Use HarnessKit to inventory, audit, enable, disable, and deploy skills, MCP servers, plugins, hooks, CLIs, configs, memory, and rules across multiple coding agents.
日本語の概要は準備中です。原文の説明を表示しています。
254 件 ・ 関連度順
概要と使いどころ
Use HarnessKit to inventory, audit, enable, disable, and deploy skills, MCP servers, plugins, hooks, CLIs, configs, memory, and rules across multiple coding agents.
日本語の概要は準備中です。原文の説明を表示しています。
Enhanced code search with custom ripgrep binary supporting ES module extensions and advanced patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Expo Framework-specific guidelines. Includes best practices for Views, Blueprints, and Extensions.
日本語の概要は準備中です。原文の説明を表示しています。
Deep cross-domain synthesis engine for the vault. Triggers on "synthesize X", "what do I know about X", "connect ideas about X", "cross-domain analysis of X", "map everything in the vault about X". Searches comprehensively, surfaces non-obvious patterns and tensions, then challenges the user to generate original thought. The vault should surprise you — if synthesis only confirms what you already think, it failed.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face ID, Touch ID), CryptoKit (AES-GCM, ChaChaPoly, ECDSA, ECDH, HPKE, ML-KEM), Secure Enclave, secure credential storage (OAuth tokens, API keys), certificate pinning (SecTrust, SPKI), keychain sharing across apps/extensions, migrating secrets from UserDefaults or plists, or OWASP MASVS/MASTG mobile compliance on Apple platforms.
日本語の概要は準備中です。原文の説明を表示しています。
Form a coherent gestalt — the whole that is more than the sum of its parts — from the panoramic perception produced by expand-awareness. Maps tensions and resonances between domains, identifies the emergent figure from the ground of multiple perspectives, tests the candidate whole for premature closure, and articulates the insight in a single sentence no single domain could have produced. Use after expand-awareness has surfaced raw multi-domain perception and before express-insight communicates the result.
日本語の概要は準備中です。原文の説明を表示しています。
Flask-specific delta on top of python-foundation:sqlalchemy-patterns: Flask-SQLAlchemy extension setup, db.Model declarative models (3.x Mapped style and 2.x legacy db.Column), synchronous db.session lifecycle bound to the app context, Flask-Migrate integration. Used by flask-architect (model definitions) and flask-migrate-specialist (column finalization and migration). Activated automatically by flask-plugin/stack.md. Use this skill to: - Set up the SQLAlchemy and Migrate extensions with the app-factory pattern. - Write Flask-SQLAlchemy models with the db.Model base. - Query with db.session and manage the request-scoped session lifecycle. - Integrate Flask-Migrate for Alembic-based migrations managed via flask db commands. Do NOT use this skill for: - Framework-agnostic model, column, relationship, and querying rules — see python-foundation:sqlalchemy-patterns (load it first). - Flask routing and template/API patterns — see flask-plugin:flask-conventions. - Migration execution (flask db migrate, flask db upgrade) — that's flask-migrate-specialist's job.
日本語の概要は準備中です。原文の説明を表示しています。
Use when asked to set up and run coverage-guided fuzzing of Ruby code or C extensions with Ruzzy, producing crash reports or clean campaign summaries. Not for C/C++ fuzzing: use libfuzzer or libfuzzer.
日本語の概要は準備中です。原文の説明を表示しています。
Expert SurrealDB 3 architect and developer skill (tracks v3.1.4+). SurrealQL mastery, multi-model data modeling (document, graph, vector, time-series, geospatial), schema design, security, deployment, performance tuning, SDK integration (JS, Python, Go, Rust, Java, .NET, C, PHP, Swift, Kotlin, Ruby), Surrealism WASM extensions, SurrealML scope coverage (preview), built-in MCP (v3.1+) and standalone SurrealMCP, LangChain Python integration, editor tooling (LSP v0.1.6, tree-sitter, CodeMirror v1.0.6, VS Code/JetBrains/Neovim/Zed), and ecosystem integrations (Surrealist v3.9, Surreal-Sync, SurrealFS, SurrealKit v0.7, n8n, Agent Skills, setup-surreal). Universal skill for 30+ AI agents.
日本語の概要は準備中です。原文の説明を表示しています。
Expert SurrealDB 3 skill. Use when working with SurrealDB, SurrealQL queries, multi-model data modeling (document, graph, vector, time-series, geospatial), schema design, graph traversal, vector search, security and permissions, deployment and operations, performance tuning, SDK integration, Surrealism WASM extensions, SurrealMCP, Surrealist IDE, Surreal-Sync migrations, SurrealFS, SurrealKit, or ecosystem integrations such as n8n and CodeMirror.
日本語の概要は準備中です。原文の説明を表示しています。
Create or evolve an implementation-agnostic website design system from existing-site evidence, verified brand inputs, and an optional Visual Reference Brief. Use to establish visual and restrained-motion baselines, extract an existing site's rendered system for style-preserving extensions, validate one selected baseline with a compact Design Board, or update shared rules before page/module design. Do not conduct cross-industry reference research, map Elementor settings, create page layouts, design modules, or implement production code.
日本語の概要は準備中です。原文の説明を表示しています。
Explore Solana's architecture and protocol internals. Covers the SVM execution engine, account model, consensus, transactions, validator economics, data layer, development tooling, and token extensions using the Helius blog, SIMDs, and Agave/Firedancer source code.
日本語の概要は準備中です。原文の説明を表示しています。
VictoriaMetrics provider for obz. Covers all 6 metric commands (query, list, info, labels, label-values, series) using MetricsQL, a PromQL superset with extensions like keep_metric_names and range_normalize. This skill should be used when the user mentions "VictoriaMetrics", "MetricsQL", "obz metric -p vm", or needs to query metrics from a VM backend.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for creating VS Code extensions and plugins from scratch through Marketplace publication. Use when developing a VS Code extension/plugin, adding commands or keybindings, building TreeView or Webview UI, publishing to Marketplace, or troubleshooting activation and packaging issues.
日本語の概要は準備中です。原文の説明を表示しています。
Test horizontal and vertical authorization bypass via session ID swapping between accounts, IDOR through parameter manipulation (invoice=, user=, menuitem=, EventID=), and special header injection (X-Original-URL, X-Rewrite-URL, X-Forwarded-For, X-Remote-IP, X-Client-IP with 127.0.0.1/localhost/RFC1918 values). Tools: Burp Suite with Autorize/AuthMatrix extensions, OWASP ZAP Access Control Testing add-on.
日本語の概要は準備中です。原文の説明を表示しています。
Use when developing plugins, tools, and extensions for OpenCode v1 - plugin contract, crash-prevention rules, ctx/event APIs, subagent lifecycle (abort races, compaction, orphan detection), MCP integration, testing patterns, or publishing to npm
日本語の概要は準備中です。原文の説明を表示しています。
Headless rich text editor framework built on ProseMirror. Use when building an editor with TipTap — setup, extensions, custom nodes and marks, menus, node views, serialization.
日本語の概要は準備中です。原文の説明を表示しています。
Edit the Prisma Next data contract — add models, fields, relations, indexes, enums, value objects (composite types), type aliases, namespaces (Postgres schemas), cross-contract foreign keys (cross-space FK), polymorphic types (`@@discriminator` / `@@base`), use extension namespaces (`pgvector.Vector(...)`, `cipherstash.EncryptedString(...)`), wire `prisma-next.config.ts` with `defineConfig` from the `@prisma-next/<target>/config` façade, and run `prisma-next contract emit`. Use for schema, models, fields, attributes, soft delete, paranoid, scopes, validations, callbacks, prisma schema, PSL, contract.prisma, contract.ts, contract.json, contract.d.ts, façade imports, `@prisma-next/postgres/config`, `@prisma-next/postgres/contract-builder`, `@prisma-next/postgres/control`, `@prisma-next/mongo/config`, `@prisma-next/mongo/contract-builder`, `extensions:`, `extensionPacks`, pgvector, cipherstash, postgis, paradedb, supabase, `@prisma-next/extension-supabase`, `@@control`, control policy, managed, tolerated, external, observed, PN-CLI-4002, PN-CLI-4003, PN-CLI-4011.
日本語の概要は準備中です。原文の説明を表示しています。
This skill provides unified expert-level guidance for terminal implementation in VS Code extensions. Covers xterm.js API and addons, VS Code terminal architecture, PTY integration, session persistence, input handling (keyboard/IME/mouse), shell integration with OSC sequences, and performance optimization. Use when implementing any terminal-related features.
日本語の概要は準備中です。原文の説明を表示しています。
This skill provides systematic bug detection and discovery capabilities for VS Code extensions. Use when searching for hidden bugs, analyzing code for potential issues, investigating suspicious behavior, performing code audits, or proactively finding bugs before they manifest. Covers static analysis patterns, dynamic analysis techniques, code smell detection, and systematic codebase investigation.
日本語の概要は準備中です。原文の説明を表示しています。
This skill provides expert-level guidance for debugging and fixing bugs in VS Code extensions. Use when investigating runtime errors, fixing memory leaks, resolving WebView issues, debugging activation problems, fixing TypeScript type errors, or troubleshooting extension communication failures. Covers systematic debugging workflows, common bug patterns, root cause analysis, and prevention strategies.
日本語の概要は準備中です。原文の説明を表示しています。
Establishes safe practices for acquiring, storing, transferring, and disposing of malware samples: password-protected archives, neutralized extensions, hashing for identity, and chain-of-custody. Activates for requests about safely storing or sharing malware, sample handling hygiene, or defanging artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
iOS platform development for Pulp — iPhone/iPad AUv3 app extensions, iOS Simulator builds, UIKit window host, CoreAudio IO audio, touch & Apple Pencil input, XcodeBuildMCP automation. Covers configure, build, deploy to simulator/device, and the gotchas discovered during iOS bringup.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITY_EDITOR. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。