Use when asked to create a logo, design a brand mark, generate a logo concept, or produce any logo asset. Examples: "create a logo for X", "design a brand mark", "make me a logo", "generate logo concepts", "logo for our product".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Use when asked to design a pitch deck, presentation, or slide set. Examples: "design a pitch deck", "create a sales deck", "make a conference presentation", "build an investor deck", "help me present this to the board", "create slides for X".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Motion design — produce HTML animations and export MP4/GIF with optional BGM. Use when asked to "animate this", "create a motion design", "make an intro animation", "product launch animation", "promo video", "export MP4", "export GIF", "60fps animation", "animated logo", or "motion graphics". Delivers a self-contained HTML animation plus rendered video exports. Not for micro-interactions in production code — use /prism-ui for that.
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Design and build database schema — tables, columns, types, indexes, constraints, relationships. Given a domain description, output the schema and write the files. Use when asked to "design schema", "database design", "create tables", or "data model".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Use when asked to design a UI component, specify a button, input, card, modal, badge, or any interactive element. Examples: "design a button component", "spec out the input field", "define the card component states", "create a component spec for Prism", "what should the dropdown look like".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Use when asked to select a UI style, choose a design direction, pick a visual approach for a product, or match a style to an industry. Examples: "what style fits a fintech app", "choose between neumorphism and glassmorphism", "design direction for healthcare SaaS"
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Use when asked to create a brand identity, define visual design direction, generate a color palette or type system, build a style guide, or establish the look and feel for a product. Examples: "create a brand for X", "define the visual identity", "what colors should we use", "build a style guide", "design system foundations".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Use when asked to design a user flow, map how a user moves through a feature, create a wireframe or flow diagram, or document interaction design for a product brief. Examples: "design the flow for X", "map out the user journey", "create a wireframe for this feature", "how should the UX work for this".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
UX designer — user flows, information architecture, wireframes, and interaction design. Use when asked to "design a user flow", "map the IA", "wireframe this screen", or "review UX before shipping".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Design pricing strategy and packaging — tiers, value metrics, enterprise pricing, freemium design, and pricing page copy. Use when asked to "design our pricing", "should we change our price", "how do we package the product", or "what should we charge enterprise".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Design an icon system spec or audit existing icons for consistency and accessibility. Use when asked to "design an icon system", "audit our icons", or "are our icons consistent".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Extract colours, typography, spacing, components and W3C design tokens from a live website with Dembrandt. Use when you need a site's real tokens or want to seed a design system from it.
日本語の概要は準備中です。原文の説明を表示しています。
dembrandt/dembrandt-skills☆ 742026年10月15日 更新
Create reviewable modular plant concept layouts from land shape, unit requirements and exclusions. Use for plant design, layout improvement, プラント設計, ユニット配置 and 設計JSON.
geekfujiwara/CodeAppsDevelopmentStandard☆ 742026年10月16日 更新
Deliberate practice as a rigorous training method distinct from ordinary repetition. Covers Ericsson's four conditions (specific goals, full attention, immediate feedback, repetition at the edge of current ability), the role of mental representations, coach-directed vs. self-directed practice, the plateau escape pattern, and practical drill design for procedural skills. Use when designing practice sets, diagnosing why practice is no longer producing gains, or distinguishing productive effort from busywork.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Design of active analog circuits built around operational amplifiers and discrete gain stages — inverting, non-inverting, difference, and instrumentation topologies, negative feedback and loop stability (gain-bandwidth product, phase margin, compensation), active filters (Sallen-Key, multiple-feedback biquad), sinusoidal and relaxation oscillators, comparators and Schmitt triggers, voltage references (bandgap, shunt, series), and linear versus switching voltage regulators. Covers how to pick a topology, close a feedback loop that stays stable, set gain and bandwidth, and choose a power-conversion approach. Use when designing an amplifier, filter, oscillator, reference, comparator, or regulator, or when reasoning about feedback stability, loop gain, phase margin, or op-amp non-idealities.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Designing interventions, systems, and policies for sustainability. Covers renewable energy (solar, wind, hydro, geothermal), sustainable agriculture (agroecology, permaculture, integrated pest management), conservation strategies (protected areas, corridors, rewilding), lifecycle analysis, circular economy principles, and policy instruments (carbon pricing, cap-and-trade, regulation). Use when evaluating or designing interventions that aim to reduce environmental impact while maintaining human well-being.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
A/B testing, randomization, sample size calculation, confounding control, and causal inference for data science. Covers the full experimental lifecycle from hypothesis formulation through power analysis, randomization strategies, blocking, factorial designs, sequential testing, and the potential outcomes framework for causal claims. Use when designing experiments, planning A/B tests, calculating sample sizes, or reasoning about causation from data.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
REST API design best practices. Use when designing APIs, choosing status codes, or creating endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Read and write design tokens in W3C DTCG format (tokens.json) and emit CSS, Tailwind, and Mantine outputs. Use when modifying or generating design tokens.
日本語の概要は準備中です。原文の説明を表示しています。
kinncj/Heimdall☆ 702026年9月2日 更新
Explains Chain of Verification (CoVe) prompt design — a 4-step pattern separating generation from independent factual verification. Use when designing prompts that require factual accuracy, reducing hallucinations, checking technical standards or APIs, or producing step-by-step procedures where subtle errors are costly.
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月17日 更新
Designs survey instruments, covering question wording, scale construction and index reliability, flow and treatment placement, pretesting and soft launches, respondent burden with attention and speeding rules, sensitive questions and social-desirability bias, and treatment delivery. Use when the user writes or revises survey questions, chooses a scale, orders blocks, plans a pilot, or worries respondents will not answer honestly. Indirect measurement goes to list-experiment, multi-country instruments to cross-national-design, and live-survey operations to qualtrics-ops.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 672026年10月8日 更新
Designs and diagnoses list experiments (the item count technique), covering whether indirect measurement is warranted, control-list construction against floor and ceiling effects, design variants, estimators and assumption tests in the list package, and power planning for the precision penalty. Use when the user measures a sensitive attitude or behavior and asks about list experiments, item count, unmatched count, or veiled questioning, or has an implausible prevalence estimate. Deciding whether sensitivity bias exists at all goes to survey-design.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 672026年10月8日 更新
Plans a research project as a durable decision map, resolving one design decision per session until the design is defensible and pre-registerable. Use at project start, when a design has more open decisions than one conversation holds, or when planning keeps restarting. Not for running analyses or writing the paper.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 672026年10月8日 更新
Designs multi-country survey experiments, covering case selection with a stated comparative logic, instrument localization and TRAPD translation, stimulus calibration, per-country power, and pooled versus per-country analysis with measurement-equivalence checks. Use when the user fields the same experiment in several countries, asks which countries to include, how to adapt an instrument without breaking comparability, whether to pool, or how large each country sample must be. Question wording goes to survey-design, reporting to methods-reporting, the study plan to pre-registration-writing.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 672026年10月8日 更新