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cccskills

「vr」の検索結果

274 件 ・ 関連度順

概要と使いどころ

Expert community-led growth and community management guidance. Use when building developer communities, Discord/Slack communities, online communities, managing community platforms, designing member onboarding, creating engagement programs, running ambassador programs, measuring community health, setting up moderation systems, or implementing DevRel strategies. Use for community-led growth, member activation, user-generated content programs, and community governance.

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

用NLP理解层次模型分析和解决问题的框架。当你陷入某个困境找不到出路、反复在同一个层面打转、或需要做重大人生决策时使用。六层由低到高:环境→行为→能力→BVR(信念/价值观/规条)→身份→精神。核心方法:从顶层向下设计人生,升维解决低维度无法解决的问题。不适用于日常操作性问题(如如何写一封邮件)。关键触发信号:"我该怎么办""为什么总是遇到同样的问题""不知道该怎么选择""人生方向迷茫"。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/cognitive-dividend-skill472026年4月17日 更新

Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

Use when adding support for a new model architecture to imp, porting a model family, or debugging a model that loads but produces wrong output - "add support for <model>", "new arch", loader detection, chat template, tokenizer parity, RoPE variant, "outputs garbage", "prompt-blind", "digits scrambled", "NaN logits", "describes a different picture", "does it fit in VRAM". Do NOT use for kernel performance (sm120-cuda-expert) or quant-format questions (quant-formats).

日本語の概要は準備中です。原文の説明を表示しています。

kekzl/imp442026年10月14日 更新

Write Bugcrowd-format reports — VRT (Vulnerability Rating Taxonomy) mapping, P1-P5 severity, impact-led writing, and Bugcrowd-specific submission etiquette. Use AFTER triage-validation passes for Bugcrowd programs.

日本語の概要は準備中です。原文の説明を表示しています。

0xGhostCAT/claude-ai-cyber-security-skills422026年6月3日 更新

autostar

無料

Generalised autonomous optimisation loop — soft RLVR for any artifact a user can measure. Use this skill whenever a user wants to iteratively improve an artifact — code, prompts, documents, configs, designs, content — by running structured experiments, evaluating results against a multi-dimensional rubric, and learning from each attempt. Triggers include: "optimise this", "keep improving until it's good", "run experiments on", "autoresearch", "iterate on this overnight", "try different approaches and pick the best", or any request implying repeated evaluate-and-improve cycles. Also use when the user wants to improve a system prompt, a data pipeline, a writing style, or any artifact where quality can be decomposed into measurable tracks. For inference optimisation tasks (model latency, throughput, quantization, GPU deployment), a* delegates the low-level tuning to AITune while maintaining quality tracking and learning.

日本語の概要は準備中です。原文の説明を表示しています。

chrisvoncsefalvay/autostar392026年4月10日 更新

Generalised autonomous optimisation loop — soft RLVR for any artifact a user can measure. Web runtime package: uses memory in this order: connector-backed, project-pack, none. Never assumes subprocess access or unrestricted local files. Use this skill whenever a user wants to iteratively improve an artifact — code, prompts, documents, configs, designs, content — by running structured experiments, evaluating results against a multi-dimensional rubric, and learning from each attempt. Triggers include: "optimise this", "keep improving until it's good", "run experiments on", "autoresearch", "iterate on this overnight", "try different approaches and pick the best", or any request implying repeated evaluate-and-improve cycles.

日本語の概要は準備中です。原文の説明を表示しています。

chrisvoncsefalvay/autostar392026年4月10日 更新

placecall

無料

The phone is your last API. Give your agent a voice to call any US business and take action in the real world. PlaceCall handles reservations, inquiries, and quotes - navigating IVRs, holds, and transfers. You get a verified outcome + full transcript. First 250 calls free. Pay only for outcomes.

日本語の概要は準備中です。原文の説明を表示しています。

voygr-tech/placecall352026年10月11日 更新

Redistricting analysis in R using the redistverse ecosystem. Use whenever the user is working with redist, redistmetrics, ggredist, geomander, adj, alarmdata, PL94171, censable, easycensus, tinytiger, baf, rict, or redistio. Covers the complete pipeline: Census and spatial data loading, adjacency graph construction, SMC/MCMC simulation, constraints (population balance, county splits, VRA compliance), convergence diagnostics, plan metrics (compactness, partisan fairness, splits), visualization, summary tables, and interactive plan drawing. Invoke whenever the user mentions redistricting, gerrymandering, district plans, simulation ensembles, or any redistverse package by name.

日本語の概要は準備中です。原文の説明を表示しています。

christopherkenny/skills262026年7月9日 更新

Begeleidt het opnemen, nabewerken en publiceren van de opgenomen rondleiding door de demo (/rondleiding) met de `just walkthrough`-commando's. Gebruik dit bij "ik heb een opname gemaakt", "neem hoofdstuk X opnieuw op", "zet de rondleiding op de preview", vragen over knippen, ondertitels, diateksten, de stemkloon of FAQ-antwoorden, en wanneer de replay iets niet goed nadoet (een klik, een scroll).

日本語の概要は準備中です。原文の説明を表示しています。

NederlandseDigitaleDienst/regelrecht252026年10月14日 更新

Front-door router voor het werken aan een regelrecht-dossier. Gebruik dit aan het begin van een dossier, of bij twijfel over waar te beginnen — het triageert de situatie en routeert naar de juiste skill (regelrecht-stelselanalyse voor desk-review/corpus-completion, regelrecht-audit-products voor live expert-validatie) en de juiste volgorde. Bevat het routeringsprincipe: feitelijke defecten routeren naar de desk, oordeels-/praktijkvragen naar de workshop. Dossier-agnostisch.

日本語の概要は準備中です。原文の説明を表示しています。

NederlandseDigitaleDienst/regelrecht252026年10月14日 更新

Use when setting up visual regression testing with Playwright - toHaveScreenshot baselines, masking dynamic content, handling animations, full-page and element screenshots, cross-browser runs, CI integration, VUDA MCP tooling, or debugging flaky visual diffs

日本語の概要は準備中です。原文の説明を表示しています。

CodeAtCode/oss-ai-skills242026年10月9日 更新

Hunts for living-off-the-land binary (LOLBin) abuse in Windows process-creation telemetry by flagging trusted system binaries used with download, execution-proxy, or encoded-command arguments. Activates for requests to hunt LOLBins, detect signed-binary proxy execution, or find suspicious certutil/mshta/regsvr32 usage.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

unity-xr

無料

Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Product marketing and go-to-market strategy for B2B SaaS launches and positioning. Use this skill when planning a product launch, developing positioning and messaging, analyzing competitive landscape, building customer advocacy programs, designing a customer referral program (who may accept the reward, how the introduction is made), designing a win/loss interview program, working out why we lose deals, designing GTM strategy, creating category positioning, planning analyst briefings, or deciding which country to expand into and how far to localize. Also use it for an early-stage startup where the founder is still doing the selling — running founder-led sales, setting up a design-partner program, judging whether you have product-market fit, deciding what not to do yet, deciding when to hire the first AE or first marketer, and moving upmarket to larger buyers. Also use it when your company has just acquired another (or is about to), to plan the marketing integration: what you may and may not do between signing and close, the first letter to the acquired customers, whether to keep, endorse, fold in or retire the acquired brand, merging the two marketing databases without mailing people who opted out, when to start cross-selling, and announcing a product sunset. Also use it to design a demand-generation campaign and the channel plan it runs on: one campaign with one job, the offer for buyers who are and are not in market, what each channel is for, the kill and scale rules set before launch, the follow-up sales agrees to, the yearly calendar of always-on programs and tentpole campaigns, and which channels to keep, test or stop. Also use it for brand marketing and demand creation — how much to spend on brand versus performance, what to measure when a brand campaign produces no conversion event, and how to answer "we cannot attribute it". Also triggers on: founder-led sales, founder-led GTM, design partners, design partner agreement, first customers, first 10 customers, do we have product-market fit, PMF, Sean Ellis test, very disappointed survey, pre-seed, seed stage, when to hire our first AE, first sales hire, first marketing hire, moving upmarket, going upmarket, enterprise readiness, first enterprise deal, what do enterprise buyers need before they sign, positioning, product launch, beta program, early access program, design partners, private preview, public preview, general availability, GA launch, when can we call it GA, can sales sell a beta feature, selling the roadmap, launch tier, competitive intelligence, messaging, customer advocacy, win/loss analysis, win/loss interviews, why we lose deals, closed-lost analysis, loss reason, close-reason field, competitive displacement, displace an incumbent, rip and replace, competitive takeout, switch from a competitor, win deals from a competitor, incumbent contract, renewal window, auto-renewal notice period, switching costs, EU Data Act, cloud switching rights, why do we lose to no decision, GTM, category design, ideal customer profile, ICP, what is our real ICP, who actually buys from us, refresh our ICP from closed-won deals, ICP refresh before planning, analyst briefing, G2 review, international expansion, market entry, expand into Europe, which country should we launch in next, localization, translate our site, in-country go-to-market, regional GTM, is cold email legal in Germany, brand marketing, brand awareness, brand vs performance, brand versus demand gen, demand creation, demand capture, 95-5 rule, out of market buyers, category entry points, distinctive brand assets, mental availability, brand tracking, brand health, brand lift, share of search, how do we measure brand, justify brand spend, brand budget. Also triggers on public-sector marketing: sell to government, government marketing, public sector go-to-market, federal marketing, state and local government, SLED, FedRAMP, FedRAMP marketing claims, can we say FedRAMP ready, GovRAMP, StateRAMP, VPAT, accessibility confor

日本語の概要は準備中です。原文の説明を表示しています。

shalintripathi/saas-marketing-agents212026年10月13日 更新

Use when a task needs the judgment of a detective/criminal investigator — developing and stress-testing a case theory against alternate explanations, reconciling conflicting timestamps (DVR, cell tower, witness-reported) into a defensible timeline, structuring a suspect/witness interview using a non-accusatorial method, drafting a probable-cause affidavit, or evaluating whether a confession or eyewitness identification is being treated with the right level of certainty.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Dynamic pricing engine for short-term rentals (Airbnb, VRBO, Booking.com, Direct) — sets nightly rates based on a comp set (40+ filters: bedrooms, bathrooms, amenities, location radius, rating tier), seasonality patterns (weekly + monthly + annual cycles per market).

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Generate an ASC 606 / IFRS 15 revenue recognition engine for SaaS — the five-step model (identify contract, identify performance obligations, determine transaction price, allocate to performance obligations, recognize as POs are satisfied) applied to subscription contracts.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Audit field service dispatch and workforce scheduling systems -- technician routing (VRP solvers, drive time modeling), skill-based job assignment, SLA priority scheduling, real-time re-dispatch on cancellations or emergencies, capacity planning, and travel time minimization..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Use when working on the SAM3 plus Sapiens2 pose estimation pipeline, batch GPU processing, or VRAM and throughput issues.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

run-llms

無料

Set up and run local LLMs with Harbor. Use when the user wants to run models locally, install Harbor, start Open WebUI, llama.cpp, Ollama, vLLM, Docker Model Runner, MLX, or oMLX, pull GGUF or HuggingFace models, add SearXNG web search, Speaches TTS/STT, or Open Terminal code execution, launch Codex/Claude/Grok/OpenCode against a Harbor backend, or troubleshoot GPU, VRAM, and service startup.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Firmware development for the Beetle — the CJMCU / DFRobot "Mini Arduino Leonardo" USB board (ATmega32U4 @ 16 MHz, 5 V, 21×28 mm, castellated pads) — its native USB (CDC serial + HID keyboard/mouse/joystick), Caterina bootloader and 1200 bps touch upload, ten exposed I/O pads, four PWM pins across Timer0/Timer1, five ADC channels, I2C on D2/D3, SPI on the back-side ICSP pads, 28 KB usable flash and 2.5 KB SRAM, and the PlatformIO + Arduino AVR core (`board = leonardo`) setup around them. Use when working on this board or any ATmega32U4 Leonardo/Micro/Pro-Micro-class clone: project setup, platformio.ini, why the board shows up as two different serial ports, uploads that fail or hang, recovering a bricked or HID-spamming board by shorting the ICSP reset pads, pin mapping and which pads are missing, PWM/timer conflicts, Servo and tone, USB HID keyboard projects, the SRAM budget, powering from the + pad, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Firmware development for the Arduino Nano (A000005, ATmega328P @ 16 MHz, 5 V) — its 30 KB usable flash, 2 KB SRAM, 1 KB EEPROM, 8-channel 10-bit ADC, six 8-bit PWM pins across three timers, UART shared with the USB-serial chip, I2C on A4/A5, SPI on D10–D13, sleep modes, and the Arduino AVR core + PlatformIO setup around them. Use when working on this board or any ATmega328P Nano clone (FTDI or CH340 USB): project setup, platformio.ini, old-vs-new bootloader uploads, pin mapping, A6/A7 restrictions, timer/Servo/tone conflicts, the 2 KB SRAM budget, analog references, powering from VIN, ICSP recovery, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新