本文へ移動
cccskills

「visual」の検索結果

3,461 件 ・ 関連度順

概要と使いどころ

Comprehensive data analysis skill for CSV files using Python and pandas

日本語の概要は準備中です。原文の説明を表示しています。

vstorm-co/pydantic-deepagents1,1022026年10月6日 更新

dag-map

無料

Render the multi-agent orchestration DAG for a session — parent→child subagent edges, tree depth, and fan-out — from the Agent Monitor workflow intelligence API. Cross-checks the orchestration dataset against the raw agent records and session detail. Use when visualizing how a session's agent structure was organized.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0862026年10月17日 更新

Convert Neva programs to valid Mermaid flowchart diagrams. Use when asked to visualize Neva code as Mermaid.

日本語の概要は準備中です。原文の説明を表示しています。

nevalang/neva1,0852026年8月23日 更新

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0702025年11月20日 更新

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0702025年11月20日 更新

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0702025年11月20日 更新

Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0702025年11月20日 更新

Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0702025年11月20日 更新

Generate cohesive, project-specific SVG icon sets for websites and applications. Use this skill whenever the user needs custom icons, an icon set for a website or app, icons for a client project, or mentions needing SVG icons that look consistent together. Also trigger when the user describes a project and icons would naturally be part of the deliverable — e.g. 'I'm building a site for a plumber' implies they'll need service icons. Trigger on: 'icons for', 'icon set', 'custom icons', 'SVG icons', 'make me icons', 'I need icons', 'website icons', 'project icons', or any request for consistent visual assets for a web project. Produces individual SVG files with a consistent style engine, not generic icon library lookups.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0692026年10月9日 更新

Generate AI images using Gemini or GPT APIs directly. Covers model selection (Gemini for scenes; GPT Image 2 for text rendering, batch variations, multi-reference compositing; GPT Image 1.5 for transparent icons), the 5-part prompting framework, API calling patterns, multi-turn editing, and quality assurance. Produces photorealistic scenes, icons, illustrations, OG images, posters, infographics, and product shots. Use when building websites that need images, creating marketing assets, or generating visual content. Triggers: 'generate image', 'ai image', 'create hero image', 'make an icon', 'generate illustration', 'create og image', 'poster', 'infographic', 'image variations', 'gpt-image-2', 'ai art', 'image generation'.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0692026年10月9日 更新

Autonomous multi-page site builder using a baton-passing loop. Each iteration reads a task from .design/next-prompt.md, generates a page in HTML/Tailwind, integrates it into the site, verifies visually, then writes the next task to keep the loop alive. Use whenever the user asks to build an entire site autonomously, build all pages of a site, generate multiple pages in sequence, or run a 'design loop' / 'baton loop' / 'autonomous site build' — even if they say 'just keep going' or 'build the next page' or 'next page' mid-flow.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0692026年10月9日 更新

ux-audit

無料

Walk through a live web app AS a real user to find usability + behavioural bugs that static reviews miss. REQUIRES proof of interaction (typing, clicking, sending, observing) before any verdict — a sweep that didn't interact terminates with verdict 'Incomplete'. Walks threads, exercises every element, runs the multi-pane stress matrix, visual polish sweep, component perfection checklist, automated a11y (axe-core), pragmatic performance budget (LCP/CLS/INP), scenario battery (11 scenarios), and stress recipes including the real-flavour data battery. Hard gates: console errors/warnings = 0, network 5xx = 0, layout collapse = 0, axe Critical/Serious = 0, perf budget green. Audit-the-audit meta-check rejects rushed reports. Each finding has reproduction steps, evidence path, and suspected code location. Trigger with 'ux audit', 'walkthrough', 'qa sweep', 'audit the app', 'dogfood this', 'check all pages', 'find what's broken', 'stress the UI'.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0692026年10月9日 更新

Edit Elementor pages and manage templates on WordPress sites via browser automation (for visual / structural changes) or WP-CLI (for safe text replacements). Use whenever the user wants to edit an Elementor page, update text in Elementor widgets, apply or manage Elementor templates, or make content changes to pages built with the Elementor page builder.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0692026年10月9日 更新

Generate and render-verify publication-quality mathematical-modeling figures from saved evidence, using the approved figure plan, source data, claim, type, and consistent visual system.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0592026年9月24日 更新

Design and revise Claude Dashboards that people trust and can read at a glance, and handle the comments people leave on them. Use this skill whenever you create, restyle or change a dashboard, answer or act on a dashboard comment (including @Claude mentions in a comment thread), or the user asks for a dashboard to look better, cleaner or more professional. Covers comment etiquette (never resolve comments yourself, reply in short bullets) and visual style following Stephen Few and Edward Tufte.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0552026年10月18日 更新

Query Microsoft Fabric and Power BI semantic models with DAX (and Fabric SQL endpoints with T-SQL) to feed a Claude Dashboard or any dashboard built from a Fabric connector or MCP server. Use this skill whenever you build, extend or debug a dashboard, KPI card, chart or table on top of a semantic model, call a tool like run_dax_query, get_model_schema or list_models, or the user asks for numbers "from Fabric", "from the model" or "from Power BI", even if they never say DAX. Covers reusing the model's measures instead of writing new ones, KPI design with a target and a trend, crossfiltering between visuals, DAX query syntax and time intelligence, and an execute-inspect-fix test loop.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0552026年10月18日 更新

TOM and ADOMD.NET guidance via PowerShell for connecting to Power BI Desktop's local Analysis Services instance. Covers model enumeration, DAX queries, metadata modification, annotations, calendar definitions, field parameters, query tracing, DAX library package management (daxlib.org), and the Desktop Bridge for reloading and screenshotting the report canvas. Automatically invoke when the user mentions "Power BI Desktop", "Analysis Services port", "TOM", "ADOMD", "daxlib", "DAX library", "DAX UDF package", or asks to "connect to PBI Desktop", "query PBI Desktop with DAX", "modify PBI Desktop model", "add a measure to PBI", "capture visual queries", "create a field parameter", "validate DAX", "intercept DAX queries", "install daxlib", "add DAX SVG", "add IBCS", "reload the report canvas", "screenshot a report page", "Desktop Bridge", or to work with the model and report in Power BI Desktop together.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0552026年10月18日 更新

pbir-cli

無料

This skill should be used whenever the user mentions "pbir", "pbir-cli", "Power BI reports", or "PBI reports", works with .pbir, .pbip, or .pbix files, or wants to refresh, screenshot, or visually verify a report that is open in Power BI Desktop. Covers creating, exploring, formatting, validating, and publishing Power BI reports through the pbir CLI and object model, plus driving Power BI Desktop (canvas reload, page screenshots) and querying connected or local semantic models.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0552026年10月18日 更新

This skill should be used whenever the user mentions a "semantic model", "data model", or "dataset", or asks to "build", "model", "design", "optimize", "review", or "audit" one, or to "add a measure", "add a relationship", "create a role" / "set up RLS", "add a calculation group", "set up incremental refresh", "fix a star schema", "reduce model size", "prepare a model for Copilot / AI", or "check model quality". Covers the full lifecycle (design, build, refresh, review) and drives every operation through the `te` CLI first, then TOM (connect-pbid) or a model MCP, then TMDL authoring (the tmdl skill). Not for report visuals (use pbir-cli) or isolated DAX query tuning (use the dax skill).

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0552026年10月18日 更新

zai-cli

無料

Z.AI CLI providing: - Vision: image/video analysis, OCR, UI-to-code, error diagnosis (GLM-4.6V) - Search: real-time web search with domain/recency filtering - Reader: web page to markdown extraction - Repo: GitHub code search and reading via ZRead - Tools: MCP tool discovery and raw calls - Code: TypeScript tool chaining Use for visual content analysis, web search, page reading, or GitHub exploration. Requires Z_AI_API_KEY.

日本語の概要は準備中です。原文の説明を表示しています。

numman-ali/n-skills1,0522026年9月12日 更新

When the user wants to create Pinterest Pins, optimize Pin descriptions, or grow Pinterest presence. Also use when the user mentions "Pinterest," "Pin," "Pinterest SEO," "Pinterest description," "Pinterest board," or "Pinterest marketing." For asset specs, use visual-content.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0482026年10月6日 更新

Use when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants. Also for revising one variant or resuming a partially completed batch. Not for a new commercial from a still image, ordinary single-clip grading, or automatic Cartesian combinations.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0462026年10月18日 更新

Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0462026年10月18日 更新

Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash, outlines, X-ray or portals with the stencil buffer, depth or screen-texture post-processing, global or per-instance uniforms, compute shaders and Texture2DRD, the shader baker; or when 'shader compiles but looks wrong', 'black screen from my post effect', 'my Godot 3 shader breaks', 'colors look washed out', 'first-launch shader stutter'.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0462026年10月18日 更新