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cccskills

「transition」の検索結果

610 件 ・ 関連度順

概要と使いどころ

Use when you are a sitting agent near your context threshold (~85%) and a PLANNED seat transition is due — retire deliberately and hand your seat to a fresh successor primed from a packet, rather than let compaction degrade you. Covers the handover packet, the append-only lineage ledger (one row per tenure), physical-seat continuity, the do-not-over-inherit framing, the optional warm-handoff window, and wake-v0 (consulting a retired predecessor). NOT for unplanned compaction/crash recovery (session-compaction-and-restore / claude-compaction-restore) and NOT the seat-binding primitive mechanics (seat-continuity-and-handover).

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,3972026年10月14日 更新

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3902026年10月13日 更新

Guide the transition to VP or CPO across preparing, interviewing, landing, and recalibrating. Use when executive product scope is changing fast.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3422026年9月2日 更新

Guide the PM-to-Director transition across preparing, interviewing, landing, and recalibrating. Use when leadership scope is changing and you need practical coaching.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3422026年9月2日 更新

Understand the PM-to-Director transition through altitude and horizon thinking. Use when diagnosing scope, time-horizon, or leadership-level gaps.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3422026年9月2日 更新

When the user is a solo founder building their GTM motion, wants to scale without hiring, or needs to design an AI agent team for go-to-market. Also use when the user mentions 'solo founder,' 'one-person startup,' 'solopreneur,' 'bootstrapped,' 'no team,' 'AI agents as team,' 'scaling without hiring,' 'founder-led sales,' 'lean GTM,' 'one-person company,' or 'no employees.' This skill covers the complete solo founder GTM playbook from stack selection through agent team design, revenue-stage transitions, time allocation, and when to finally hire. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Analyze Stripe customers, subscriptions, prices, invoices, payment status, and lifecycle transitions with explicit environment and object scope.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9302026年10月13日 更新

Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edges, no thickness, or does not glow when lit from behind. Use 3d-wood-material, 3d-cloth-material or 3d-metal-material for those materials, and paper-cinder-transition for burning paper.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Migration guide from Jupiter Metis (v1) or Ultra to Swap API v2. Use when migrating existing Jupiter swap integrations, updating base URLs, or transitioning from quote+swap-instructions to the unified build endpoint.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7332026年8月20日 更新

Operate an explicitly activated LoopX Material Lifecycle for a connected project. Use for material-store inventory, lossless migration, candidate/archive transitions, exact-read-backed ranking, ranked-entry rebuilds, bounded Explore intake, owner-gated apply, rollback, and audit. Do not use for ordinary one-off reading or research when the project has not activated Material Lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,2832026年10月13日 更新

vue

無料

Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.

日本語の概要は準備中です。原文の説明を表示しています。

antfu/skills5,9702026年10月9日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9382026年10月12日 更新

Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6202026年10月14日 更新

The authoritative skill lifecycle state model including container states, version states, review workflow states, visibility overlay, and governance actions. Ensures agents don't introduce invalid states or transitions.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/skillhub5,1962026年10月13日 更新

Hunt MFA / 2FA bypass — 7 distinct patterns. (1) MFA not enforced on sensitive endpoints (password change, email change accept without MFA challenge), (2) MFA-step skip via direct navigation to post-login URL, (3) MFA-token replay (same code accepted twice), (4) brute-force the 6-digit OTP without rate limit (10^6 attempts at server speed), (5) race condition on OTP validation, (6) recovery-code dump via /api/me, (7) backup factor downgrade (SMS factor with no rate limit). Plus the chain: cookie theft + password oracle + no step-up = ATO without MFA challenge. Detection: trace auth flow in Burp, find every state transition, check if MFA is middleware-gated vs per-endpoint, check OTP entropy and rate limit on OTP-validate. Validate: attacker session reaching post-MFA state. Use when hunting auth bypass, MFA flows, chaining primitives toward ATO.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0762026年10月13日 更新

Use this skill for generative video editing, text-to-video, image-referenced video generation, first-frame-to-video, first-and-last-frame transitions, and video extensions using Gemini Omni 1.1 Flash (gemini-omni-1.1-flash) via the official google-genai SDK. Includes workflows for pre-processing/optimizing high-resolution or long source videos with ffmpeg, stripping audio for full sound regeneration, and handling turn-by-turn video editing and parallel execution.

日本語の概要は準備中です。原文の説明を表示しています。

google-gemini/gemini-skills4,2702026年10月7日 更新

Operate an explicitly activated LoopX Material Lifecycle for a connected project. Use for material-store inventory, lossless migration, candidate/archive transitions, exact-read-backed ranking, ranked-entry rebuilds, bounded Explore intake, owner-gated apply, rollback, and audit. Do not use for ordinary one-off reading or research when the project has not activated Material Lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

huangruiteng/CS-Notes4,0042026年10月14日 更新

Use this skill when the user is dropping below the higher-level DOCA libraries (doca-rdma / doca-eth / doca-rmax) into the raw-verbs escape hatch — managing QP / CQ / PD / MR / SRQ / AH / CC-group / Ethernet-SQ-RQ primitives inside DOCA Core, porting libibverbs code into the DOCA Core model, capability-querying a specific verb / opcode / WR flag / QP attribute via doca_verbs_query_device, or debugging DOCA_ERROR_* from doca_verbs_* calls. Trigger even when the user does not say "doca-verbs" — implicit phrasings include "raw QP attribute the task API doesn't expose", "keep my ibv_* code next to doca_* on the same QP", "IO_FAILED on WR submit", "QP state transition rejected", "attach a congestion- control group", or "porting my libibverbs code". The skill's first job is to route MOST users back UP to the higher-level library. Refuse and route elsewhere for general doca-rdma / doca-eth / doca-rmax workloads, DOCA install, Core internals, and general libibverbs theory — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5852026年10月14日 更新