Deep single-page SEO analysis covering on-page elements, content quality, technical meta tags, schema, images, and performance. Use when user says "analyze this page", "check page SEO", "single URL", "check this page", "page analysis", or provides a single URL for review.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1412026年6月29日 更新
Google SEO APIs: Search Console (Search Analytics, URL Inspection, Sitemaps), PageSpeed Insights v5, CrUX field data with 25-week history, Indexing API v3, and GA4 organic traffic. Provides real Google field data for Core Web Vitals, indexation status, search performance, and organic traffic trends. Use when user says "search console", "GSC", "PageSpeed", "CrUX", "field data", "indexing API", "GA4 organic", "URL inspection", "google api setup", "real CWV data", "impressions", "clicks", "CTR", "position data", "LCP", "INP", "CLS", "FCP", "TTFB", or "Lighthouse scores".
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1412026年6月29日 更新
Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1412026年6月29日 更新
When the user wants to generate, iterate, or scale ad creative — headlines, descriptions, primary text, or full ad variations — for any paid advertising platform. Also use when the user mentions 'ad copy variations,' 'ad creative,' 'generate headlines,' 'RSA headlines,' 'bulk ad copy,' 'ad iterations,' 'creative testing,' 'ad performance optimization,' 'write me some ads,' 'Facebook ad copy,' 'Google ad headlines,' 'LinkedIn ad text,' or 'I need more ad variations.' Use this whenever someone needs to produce ad copy at scale or iterate on existing ads. For campaign strategy and targeting, see ads. For landing page copy, see copywriting.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1412026年6月29日 更新
Decision guide for antd 6.x, Ant Design Pro 5/ProComponents, Ant Design X v2, and the offline `@ant-design/cli`. Use for component selection, theming/tokens, SSR, a11y, performance, routing/access/CRUD, AI/chat UI patterns, local API lookup, debugging, migration, and usage analysis.
日本語の概要は準備中です。原文の説明を表示しています。
ant-design/antd-skill☆ 1362026年3月27日 更新
Optimize Ollama configuration for the current machine's hardware. Use when asked to speed up Ollama, tune local LLM performance, or pick models that fit available GPU/RAM. Don't use for LM Studio, llama.cpp, vLLM, or hosted-API LLM providers.
日本語の概要は準備中です。原文の説明を表示しています。
luongnv89/skills☆ 1322026年10月14日 更新
Review or improve code — one skill, four modes: bug/security review (default), performance, clean-code audit, slop cleanup. Pass mode:review|perf|clean|cleanup or infer. Don't use for writing features or generating tests (use test-coverage).
日本語の概要は準備中です。原文の説明を表示しています。
luongnv89/skills☆ 1322026年10月14日 更新
MCP server optimization and transport layer enhancement for claude-flow v3. Implements connection pooling, load balancing, tool registry optimization, and performance monitoring for sub-100ms response times.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/marketing☆ 1292026年5月23日 更新
AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/marketing☆ 1292026年5月23日 更新
Applies the reasoning, materials design principles, and research philosophy of Zhenan Bao (chemical engineer, Stanford University, flexible electronics). Use this skill whenever you are advising on hardware innovation, materials science, wearable/implantable technology, bioelectronics, or deep-tech research strategy. Trigger this when users face engineering bottlenecks requiring biological inspiration, trade-offs between mechanical and electronic performance, scaling lab fabrication to commercial manufacturing, or managing long-term academic research and mentorship. Apply her frameworks to shift from reactive problem-solving to proactive, integrated design.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1292026年8月19日 更新
Applies the reasoning of David Silver, lead researcher on AlphaGo and AlphaZero at DeepMind, to problems of AI design, reinforcement learning, and open-ended discovery. Use this skill whenever you are designing AI systems, evaluating learning algorithms, balancing exploration vs. exploitation, choosing research problems, or discussing how to break past human performance ceilings. Reach for this whenever the user asks about self-play, Monte-Carlo Tree Search, tabula rasa learning, AGI, or moving from human-curated data to autonomous experience. It helps shift the focus from hardcoding human knowledge to building systems that learn for themselves.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1292026年8月19日 更新
Review whole motion-system release resilience.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Diagnose measured runtime and Core Web Vitals.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Suede Labs Android app factory: plan, build, test, and release a production-grade native Android app from a product idea through Google Play. Use for requests to create, ship, submit, monetize, or modernize an Android app. Covers Kotlin and Jetpack Compose architecture, API-level policy verification, accessibility, privacy and Data Safety, Play Billing, Play Integrity, account deletion, testing, performance, store assets, signing, staged rollout, and a release evidence gate. NOT FOR: iOS work (private Suede Labs companion, not in this pack: ios-app-factory), a review-only pass on an existing app (use suede-code-review), or live Play listing and keyword audits on a shipped app (use suede-aso).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
QA test a live website with Firecrawl browser and scrape evidence. Use when the user wants exploratory QA, form testing, navigation/link checks, responsive checks, performance observations, bug reports, or a pre-launch quality review.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/skills☆ 1242026年10月9日 更新
Review code for quality, security, performance, and maintainability. Use when reviewing PRs, auditing a codebase, or refactoring. Covers TypeScript, Node.js, infrastructure-as-code, and full-stack web apps.
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
This skill should be used when the user asks to "add an animated background", "build a mesh/gradient background", "make an aurora/shader background", "add constellation/particle background", "animated hero background", or "a subtle looping background behind content". Covers CSS mesh gradients, GLSL shader gradients (Three.js), canvas particle constellations, seamless loops, and reduced-motion/performance handling — fully self-contained.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/motion-design-skills☆ 1222026年6月22日 更新
This skill should be used when the user asks anything about Adobe After Effects — to "write an After Effects expression", "make a wiggle / loopOut / inertial bounce", "rig a control with a slider / null", "build a MOGRT / Essential Graphics template", "export AE to Lottie or Media Encoder"; OR to "export from After Effects", "export with transparency / an alpha channel", "fix a black background on export", "choose ProRes vs H.264", "which codec / what bitrate for 1080p / 4K", "stop H.264 disappearing from the Render Queue"; OR when "After Effects is slow / laggy / crashing / froze", "RAM preview won't play in real time", "AE is using all my memory / render takes forever", "how do I speed up After Effects"; OR to "organize my After Effects project", "relink missing footage", "fix broken links after moving files", "set a folder structure / naming conventions", "batch rename layers", or "write an ExtendScript / .jsx script". Covers expressions & rigging, export recipes, performance triage, and project hygiene.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/motion-design-skills☆ 1222026年6月22日 更新
Use this skill when calculating control system performance metrics such as rise time, overshoot percentage, steady-state error, or settling time for evaluating simulation results.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/PawBench☆ 1182026年8月3日 更新
Analyze production Agentforce agent behavior using session traces and Data Cloud, and manage Agent Health Monitoring (AHM) alerts. TRIGGER when: user queries STDM session data or Data Cloud trace records; investigates production agent failures, regressions, or performance issues; asks about session traces, conversation logs, or agent metrics; wants to reproduce a reported production issue in preview; runs findSessions or trace analysis queries; creates, lists, updates, or deletes an AHM data alert on an agent metric (escalation rate, deflection, etc.); asks why an alert is not firing or wants to check whether alerts have fired (notification counts, or the per-alert Incidents view). DO NOT TRIGGER when: user creates, modifies, or debugs .agent files during development (use agentforce-generate); writes or runs test specs (use agentforce-test); uses sf agent preview for local development iteration; deploys or publishes agents.
日本語の概要は準備中です。原文の説明を表示しています。
SalesforceAIResearch/agentforce-adlc☆ 1142026年9月13日 更新
Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when working on any browser game (Phaser, PixiJS, three.js, Babylon.js, PlayCanvas, Excalibur, KAPLAY) - requestAnimationFrame with clamped delta and visibility pause, zero-allocation frame loops, measuring in DevTools, bundle and asset size budgets, Vitest with seeded RNG and injected time, and a seeded Playwright smoke test with console capture.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when touching anything that runs per frame, adding entities/effects at scale, or answering a stutter/frame-drop report - frame budgets per target FPS, per-system split, the profiler per engine, before/after numbers, and threshold tests.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when dataframe code is slow or runs out of memory, when data outgrows pandas, or when writing pandas 3, Polars or DuckDB code — vectorisation, dtypes, Copy-on-Write, lazy and out-of-core execution, and measuring before and after
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新