Designs survey instruments, covering question wording, scale construction and index reliability, flow and treatment placement, pretesting and soft launches, respondent burden with attention and speeding rules, sensitive questions and social-desirability bias, and treatment delivery. Use when the user writes or revises survey questions, chooses a scale, orders blocks, plans a pilot, or worries respondents will not answer honestly. Indirect measurement goes to list-experiment, multi-country instruments to cross-national-design, and live-survey operations to qualtrics-ops.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 672026年10月8日 更新
Plans a research project as a durable decision map, resolving one design decision per session until the design is defensible and pre-registerable. Use at project start, when a design has more open decisions than one conversation holds, or when planning keeps restarting. Not for running analyses or writing the paper.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 672026年10月8日 更新
Designs multi-country survey experiments, covering case selection with a stated comparative logic, instrument localization and TRAPD translation, stimulus calibration, per-country power, and pooled versus per-country analysis with measurement-equivalence checks. Use when the user fields the same experiment in several countries, asks which countries to include, how to adapt an instrument without breaking comparability, whether to pool, or how large each country sample must be. Question wording goes to survey-design, reporting to methods-reporting, the study plan to pre-registration-writing.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 672026年10月8日 更新
Design stable, compatible public APIs using extend-only design principles. Manage API compatibility, wire compatibility, and versioning for NuGet packages and distributed systems.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 642026年6月24日 更新
Extracts a company's visual identity from screenshots (best) or its website (fallback) and writes a DESIGN.md brand file: machine-readable tokens for colours, typography, spacing, corner radius and logo usage, plus short prose explaining how and when to use each, and a list of do's and don'ts. Any later page, deck, carousel or ad can read the tokens instead of guessing. Triggers: "brand kit", "brand guidelines", "extract our brand", "design tokens", "colours and fonts from", "visual identity", "DESIGN.md". Not for tone of voice (use /tov-guidelines) or messaging (use /messaging).
日本語の概要は準備中です。原文の説明を表示しています。
matteotitta/repo-structure-in-house☆ 632026年10月14日 更新
Extract visual identity from screenshots (primary) or website URL (fallback) and compile into a DESIGN.md-format brand kit — YAML token frontmatter (colors, typography, rounded, spacing, components) + 8 ordered prose sections. The YAML tokens are machine-authoritative; downstream visual skills consume them directly. Writes to marketing/brand/brand-kit.md. Triggers - "brand kit", "brand identity", "visual identity", "design tokens", "extract brand", "DESIGN.md"
日本語の概要は準備中です。原文の説明を表示しています。
matteotitta/claude-code-marketing-quickstart☆ 632026年7月31日 更新
Generate or redesign evidence-based README files for apps, libraries, CLIs, monorepos, and agent skills. This skill should be used for /readme-write, /readme, generate readme, write readme, improve readme, 帮我写 README, 美化 README, README を書いて, README 작성해 줘, напиши README, or their equivalents in any language. Confirm reader and visual preferences before generation; every README includes a source-backed flowchart, and every language edition keeps identical content apart from the language. Git-driven updates are routed to the companion readme-update skill.
KieranGao/general-readme-skill☆ 632026年10月6日 更新
Use when designing UI with OpenPencil — creating layouts via op CLI, batch design DSL, sandboxed JS scripts, or MCP tools. Covers PenNode schema, semantic roles, typography, color, spacing, and common component patterns.
日本語の概要は準備中です。原文の説明を表示しています。
ZSeven-W/openpencil-skill☆ 592026年8月11日 更新
Use when brainstorming, evaluating ideas, designing architectures, writing technical plans, or choosing between approaches — e.g. "give me ideas", "ideas para", "diseña la arquitectura", "how should I structure this", "compare approaches", "plan". Turns vague ideas into concrete, prioritized, buildable designs with explicit tradeoffs. Use before writing code, not after.
日本語の概要は準備中です。原文の説明を表示しています。
sazardev/networking-with-go☆ 582026年8月8日 更新
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.
日本語の概要は準備中です。原文の説明を表示しています。
vurakit/agentup☆ 562026年3月12日 更新
Audit or design generative AI interfaces against three diagnostic pillars (deterministic-stochastic balance, interaction density, visual cohesion). Treats taste as a measurable control system, not subjective preference. Use when: 'taste audit', 'score this UI', 'design quality', 'interaction density', 'visual cohesion', 'refiner layer', 'correction cost', 'why does this feel off', 'polish this', 'design review', or building any user-facing AI product.
日本語の概要は準備中です。原文の説明を表示しています。
cgallic/kai-cmo-harness☆ 562026年10月3日 更新
Construct and score Grand Slam Offers using the Value Equation — sourced pain mining, dream outcome articulation, problems→solutions→trim-and-stack offer construction, guarantee/scarcity/bonus design, 1-10 scoring on the four Value Equation variables, pricing sanity pass, and compliance check. Use when "build an offer", "grand slam offer", "value equation", "offer stack", "make this offer irresistible", "design a guarantee", "hormozi offer", "why isn't my offer selling", "pricing and packaging for my offer", or any request to design, score, or rework a commercial offer.
日本語の概要は準備中です。原文の説明を表示しています。
cgallic/kai-cmo-harness☆ 562026年10月3日 更新
Build KaiCalls-compliant UI components and pages using the KaiCalls design system. Use when creating new dashboard pages, components, forms, tables, cards, badges, or any UI within the KaiCalls admin panel. Ensures dark-first aesthetic, proper color tokens, typography classes, motion standards, and B2B SaaS best practices. Triggers on "build a page", "create a component", "add a dashboard", "design a form", or any frontend work in the adminpanelnew codebase.
日本語の概要は準備中です。原文の説明を表示しています。
cgallic/kai-cmo-harness☆ 562026年10月3日 更新
Designs and reviews Odoo QWeb HTML and PDF reports with stable layout, print-safe assets, paper formats, localization, and maintainable templates. Use when creating, redesigning, reviewing, or debugging Odoo reports, QWeb report templates, report CSS, headers, footers, tables, page breaks, or PDF rendering.
日本語の概要は準備中です。原文の説明を表示しています。
mart337i/odoo-skills☆ 542026年10月2日 更新
[Deprecated] design pipeline merged. Use `cm-design-system` instead.
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
Design rulebook and diagnostic layer for web UI, distilled from Refactoring UI by Adam Wathan and Steve Schoger. Use when building a new page or component, refining UI that looks off or amateurish, running a design review, or establishing design tokens (color shades, type scale, spacing scale, elevation, radius). Covers visual hierarchy, layout and spacing, typography, color and contrast, depth and shadows, images, and finishing touches, with Tailwind mappings throughout. Also triggers on non-English requests for the same things - for example Chinese: 页面/界面设计, 样式调整, UI 太丑, 设计评审, 视觉层级, 配色, 对比度, 间距, 排版, 阴影, 空状态, 设计规范, 设计系统. Not for backend logic, copy editing, or changes with no visual surface.
日本語の概要は準備中です。原文の説明を表示しています。
edisonmbli/refactoring-ui-skill☆ 512026年8月22日 更新
Build a tdmcp TouchDesigner-bridge vertical slice the house way — promote an op from /api/exec to a first-class REST endpoint (e.g. POST /api/connect, GET /api/logs, node_detail flags), add its typed method in src/td-client/touchDesignerClient.ts, its Zod envelope in src/td-client/validators.ts, rewire the tool(s) to prefer the endpoint with an exec fallback, and write py_compile + td/tests unittest + offline msw client tests. Use when adding/changing a bridge REST endpoint, editing td/, extending node_detail/get_bridge_logs, promoting connect/disconnect/param-modes/DAT-text off exec, or doing any exec→REST work — especially the td-depth bridge-robustness backlog. Honors probe-live discipline when TouchDesigner is offline.
日本語の概要は準備中です。原文の説明を表示しています。
Pantani/tdmcp☆ 512026年8月16日 更新
Scout the TouchDesigner community for what's HYPED right now — community showcases, recent tutorials, generative-AI bridges, hardware interaction trends, visual-aesthetic trends of 2025-2026 — then propose tdmcp tools that ride those trends AND are easy to build. Use whenever the user wants to brainstorm new feature ideas based on what's trending in TouchDesigner, asks for 'hype' or 'trending' features, asks 'what are people doing in TD right now / what's hot / what's hype', wants tools inspired by community trends, asks to scout TD trends/aesthetics/integrations, or says things like 'ideias hype', 'novas ideias', 'o que está em alta', 'criar ferramentas para o que está bombando', 'tendências do TouchDesigner'. Also for follow-ups: refresh, rescout one surface, re-rank under another profile, deepen a trend, or filter for buildable-easy items. This is an EXTERNAL trend ideation harness — complementary to tdmcp-feature-discovery (which is INTERNAL gap analysis). It produces `_workspace/hype-scout/HYPE_TOOL_BACKLOG.md` ranked by Hype × Build-Ease; it does NOT build. Once a feature is chosen from the backlog, hand it to tdmcp-pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
Pantani/tdmcp☆ 512026年8月16日 更新
Orchestrates the tdmcp feature team end-to-end: design/wireframe → build → integrate → QA → release. Use whenever the user wants to build, implement, develop, ship, or add one or more tdmcp features/tools/effects/controls/AI-prompts for TouchDesigner, or to run them through a coordinated design→develop→QA→deploy pipeline. Also use for follow-ups: re-run, continue, update, fix, or improve a feature/batch, ship the next version, or rebuild just one part of a previous run. Single feature or a whole batch.
日本語の概要は準備中です。原文の説明を表示しています。
Pantani/tdmcp☆ 512026年8月16日 更新
Use when the user says 'build a design system for my site', 'extract design tokens', 'capture my brand', or 'build my style guide', or after a rebrand. Reads representative pages, theme files, and media to extract logo, colors, typography, spacing, and components, then writes a visible style-guide page.
日本語の概要は準備中です。原文の説明を表示しています。
respira-press/agent-skills-wordpress☆ 482026年10月14日 更新
Architecture design skill: ADR records, system design checklists, scalability assessment, architecture patterns. Use for complex system design and architecture decisions.
日本語の概要は準備中です。原文の説明を表示しています。
xiaobei930/cc-best☆ 482026年6月13日 更新
Apply MCAF UI/UX guidance for design systems, accessibility, front-end technology selection, and design-to-development collaboration. Use when bootstrapping a UI project, choosing front-end stack, or tightening design and accessibility practices.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/PrompterOne☆ 452026年5月9日 更新
Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Design and build cinematic websites, interactive portfolios, product stories, and real-time 3D experiences with subject-specific art direction and scroll choreography. Use for new builds, redesigns, motion improvements, scroll audits, or storyboards in standalone HTML and existing apps; includes responsive, reduced-motion, and static fallbacks. Not for ordinary dashboards or unrelated animation.
日本語の概要は準備中です。原文の説明を表示しています。
MustBeSimo/web-design-studio☆ 452026年9月16日 更新