Post-process LaTeX project prose to improve readability through varied sentence and paragraph lengths. Removes filler phrases and unnecessary transitions while preserving all citations and semantic meaning. Use after drafting is complete, when sections read as monotonous or blocky.
日本語の概要は準備中です。原文の説明を表示しています。
appautomaton/latex-arxiv-SKILL☆ 4642026年9月14日 更新
Use when a database schema or data-meaning change needs Parallel Change, including expand, migrate, and contract sequencing for column renames, type or data reinterpretation, large-table backfills, relationship-table changes, enum/status transitions, timezone/default changes, and index or uniqueness changes. This should trigger before framework-specific Flyway implementation guidance when deciding whether a migration needs a compatibility window or whether a simpler migration is sufficient. Part of Plinth Toolkit
日本語の概要は準備中です。原文の説明を表示しています。
jabrena/plinth☆ 4482026年10月13日 更新
Manage Jira issues and Confluence wiki pages in Atlassian Cloud. Use when: (1) searching/creating/updating Jira issues with JQL, (2) searching/reading/creating Confluence pages with CQL, (3) managing Jira workflows, transitions, and comments, (4) browsing Confluence spaces and page hierarchies. Supports OAuth 2.1 via MCP server (recommended) or API token authentication (fallback).
日本語の概要は準備中です。原文の説明を表示しています。
sanjay3290/ai-skills☆ 4322026年9月11日 更新
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
日本語の概要は準備中です。原文の説明を表示しています。
witnesstodark/mr-mak-workspace☆ 4232026年10月11日 更新
Recognize which awakening stage consciousness is navigating through. Use when diagnosing seeker development, identifying stage transitions, or recognizing readiness levels. Covers 7 stages from initial dissatisfaction through natural flow mastery.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4052026年9月7日 更新
Diagrams and checkable docs from a codebase. Draws ERDs, C4 context/container/component views, API endpoint catalogues, lifecycle/state machines, and service-to-service call maps as a validated JSON spec plus a standalone HTML viewer, with Mermaid export. Imports OpenAPI, GraphQL SDL and Prisma; otherwise reads the code (NestJS, TypeORM, Express) and writes the spec. Use for: database diagram, ERD, data model, table relationships, C4 or architecture diagram, system context, API map, endpoint list, "show me the endpoints", status flow, state machine, allowed transitions, "what happens after X is approved", how services call each other, microservice map, Mermaid diagram. Also writes documentation as a fact graph: each statement carries its source and a computed confidence, and a drift check fails CI when the code moves. Use to document a system, write architecture or onboarding docs, or explain how a system works.
日本語の概要は準備中です。原文の説明を表示しています。
Raja0sama/vibex☆ 3902026年10月6日 更新
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration or confetti. Use when the UI works but feels generic, or when the user says "make it feel special" / "add some personality". Invoke when the user asks for delight on their UI, or mentions 'delight' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Implement smooth, accessible animations with motion/react (Framer Motion) in React. Use when adding animations, gestures, or layout transitions with motion, AnimatePresence, useScroll, and related APIs. Requires a 'use client' boundary; not for strictly server-rendered components or when no animation is needed.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Design engineering principles and patterns for building polished, accessible web interfaces. Use this skill when building UI components, reviewing frontend code, implementing forms, handling touch interactions, optimizing performance, or creating marketing pages. Triggers on: design engineering, UI polish, input fields, form validation, button states, touch devices, mobile UX, accessibility, a11y, keyboard navigation, aria labels, font rendering, typography, layout shift, z-index, animations, transitions, easing, hover effects, tap targets, iOS Safari, prefers-reduced-motion, marketing pages, landing pages, dark mode, theme switching, scrollbars, gradients, shadows, virtualization, preloading.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles. Use when adding or reviewing interface motion — hover and press feedback, entrances and exits, modals, toasts, menus, loading and skeleton states, staggered reveals, page or view transitions — so motion stays refined and purposeful, not decorative. Covers CSS, Web Animations, and React timing/easing. Pair with the motion skill for motion/react API specifics.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Document UI component states (current vs expected) with transitions
日本語の概要は準備中です。原文の説明を表示しています。
WellApp-ai/Well☆ 3452026年10月8日 更新
Generates a Mermaid workflow diagram showing process steps, decisions, and state transitions. Use when documenting CI/CD pipelines or lifecycle processes.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
Generate podcast scripts from text content. Use Tone.js and Howler.js for audio mixing. Create intro/outro music, transitions, sound effects.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
检查并修复短视频逐字稿的段落衔接、信息密度、口播节奏和观众流失风险。用户问稿子顺不顺、哪里容易被划走,或需要制作可直接拍摄的版本和标记式改稿时使用。 English: Check and improve short-video scripts for transitions, information density, spoken rhythm, and audience drop-off risk. Use when the user wants to know where viewers may leave, whether the script flows, or needs a shoot-ready or annotated revision.
日本語の概要は準備中です。原文の説明を表示しています。
StopDisTrain/sdt-skills☆ 3092026年8月26日 更新
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Enhance a finished PPTX while keeping visible content and layout stable. Use for adding or replacing speaker notes, narration audio, auto-advance timing, or slide transitions through direct OOXML. Do not use for redesign, raw template filling, SVG-generated project narration, or changing slide content.
日本語の概要は準備中です。原文の説明を表示しています。
byungjunjang/slide-master☆ 2862026年9月30日 更新
Plan Seedance 2.0 music-video clips where performance, camera, scene changes, spatial lyric typography, and transitions respond to a locked music window. Use for 4–15 second hooks or longer multi-clip MVs with explicit audio/lyric ownership, subject and scene references, beat-led events, and assembly handoffs; not for ordinary caption cleanup or unlicensed lyric copying.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Automatically extract abstract finite-state models in SMV/NuSMV format from source code (C/C++, Java, Python) for formal model checking. Use when users need to: (1) Generate SMV models from program code for verification, (2) Extract state-transition models from protocol implementations, (3) Analyze control flow and data flow to construct formal models, (4) Create models for checking safety and liveness properties, (5) Convert imperative code to declarative state machines. Particularly effective for protocol implementations, concurrent systems, and control logic with clear state transitions.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Automatically generates executable test cases from model checking counterexample traces. Translates abstract counterexample states and transitions into concrete test inputs, execution steps, and assertions that reproduce property violations. Use when working with model checker outputs (SPIN, CBMC, NuSMV, TLA+, Java PathFinder, etc.) and needing to create regression tests, validate bug fixes, or reproduce verification failures in executable test suites.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Motion (Framer Motion) React animation library. Use for drag-and-drop, scroll animations, gestures, SVG morphing, or encountering bundle size, complex transitions, spring physics errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
AutoAnimate (@formkit/auto-animate) zero-config animations for React. Use for list transitions, accordions, toasts, or encountering SSR errors, animation libraries complexity.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Design and verify auditable human oversight, approval gates, escalation paths, and safe state transitions for AI agent workflows. Use when deciding which agent actions require review, adding approve/reject or dual-control flows, preventing unauthorized autonomous effects, creating decision records, reducing rubber-stamping, or recovering safely from rejected, expired, or failed actions.
日本語の概要は準備中です。原文の説明を表示しています。
seb1n/awesome-ai-agent-skills☆ 2112026年8月10日 更新