Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2902026年10月11日 更新
Plan and prompt a stylized 3D animated short for Seedance 2.0 with stable character identities, environment continuity, causal story beats, shot-specific performance, camera, sound, and clip handoffs. Use when a story needs one 4–15 second generation or a longer multi-clip plan; not for photoreal live action, a single still, or generic prompt polishing.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2902026年10月11日 更新
Turn a narration line, knowledge point, opinion, story beat, or abstract concept into a Seedance 2.0 editorial paper-collage clip with a clear visual metaphor, approved final composition, tactile stop-motion assembly, controlled paper texture, purposeful depth, and synchronized collage sound effects. Use for 4–15 second explainer or B-roll clips; not for realistic presenter ads or editable-layer delivery.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2902026年10月11日 更新
Plan Seedance 2.0 music-video clips where performance, camera, scene changes, spatial lyric typography, and transitions respond to a locked music window. Use for 4–15 second hooks or longer multi-clip MVs with explicit audio/lyric ownership, subject and scene references, beat-led events, and assembly handoffs; not for ordinary caption cleanup or unlicensed lyric copying.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2902026年10月11日 更新
Build a Seedance 2.0 brand, product, website, app, shop, or personal-project promo from verified assets and claims. Use when the user needs a truthful 4–15 second reel with a clear hook, product proof, controlled typography, camera, sound, CTA, and provenance-aware asset roles; not for inventing claims or imitating unavailable brand marks.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2902026年10月11日 更新
Create original relaxed black-pen graphics from concepts or visual references, including sparse illustrations, narrative scenes, animals, objects, abstract relationships, icons, and logo marks. Use when the user wants quick hand-drawn line energy, causal story staging, non-equilibrium proportion, shorthand forms, open contours, structural line drift, misregistered junctions, selective retracing, physical pen texture, or a transferable illustration system that must not collapse into clean vector minimalism or polished period-sketch drawing.
日本語の概要は準備中です。原文の説明を表示しています。
haorantang97/LabArt☆ 2892026年10月15日 更新
Use when planning, building, designing, code review, refactor, fixing, improving, optimizing, enhancing, or checking UI/UX work. Covers product patterns, landing pages, chart choices, visual styles, palettes, typography, UX rules, and 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
日本語の概要は準備中です。原文の説明を表示しています。
majiayu000/spellbook☆ 2882026年10月8日 更新
Route substantial coding or repository-review work through a two-stage Sol commander/verifier and separate Luna Max CLI worker. Use when the user explicitly asks Sol to direct or supervise Luna, explicitly requests this router, needs an isolated auditable Luna-owned implementation with a Sol review loop, or asks to diagnose or measure the router itself. Do not use merely because a task involves coding, verification, progress reporting, or token saving. For small or straightforward tasks, keep work in Sol unless the user explicitly requests Luna; router configuration, usage, and efficiency questions should use read-only inspection without launching a worker.
日本語の概要は準備中です。原文の説明を表示しています。
majiayu000/spellbook☆ 2882026年10月8日 更新
Applies the reasoning, AI safety frameworks, and deep learning principles of Yoshua Bengio (Turing Award winner, Mila). Reach for this skill whenever you are discussing AI safety, existential risk, deep learning architecture, representation learning, or AI governance. Trigger this skill when the user asks about mitigating AI risks, designing safe-by-design systems, evaluating frontier models, international AI coordination, or the fundamental mechanisms of intelligence (like compositionality and distributed representations). Use it to shift the focus from agentic reward-maximization to non-agentic 'Scientist AI', apply the precautionary principle to catastrophic risks, and emphasize mathematically rigorous guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeo☆ 2852026年9月3日 更新
Use this skill when reasoning about generative AI, adversarial machine learning, neural network security, algorithmic fairness, or deep learning fundamentals. This skill channels the thinking of Ian Goodfellow, inventor of Generative Adversarial Networks (GANs). Trigger this skill when the user asks about model robustness, mitigating bias, evaluating AI guardrails, designing generative models, or defending against adversarial attacks. Apply his frameworks of minimax games, adversarial feature learning, and worst-case robustness analysis to shift the user's perspective from average-case optimization to adversarial resilience.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeo☆ 2852026年9月3日 更新
Optimize video titles for maximum click-through rate (CTR) and YouTube/TikTok SEO. Generates multiple title variations balancing curiosity, keywords, and platform best practices. Use when naming videos, improving CTR, or A/B testing titles.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Comprehensive guide for Slidev - a web-based presentation framework for developers. Covers Markdown syntax, layouts, components, animations, theming, and exporting. Use this skill when creating or working with developer presentations using Slidev.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Create diagrams and visualizations using Mermaid syntax. Use when generating flowcharts, sequence diagrams, class diagrams, entity-relationship diagrams, Gantt charts, or any visual documentation. Triggers on Mermaid, flowchart, sequence diagram, class diagram, ER diagram, Gantt chart, diagram, visualization.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Plan and execute effective sprints using Agile methodologies. Define sprint goals, estimate user stories, manage sprint backlog, and facilitate daily standups to maximize team productivity and deliver value incrementally.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Pre-publish assistant for new blog posts. Use when the user wants to classify a new post with categories and tags, generate SEO metadata (title, description, focus keyphrase), or get intelligent suggestions with rationale. Works with draft content (file path, URL, or text) and suggests from existing taxonomy to maintain balanced distribution.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
百度网盘(Baidu Drive)文件管理 — 上传、下载、转存、分享、搜索、移动、复制、重命名、创建文件夹。 同时支持 Agent 记忆备份/恢复(kimiclaw/maxclaw/qclaw/openclaw)。 TRIGGER: 用户提及"百度网盘/bdpan/网盘/云盘/baidu drive/Baidu Drive"并涉及文件操作; 或用户提及"备份记忆"、"恢复记忆"、"查看记忆备份"等记忆相关操作。 DO NOT TRIGGER: 非文件存储操作,或使用其他云盘服务时;本地记忆整理/清理操作;PPT 生成操作(已独立为 baidu-wenku-aippt skill)。
日本語の概要は準備中です。原文の説明を表示しています。
baidu-netdisk/bdpan-storage☆ 2852026年9月3日 更新
Design, implement, audit, or refactor web and game-adjacent interfaces using an evidence-based Hypergryph visual language with two independent choices: product family and application depth (1 minimal, 2 moderate, 3 complex, 4 maximal). Use for Hypergryph-, Arknights-, Endfield-, Rhodes Island-, industrial sci-fi-, editorial game-UI-, or bilingual technical-interface requests; for landing pages, dashboards, menus, HUD-like panels, design systems, HTML/CSS/JS/React components, and visual QA where the result should carry this family resemblance without copying protected logos or artwork.
日本語の概要は準備中です。原文の説明を表示しています。
Brandon030722/ark-ui-skill☆ 2792026年7月20日 更新
Analyze, summarize, and extract insights from DeLive transcription sessions. Use when: user mentions DeLive, transcription, meeting transcripts, live captions, audio transcription, AI correction, corrected transcript, or transcript analysis; user wants to search, retrieve, summarize, correct, or process recorded transcripts; user asks about meeting notes, action items, discussion summaries, or transcript quality from DeLive. Requires DeLive app running locally with its MCP server or REST API.
日本語の概要は準備中です。原文の説明を表示しています。
XimilalaXiang/DeLive☆ 2722026年10月11日 更新
Options Strategy Advisor — analyzes implied volatility, IV rank/percentile, expected moves, put/call ratios, max pain, unusual activity, and recommends specific options strategies with risk/reward profiles based on the trader's directional outlook.
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/ai-trading-claude☆ 2712026年4月8日 更新
Fix Monte Carlo project completion simulations that give identical dates for all sub-groups (milestones, priorities, epics). Use when: (1) All sub-group predictions converge to the same date despite different remaining counts, (2) Proportional throughput scaling produces flat/identical results, (3) Applying overall scope rate to individual sub-groups causes simulations to hit max_weeks cap and never converge, (4) Building project forecasting tools that predict completion for sub-groups of a larger backlog. Covers hypergeometric draw model for milestones and cumulative priority model for sequential priorities.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月16日 更新
Fix password/secret authentication failures caused by trailing newlines when creating Google Cloud secrets (or similar) with bash here-strings. Use when: (1) Password authentication fails with correct password, (2) Secret created with `<<< "value"` syntax, (3) Error like "password authentication failed" or "invalid token" despite correct value. Bash here-strings (`<<<`) add a trailing newline that corrupts secrets.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月16日 更新
Generate video clips on the user's own GPU through Guaardvark: text-to-video, image-to-video, first+last frame animation, clips with their own soundtrack and dialogue (MiniMax H3), short looping animations, and batch runs. Use when the user asks to make, render, animate, or batch-generate video locally.
日本語の概要は準備中です。原文の説明を表示しています。
guaardvark/guaardvark☆ 2652026年10月16日 更新
Create interactive holographic cards from supplied images with colored layers, repaired scenery, signed parallax and contour glow. Use Codex native image tools with local assembly, or an explicitly selected independent API workflow.
日本語の概要は準備中です。原文の説明を表示しています。
LerSent001/holo-card☆ 2632026年9月8日 更新
Analyze formal verification artifacts (Isabelle, Coq, Dafny, etc.) and produce structured reports identifying the precise boundary between verified, assumed, and unverified components. Use when assessing verification coverage, understanding trust boundaries, auditing formal proofs, or documenting verification scope. Reports explicitly list verified code, assumptions, axioms, trusted computing base, and unverified components. Conservative and explicit about verification status without attempting to repair or mask gaps.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新