Use this skill when a driver needs to extend the 14-hour duty window using the 16-hour exception under § 395.1(o). Covers eligibility, frequency limits (once per 7 days), return-to-terminal requirement, and documentation.
日本語の概要は準備中です。原文の説明を表示しています。
2,315 件 ・ 関連度順
概要と使いどころ
Use this skill when a driver needs to extend the 14-hour duty window using the 16-hour exception under § 395.1(o). Covers eligibility, frequency limits (once per 7 days), return-to-terminal requirement, and documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when a driver needs to move a CMV within a yard, terminal, or property under § 395.8 yard-move provisions. Covers what counts as yard move, ELD configuration, and where yard move ends and on-duty driving begins.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks how to determine whether a CMV operation is interstate vs intrastate, why it matters (federal vs state rules apply), the "continuation of journey" rule, state-specific intrastate exemptions, and what happens when an intrastate carrier picks up an interstate load. Cite 49 CFR 390.5 + state-specific exemptions.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about driver discipline — when to coach vs warn vs suspend vs terminate, progressive discipline frameworks, at-will employment in trucking, documenting violations, separating "willful violation" from "human error," and how to handle a driver who refuses corrective action. Reference state employment law + ATA SMP.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about driver fitness-for-duty programs — pre-trip readiness assessment, recognizing impairment from drugs/alcohol/medication/fatigue/mental health, refusing assignments when unfit, supervisor training on fitness assessment, FMCSA recommendations on duty status determination, and how to handle a driver who appears unfit. Reference 49 CFR 392.3 + 392.4.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to determine whether you need interstate FMCSA authority or just intrastate state authority. Covers the federal/state divide.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a carrier asks about disaster recovery (DR) and business continuity planning (BCP) — cyber incident, natural disaster, terminal loss, key-person departure, financial liquidity event, major customer loss, insurance crisis, or fuel supply disruption. Covers risk assessment, continuity strategy, communication plans, and recovery time objectives.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks how to investigate a CMV accident — what to do at the scene, the first 24 hours, evidence preservation, who to call, preventability determination, ELD data preservation, dash cam review, witness interviews, working with insurance + attorney, and how to build a learning culture from incidents. Reference 49 CFR 392.7 + insurance industry best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about trucking terminology — bobtail vs deadhead vs loaded vs empty trailer — and the insurance, weight, and fuel-tax implications of each. Covers bobtail insurance (also called non-trucking liability), how to track bobtail miles for state taxes, and when "deadhead" affects driver pay.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about FCRA adverse action procedures — what to do when a background check (MVR, criminal, drug test) returns information that may lead to denying employment or terminating a CDL driver. Covers the 5-business-day pre-adverse-action notice, FCRA Summary of Rights, final adverse action notice, state-specific add-ons (CA, NY, etc.), and how to handle disputes. Cite 15 USC § 1681 (FCRA) and 49 CFR 391.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to determine if your carrier should check sex offender registries when hiring drivers. Covers legal requirements, EEOC considerations, and best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Select and configure a Coval metric for a concrete product criterion, choosing transcript, audio, trace or deterministic evidence and testing the result. Use for metric creation or scoring design, not for final human calibration.
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ShowFrameTimeReport (auto-generated, category: vfunc). Locate CEngineServer::ShowFrameTimeReport in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ShowFrameTimeReport, CEngineServer::ShowFrameTimeReport
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_CreateFakeClient (auto-generated, category: vfunc). Locate CEngineServer::CreateFakeClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_CreateFakeClient, CEngineServer::CreateFakeClient
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_DumpNetStats (auto-generated, category: vfunc). Locate CEngineClient::DumpNetStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_DumpNetStats, CEngineClient::DumpNetStats
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_ClientCmd_Unrestricted (auto-generated, category: func). Locate CEngineClient_ClientCmd_Unrestricted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_ClientCmd_Unrestricted, CEngineClient_ClientCmd_Unrestricted
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ClientPrintf (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf, CEngineServer::ClientPrintf
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServiceMgr_GetEventDispatcher (auto-generated, category: func). Locate CEngineServiceMgr_GetEventDispatcher in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetEventDispatcher, CEngineServiceMgr_GetEventDispatcher
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetPlayerNetInfo (auto-generated, category: func). Locate CEngineServer_GetPlayerNetInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetInfo, CEngineServer_GetPlayerNetInfo
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetFrameTimeAmnesty-noinline (auto-generated, category: vfunc). Locate CEngineServer::GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetFrameTimeAmnesty-noinline, CEngineServer::GetFrameTimeAmnesty
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ClientPrintf-decompiles (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf-decompiles, CEngineServer::ClientPrintf
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_ExecuteClientCmd (auto-generated, category: func). Locate CEngineClient_ExecuteClientCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_ExecuteClientCmd, CEngineClient_ExecuteClientCmd
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetFrameTimeAmnesty-inlined (auto-generated, category: vfunc). Locate CEngineServer::GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetFrameTimeAmnesty-inlined, CEngineServer::GetFrameTimeAmnesty
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServiceMgr_GetEngineWindow (auto-generated, category: func). Locate CEngineServiceMgr_GetEngineWindow in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetEngineWindow, CEngineServiceMgr_GetEngineWindow
日本語の概要は準備中です。原文の説明を表示しています。