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「debug」の検索結果

2,581 件 ・ 関連度順

概要と使いどころ

This skill provides expert-level guidance for VS Code extension development. Use when implementing new extension features, debugging extension code, designing WebView UIs, implementing Language Server Protocol features, or optimizing extension performance. Covers activation events, contribution points, VS Code API patterns, security best practices, testing strategies, and publishing workflows.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月15日 更新

Manually unpacks a runtime-packed Windows binary by finding the original entry point (OEP) through tail-jump and entropy analysis, then guiding a memory dump at OEP. Activates for requests to manually unpack a sample, find the OEP, or unpack a custom/unknown packer that generic tools cannot handle.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

trace-sql

無料

SQL discipline for querying Pulp Perfetto traces (.pftrace) with trace_processor — idempotent CREATE OR REPLACE PERFETTO views, GLOB not LIKE, dur = -1 incomplete-slice handling, EXTRACT_ARG for span args, joining on stable utid/upid, SPAN_JOIN PARTITIONED, and the draft→validate→execute loop. Ships Pulp's CPU/UI trace stdlib plus closed GPU startup, health, and probe views. TRIGGER when writing or debugging SQL over a .pftrace, when `pulp trace query` returns wrong/empty rows, or when the trace-analysis skill needs a query primitive.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月15日 更新

tart-ci

無料

Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月15日 更新

The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月15日 更新

motion

無料

Debug or validate Pulp animations / transitions / scroll behavior using in-process motion fixtures and offline visual analysis. TRIGGER on phrases like "animation is wrong", "transition timing off", "fade too late", "card slides too far", "scroll jumps on restore", "scroll offset wrong on restore", "frame jump in the timeline", "easing looks wonky", "imported Figma motion doesn't match source", "settle time / overshoot / drift / monotonic", "what value does the knob reach at frame N", "record this animation so I can replay it", "this animation is expensive — which one and why", "reduced-motion broken", "scrub a captured fixture". Captures fixtures (.motion.jsonl), and ships assertion helpers (is_monotonic / settling_time_seconds / overshoot / start_delay_seconds / final_value / local_step_outlier_ratio) and the `scroll_geometry` trace for `ScrollView` content-offset / visible-rect / content-size observability. Off by default in prod.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月15日 更新

android

無料

Android platform development for Pulp — NDK cross-compilation, Oboe audio, Dawn/Skia GPU rendering, JNI bridge, touch interaction, emulator workflows, and end-to-end smoke validation. Covers build, deploy, debug, and the gotchas discovered during bringup.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月15日 更新

css-pro

無料

Professional CSS: cascade mastery, modern layout, custom properties, and maintainable architecture. Use when writing, reviewing, or debugging CSS.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Read, write, and debug cron expressions with field reference, scheduling logic, and common patterns.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Automate setup, configuration, execution, monitoring, and troubleshooting of AutoResearchClaw — the 23-stage autonomous research pipeline that generates conference-grade papers. Use when the user mentions ResearchClaw, wants to write a research paper autonomously, needs to set up or debug the pipeline, or says research paper, autonomous research, or paper generation.

日本語の概要は準備中です。原文の説明を表示しています。

OthmanAdi/researchclaw-skill222026年4月8日 更新

Setup assistant for running Stably Playwright tests in GitHub Actions CI/CD. Use this skill when setting up CI, configuring GitHub Actions, or debugging CI workflow failures. Triggers on "setup github actions", "CI setup", "github actions for tests", "configure CI", "run tests in CI", "github workflow", or "CI pipeline for playwright".

日本語の概要は準備中です。原文の説明を表示しています。

stablyai/agent-skills222026年4月15日 更新

Profiling strategy for audio CPU issues — xruns, spikes, and buffer underruns. Use when the user reports CPU overload, audio glitches under load, or performance regressions. Trigger on phrases like "I'm getting xruns", "my plugin causes CPU spikes", "dropouts under high voice count", "audio thread is too slow", "how do I profile my DSP". References audio-numerics-review for denormal slowdown and audio-dsp-review for lock contention.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Systematic checklist for diagnosing audio artifacts. Use when the user describes a sound quality problem — clicks, pops, crackling, silence, DC offset, aliasing, phase issues, or latency problems. Trigger on phrases like "why do I hear clicks?", "my output has DC offset", "there's aliasing in my oscillator", "phase is wrong in mono", "dropout when CPU spikes". Pairs with audio-dsp-review (realtime safety) and audio-numerics-review (numeric correctness) — use those to fix once the cause is found.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Production-grade TypeScript reference for React & Next.js frontend development. Covers type narrowing, component Props, generic hooks, discriminated unions, as const, satisfies, Zod validation, TanStack Query, server/client boundaries, forms, state management, performance, accessibility, debugging, and code review. Use when the user works with TypeScript in React or Next.js: type errors, Props design, generics, API typing, SSR/CSR boundaries, hydration issues, form validation, state management, performance, or code review. Also use for "how should I type this?", "why does this type error happen?", or any architectural decision involving TypeScript in a frontend context.

日本語の概要は準備中です。原文の説明を表示しています。

leejpsd/typescript-react-nextjs-patterns222026年9月14日 更新

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月14日 更新

diagnose

無料

Structured 6-phase debugging. Build feedback loop first, reproduce deterministically, hypothesize with ranked falsifiable theories, instrument one variable at a time, fix with regression test, cleanup. Use when a bug exists, tests fail unexpectedly, or behavior is wrong and cause is unknown.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月14日 更新

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a level editor tool", "add a property drawer", "make a batch rename tool", or any editor tooling work. Always uses SerializedProperty and Undo for safety.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers. Covers the new Input System package (recommended), Input Actions, Action Maps, Control Schemes, PlayerInput component, and input debugging. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when creating, configuring, reviewing, or debugging Vite-based frontend projects, vite.config.ts, env variables, dev server proxy, HMR, plugin ordering, library mode, dependency pre-bundling, bundle splitting, or Vite build performance. Use framework-specific skills for React/Vue component architecture; Chinese triggers include Vite configuration, vite.config, Vite build, Vite performance.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when creating, maintaining, debugging, or reviewing real-browser end-to-end tests with Playwright or Cypress, including Page Object models, CI artifacts, traces, flaky tests, cross-page visual regression, and critical user journeys such as login, payment, permissions, or CRUD. For layer planning or tests close to UI components, choose the matching testing workflow first; Chinese triggers include E2E, end-to-end testing, Playwright, Cypress.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when creating, configuring, reviewing, or debugging TypeScript project standards across frontend apps, libraries, SDKs, CLIs, monorepo packages, tsconfig, strictness, module/moduleResolution, path aliases, project references, declaration files, package exports, public API types, DTOs, advanced generics, discriminated unions, type guards, type narrowing, or type-level regressions. Prefer framework project skills for React/Vue/Next/Nuxt component architecture; Chinese triggers include TypeScript project specification, TS project specification, TypeScript type safety, type modeling, generics, discriminative unions, type narrowing, tsconfig, declaration files.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when designing, implementing, or reviewing frontend-to-backend API integration, typed API clients, REST/tRPC/OpenAPI client choices, auth refresh, API error mapping, upload flows, SSE/WebSocket/polling choices, CORS-facing frontend behavior, or cross-boundary loading/error states. Do not use for backend-only service architecture or TanStack Query cache policy alone; Chinese triggers include API integration, front-end and back-end joint debugging, typed API client, Interface error handling, SSE, WebSocket.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新