Behavioral UX specialist applying choice architecture, friction audits, and commitment design to guide users toward intended actions without coercion. Use when optimizing conversion flows, onboarding, or checkout UX.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Behavioral UX specialist applying choice architecture, friction audits, and commitment design to guide users toward intended actions without coercion. Use when optimizing conversion flows, onboarding, or checkout UX.
日本語の概要は準備中です。原文の説明を表示しています。
Fix red CI or set up GitHub Actions end to end: read the failing run, find the root cause, patch and validate the workflow, push only after GO, and watch the run go green on the pushed commit. Use for "CI is red", "the build fails on GitHub", "set up CI for this repo", "fix the workflow".
日本語の概要は準備中です。原文の説明を表示しています。
Turn a meeting transcript into clean notes, the decisions, and who does what by when, then draft the follow-up mail and send it only after your GO. Use for "meeting notes", "action items from this meeting", "who did what in this transcript", "who does what after the call".
日本語の概要は準備中です。原文の説明を表示しています。
Use the `gh` CLI for issues, pull requests, Actions runs, and GitHub API queries.
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding curated micro-interactions, delightful animations, and subtle design details that add magic and personality to web and mobile apps.
日本語の概要は準備中です。原文の説明を表示しています。
Use when choosing an animation engine, defining motion tokens, adding scroll effects or micro-interactions, or auditing motion for accessibility and performance. Covers engine selection (GSAP, Motion.dev, Anime.js, React-Spring, Three.js, CSS Native), DTCG motion tokens, and the anti-slop/a11y quality gate.
日本語の概要は準備中です。原文の説明を表示しています。
Browser automation powers web testing, scraping, and AI agent interactions. The difference between a flaky script and a reliable system comes down to understanding selectors, waiting strategies, and anti-detection patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable, non-consumable, auto-renewable), implementing offer codes or promotional/win-back/introductory offers, managing subscription status and renewal state, setting up StoreKit testing with configuration files, or integrating Family Sharing, Ask to Buy, refund handling, and billing retry logic.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve widgets, Live Activities, and controls using WidgetKit and ActivityKit. Use when building home screen, Lock Screen, or StandBy widgets with timeline providers; when creating interactive widgets with Button/Toggle and AppIntent actions; when adding Live Activities with Dynamic Island layouts (compact, minimal, expanded); when building Control Center widgets with ControlWidgetButton/ControlWidgetToggle; when configuring widget families, refresh budgets, deep links, push-based reloads, or Liquid Glass rendering; or when setting up widget extensions, App Groups, and entitlements.
日本語の概要は準備中です。原文の説明を表示しています。
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
日本語の概要は準備中です。原文の説明を表示しています。
Implement VoIP calling with CallKit and PushKit. Use when building incoming/outgoing call flows, registering for VoIP push notifications, configuring CXProvider and CXCallController, handling call actions, coordinating audio sessions, or creating Call Directory extensions for caller ID and call blocking.
日本語の概要は準備中です。原文の説明を表示しています。
Access accelerometer, gyroscope, magnetometer, pedometer, and activity-recognition data using CoreMotion. Use when reading device sensor data, counting steps, detecting user activity (walking/running/driving), tracking altitude changes, or implementing motion-based interactions in iOS/watchOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, and Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.
日本語の概要は準備中です。原文の説明を表示しています。
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve accessibility in iOS/macOS apps with SwiftUI and UIKit. Use when adding VoiceOver support with accessibility labels, hints, values, and traits; when grouping or reordering accessibility elements; when managing focus with @AccessibilityFocusState; when supporting Dynamic Type with @ScaledMetric; when building custom rotors or accessibility actions; when auditing a11y compliance; or when adapting UI for assistive technologies and system accessibility preferences.
日本語の概要は準備中です。原文の説明を表示しています。
Refactor and review SwiftUI view files with strong defaults for small dedicated subviews, MV-over-MVVM data flow, stable view trees, explicit dependency injection, and correct Observation usage. Use when cleaning up a SwiftUI view, splitting long bodies, removing inline actions or side effects, reducing computed `some View` helpers, or standardizing `@Observable` and view model initialization patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Swift Concurrency review and remediation for Swift 6.2+. Use when asked to review Swift Concurrency usage, improve concurrency compliance, or fix Swift concurrency compiler errors in a feature or file. Concrete actions include adding Sendable conformance, applying @MainActor annotations, resolving actor isolation warnings, fixing data race diagnostics, and migrating completion handlers to async/await.
日本語の概要は準備中です。原文の説明を表示しています。
Generates complete, production-ready React/TypeScript components using Tailwind CSS. Use when building UI components in a React or Next.js project that requires TypeScript, Tailwind styling, and accessible interactions.
日本語の概要は準備中です。原文の説明を表示しています。
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for when to use and when not to use return validators in Convex functions. Use this skill whenever the user is writing Convex queries, mutations, or actions and needs guidance on return value validation. Also trigger when the user asks about Convex type safety, runtime validation, AI-generated Convex code, Convex AI rules, Convex security best practices, or when they're debugging return type issues in Convex functions. Trigger this skill when users mention "validators", "returns", "return type", or "exact types" in the context of Convex development. Also trigger when writing or reviewing Convex AI rules or prompts that instruct LLMs how to write Convex code.
日本語の概要は準備中です。原文の説明を表示しています。
Create Convex queries, mutations, and actions with proper validation, authentication, and error handling. Use when implementing new API endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for testing conventions and CI pipelines — unit tests, integration smoke tests, pytest markers, and GitHub Actions workflows. Use when the user asks about testing, CI, running tests, or adding tests for a recipe.
日本語の概要は準備中です。原文の説明を表示しています。
Design App Intents, app entities, and App Shortcuts for iOS system surfaces. Use when exposing app actions or content to Shortcuts, Siri, Spotlight, widgets, or controls.
日本語の概要は準備中です。原文の説明を表示しています。