Node.js server). Not for EC2, ECS/EKS/Fargate or Amplify hosting.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8662026年10月13日 更新

Analyze and tune AssemblyAI model choice, audio delivery, polling, Streaming v3 turns, concurrency, and downstream work. Use when pursuing measured latency or throughput goals. Trigger with "tune AssemblyAI" or "AssemblyAI latency".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Analyze and operate an AssemblyAI Streaming v3 session with safe tokens, audio framing, turn handling, and explicit termination. Use when building live captions or voice agents. Trigger with "AssemblyAI streaming", "AssemblyAI v3 WebSocket", or "live transcript".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Implement event-driven patterns with Claude API: streaming SSE events, Message Batches callbacks, and async processing architectures. Use when building real-time Claude integrations or processing batch results. Trigger with phrases like "anthropic events", "claude streaming events", "anthropic async processing", "claude batch callbacks".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Design data systems by understanding storage engines, replication, partitioning, transactions, and consistency models. Use when the user mentions "database choice", "which database should I use", "SQL or NoSQL", "replication lag", "partitioning strategy", "consistency vs availability", "stream processing", "ACID transactions", "eventual consistency", "my queries are slow at scale", or "data is inconsistent across replicas". Also trigger when choosing a datastore, designing data pipelines, or debugging distributed-system consistency issues. Covers data models, batch/stream processing, and distributed consensus. For system design, see system-design. For resilience, see release-it.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4102026年9月11日 更新

Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4102026年9月11日 更新

Process multimedia files with FFmpeg (video/audio encoding, conversion, streaming, filtering, hardware acceleration) and ImageMagick (image manipulation, format conversion, batch processing, effects, composition). Use when converting media formats, encoding videos with specific codecs (H.264, H.265, VP9), resizing/cropping images, extracting audio from video, applying filters and effects, optimizing file sizes, creating streaming manifests (HLS/DASH), generating thumbnails, batch processing images, creating composite images, or implementing media processing pipelines. Supports 100+ formats, hardware acceleration (NVENC, QSV), and complex filtergraphs.

日本語の概要は準備中です。原文の説明を表示しています。

mrgoonie/claudekit-skills2,2282026年4月3日 更新

Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1112026年10月8日 更新

Refines broad, vague, or aspirational biomedical research objectives into clear, bounded, measurable, executable, and downstream-ready study objective statements. Always use this skill when a user has a general aim such as “explore a mechanism,” “study prognosis,” “investigate biomarkers,” or “look at treatment response,” but the objective is still too broad, non-operational, or too ambiguous to support protocol framing, design selection, analysis planning, or hypothesis design. Never assume that polished wording alone means the objective is actionable. Focus first on objective type, missing operational elements, scope discipline, and downstream-ready formulation.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Clarifies a vague clinical or biomedical research idea into a structured, bounded, searchable, researchable, and testable question. Always use this skill whenever a user has an early-stage clinical or research thought, an over-broad topic, an ill-defined evidence question, or an unclear problem statement that must be translated into a question framing suitable for literature retrieval, evidence synthesis, gap analysis, study design, or downstream protocol planning. Never jump straight to answering the substantive medical question unless the user explicitly asks for that. Focus first on question framing, boundary setting, and downstream-ready formulation.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Rewrites technical research content into a structured lay summary that cross-disciplinary teams can quickly understand and act on. Use when the user wants to explain research to colleagues outside their specialty — clinicians, wet-lab scientists, bioinformaticians, product managers, or leadership. Trigger on: "lay summary", "explain my research to the team", "non-technical summary", "cross-disciplinary summary", "translate my findings", "align our team on the study", or any request to communicate research goals, findings, or next steps to a mixed or non-specialist audience. Part of the AIPOCH Academic Writing skill hub. Sits midstream: after research content is clarified, before downstream deliverables like slide decks or graphical abstracts.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新