The Power BI report design canon covering design identity, visual hierarchy and the 3-30-300 rule, layout/spacing/alignment, color discipline, chart selection, KPI and card design, tables and matrices, accessibility, and the closing design gate. The shared reference home for report design judgment, routed to by the create-pbi-report, pbir-cli, review-report, modifying-theme-json, and custom-visual skills. Load when committing a design identity or making a design, layout, color, chart-selection, or accessibility decision for a report.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0522026年10月15日 更新
When the user wants to optimize for mobile-first indexing or fix mobile usability. Also use when the user mentions "mobile-friendly," "mobile-first indexing," "mobile SEO," "responsive design," "mobile adaptation," "mobile viewport," "viewport meta," "touch targets," "font size mobile," "AMP," or "Accelerated Mobile Pages." For viewport meta, use page-metadata.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
Deprecated compatibility entry for Logo construction. This component is now maintained in Bricks; install and use component-builder to build a new Logo.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to plan PR, write a press release, or manage media relations. Also use when the user mentions "public relations," "PR," "press release," "media relations," "news release," "journalist," "media coverage," "product announcement," or "earned media." For on-site "As Seen In" or logos page, use press-coverage-page-generator.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
用户要一份文档时用:报告、提案、计划、简历、求职信、信件、合同、制度、表单、模板、作文、手册、指南、操作说明、速查表这类要保留、共享、评论、导出或打印的文字。用 docs_* 工具在工作目录建一份文档,先发骨架再一节一节填,线程里出现文档卡片,用户在功能区编辑与评论。也用于按文档评论或请求改已有文档。聊天里问的计划、对比、摘要留在聊天;幻灯片用 slides,视觉设计用 design。
日本語の概要は準備中です。原文の説明を表示しています。
JimLiu/baocut☆ 1,0382026年10月16日 更新
用户要做界面、网页、海报、图表或信息图、示意图、原型这类视觉设计稿时用:在工作目录写一份设计稿(canvas.json 加每块画板一个 .dc.html),校验通过后线程里出现设计稿卡片,用户在功能区预览、编辑与标注。也用于按用户的意见或设计稿标注改已有的设计稿。幻灯片不用它(用 slides),视频画面里的字卡与动效也不用它(用动效图形)。
日本語の概要は準備中です。原文の説明を表示しています。
JimLiu/baocut☆ 1,0382026年10月16日 更新
用户要建立或修改设计系统时用:品牌的颜色、文字样式、间距与圆角 tokens,给智能体看的品牌手册 README,bundle 与预览,标志、图标与字体。在工作目录写一个设计系统目录(design-system.json 加 tokens.json、README.md、components/、assets/、fonts/),可以从代码仓库或设计工具里的真实来源整理;图片、视频与 PDF 导入设计系统的素材库,校验通过后线程里出现设计系统卡片,用户在功能区预览与编辑;做好的设计系统可以装进设计稿。
日本語の概要は準備中です。原文の説明を表示しています。
JimLiu/baocut☆ 1,0382026年10月16日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0372026年7月15日 更新
Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0372026年7月15日 更新
Create comprehensive, phased implementation plans with sprints and atomic tasks. Use when user says: "make a plan", "create a plan", "plan this out", "plan the implementation", "help me plan", "design a plan", "draft a plan", "write a plan", "outline the steps", "break this down into tasks", "what's the plan for", or any similar planning request. Also triggers on explicit "/planner" or "/plan" commands.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0372026年7月15日 更新
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines, 70/30, silhouette read at a distance), exaggerating proportions on purpose, keeping stylized planes crisp through subdivision, sculpting stylized hair (chunky clumps, curve tube strands, ClayPolish), or designing a figure for toy production (articulation, wall thickness, scale).
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand applications like social templates, avatars, banners, or merchandise mockups. Also for a rebrand or refreshing an existing mark. Keywords: brandkit, brand kit, visual identity, logo, monogram, wordmark, SVG, vectorize, color palette, typography, brand guidelines, brand board, launch kit.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Use when producing product photography with Scenario from a real product photo: e-commerce packshots on white, transparent, or brand backgrounds, lifestyle scenes placing the product in an environment, hero shots for a landing page or marketplace listing, angle and colorway sets, relighting or shadow fixes, or any shot where the label, logo, and shape must stay exact. Keywords: product photo, packshot, e-commerce, lifestyle shot, compositing, relight, label fidelity, catalog.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0362026年10月16日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
dtsola/xiaoyaosearch☆ 1,0362026年10月2日 更新
Turn a PRD into UX specifications (screens, user flows and interaction patterns) through a guided interview, with the AI Product Development Toolkit's UX prompt.
日本語の概要は準備中です。原文の説明を表示しています。
TechNomadCode/AI-Product-Development-Toolkit☆ 1,0252026年10月14日 更新
Reviews the design of an existing Power Pages site - a live URL or a local project folder - and recommends what to change, without modifying anything. Captures up to eight key pages at desktop and mobile, scores them against the plugin's design rubric (first impression, hierarchy, narrative, copy, trust, brand, responsive and accessible design, motion, detail), and returns prioritized, concrete recommendations. Use when the user wants a design review, critique, or audit of a site, asks how to make an existing site look better, more polished, or more impressive, or asks why it looks generic or dated.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Ensures the tenant has a usable Power Platform Pipelines host environment before any pipeline operation runs. Detects host state via the same resolution order as the Power Apps UI (org-db setting → BAP env metadata → default-custom-host setting); if any existing host (Platform or Custom) is found, uses it. If no host is bound to the source env, provisions a new **Platform Host** (recommended, idempotent) or a **Custom Host** via the BAP env-create API with the `D365_ProjectHost` template, or guides the user through PPAC install / `New custom host` (manual fallbacks). Polls lifecycle operations, verifies the host responds to Pipelines API calls, writes a host-check artifact other ALM skills consume. Use when asked to: "set up pipelines host", "ensure pipelines host", "no pipelines host", "install pipelines", "create pipelines host", "provision platform host", "provision custom host". Also invoked transparently by /power-pages:setup-pipeline when its host discovery step finds nothing.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Migrates a traditional Power Pages site from Bootstrap 3 to Bootstrap 5. Downloads the site, runs the pac pages bootstrap-migrate engine, reviews the change report, applies AI-assisted fixes for the residual hierarchy/CSS changes the engine only flags, uploads the migrated site (which auto-enables the Bootstrap 5 runtime flag), verifies the flag, and validates. Use when the user wants to upgrade an older Bootstrap-3 portal to Bootstrap 5. NOT for code sites (React/Vue/Angular/Astro) — those are never Bootstrap-3.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Capture a 2-3 line pitch from the user, draft a product overview (PRD.md) and a technical design (ARCHITECTURE.md) for a third-party `.ppmplugin` native control, then walk through every operation's iOS + Android implementation strategy with opinionated recommendations (library choice, hosting, key APIs, edge cases) and capture the agreed spec in ARCHITECTURE.md §3.<n>. The depth of ARCHITECTURE.md is what lets the scaffold skill generate complete working code instead of TODO placeholders. Iterates with the user until they approve both docs. Optionally seeds from a design doc / FRD URL. PRD.md + ARCHITECTURE.md are the source of truth for every downstream skill (generate, build, assemble). Run this BEFORE any code is generated.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新