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「eal」の検索結果

6,875 件 ・ 関連度順

概要と使いどころ

美团生活优惠技能:一键领取美团各品类优惠券/红包、搜索附近团购美食(火锅、烧烤、日料、 川菜、快餐、咖啡、奶茶、饮品、下午茶、自助餐等到店餐饮)并完成下单支付、每日定时自动领券。 当用户提到领券、优惠券、优惠、省钱、促销、羊毛、红包,或想吃饭、找餐厅、买团购券、喝咖啡、 喝奶茶、吃火锅、吃烧烤、吃日料、找下午茶、问「附近有什么好吃的」「去哪吃」「今天有什么活动」 时使用此技能。即使用户只是随口提到「帮我领个券」或「中午吃什么」,也应触发。

日本語の概要は準備中です。原文の説明を表示しています。

TencentCloud/Octop9,7752026年10月17日 更新

ramp

無料

Student semester onboarding — clinic procedures, tool walkthrough, practice exercises before real cases. Reads the handbook the professor uploaded at setup and teaches it interactively. Use when a new clinic student says "onboard me", "I'm new to the clinic", "getting started", or at the start of each semester; pass --card for the one-page reference.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,7212026年10月14日 更新

Jurisdiction-aware wage/hour and employment Q&A — classification, overtime, meal/rest breaks, leave, final pay — answered for the specific state/country with the controlling rule researched and cited rather than stated from memory. Use when the user asks any employment law question, or says "what's the rule in [state]", "is this exempt", "do we have to pay overtime for", or "can we classify this as".

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,7212026年10月14日 更新

Reference: review of SaaS subscription agreements with attention to the terms that matter most in subscription deals — auto-renewal mechanics, price escalation, data portability, uptime SLAs, and subprocessor rights. Loaded by /commercial-legal:review when a SaaS or subscription agreement is detected.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,7212026年10月14日 更新

Capture, edit, inspect, and attach real ClawHub browser proof directly to a GitHub PR, with captions, focused zooms, and clearly separated before/after results.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/clawhub9,5172026年10月17日 更新

Query a running Convex app's logs + health in natural language (official MCP): failures, slow/expensive functions, deploy causality — scoped, evidence-backed, with a dashboard deep link.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/clawhub9,5172026年10月17日 更新

Design and build reactive, type-safe, production-grade backends on Convex. Covers schema, queries/mutations/actions, indexes, auth, file storage, scheduling, real-time multiplayer, mobile backends, and LLM/agent workflows on Convex's one-platform stack.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/clawhub9,5172026年10月17日 更新

Production error → triaged, root-caused, repaired, and certified (tsc + rehearsal + reproduce-then-gone) fix PR for a human to merge — then confirm the error stops recurring. Never auto-merges.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/clawhub9,5172026年10月17日 更新

Audit a datafusion-spark function implementation for correctness against Apache Spark 4.2.0. Studies the Spark source across versions, reviews the Rust implementation and its signature, verifies expected values against a real PySpark, fixes divergences, and captures the rest as issues and disabled tests.

日本語の概要は準備中です。原文の説明を表示しています。

apache/datafusion9,4882026年10月17日 更新

光标拖光 + 彩色像散射线 + 定向光斑, 适合视频片头逐字揭示金句

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1582026年10月13日 更新

Manually distribute working-tree changes (or a batch of edits already made on the current branch) across the correct branches of a Graphite (gt) stack, when gt absorb's blame-based auto-split doesn't match the logical grouping - e.g. new code with no prior line to blame onto, or changes that conceptually belong with a commit gt's algorithm wouldn't pick. Use when asked to "split these changes into the stack", "absorb this properly", "put this fix on the right branch", or when a change was made on top of a branch but really belongs several branches down.

日本語の概要は準備中です。原文の説明を表示しています。

maximhq/bifrost8,8892026年10月17日 更新

Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers pinning one source version, a private decompiled reference, an adaptation matrix, extracting the mod's data with scripts instead of retyping it, porting unit by unit with tests that catch drift, real-client checks, audits against the original, and keeping a long port resumable across sessions and agents. Use when the user wants to update, port, revive or re-implement a mod that already exists, or to continue such a port.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder8,2382026年10月17日 更新

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder8,2382026年10月17日 更新

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder8,2382026年10月17日 更新

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder8,2382026年10月17日 更新

archify

無料

Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional trace motion, and PNG/JPEG/WebP/SVG/WebM export. Accept plain-language requirements or pasted Mermaid flowchart, sequenceDiagram, and stateDiagram input; inspect repository evidence when the diagram must reflect real code. Use when the user asks to visualize system architecture, infrastructure, cloud/security/network topology, technical workflows, API call sequences, request lifecycles, data pipelines, ETL/ELT, data lineage, state machines, or to convert/beautify Mermaid.

日本語の概要は準備中です。原文の説明を表示しています。

anbeime/skill8,2292026年10月17日 更新

yao-web

無料

Web information retrieval expert. ALWAYS invoke this skill when the user needs to search the web, fetch a URL, or access real-time information beyond training data. Do not guess or use stale knowledge — use this skill first.

日本語の概要は準備中です。原文の説明を表示しています。

YaoApp/yao8,1392026年10月18日 更新

zig

無料

Zig 0.16 idioms for Native SDK code, indexed by compile error. Load when `zig build` fails on std APIs with errors like "struct 'fs' has no member named 'cwd'", "struct 'array_list.Aligned(u8,null)' has no member named 'init'", "struct 'std' has no member named 'io'", "no member named 'GeneralPurposeAllocator'", "no member named 'getEnvMap'", or "invalid format string" - the signature of code written for Zig 0.15 or earlier. Covers main(std.process.Init), std.Io file IO and writers, ArrayList, process spawning, environment, clocks and sleep, sockets, custom formatting, and build.zig module shapes, each as this SDK writes them.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/native7,7822026年10月16日 更新

Dashboard panel component pattern for aggregator/summary panels that accept pushed partial data updates via updateData(), defer rendering until first data arrives, and incrementally re-render metrics without re-fetching — ideal for panels that synthesize data already fetched by other panels.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Integrate with Finnhub Stock API for real-time and historical stock market data. Covers quote fetching, company profiles, and WebSocket streaming.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Use shell tools safely in sandboxed environments by discovering files from real workspace roots instead of assumed user folders, then explicitly verifying output artifacts after generation.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Debug Python PDF generation errors by using unbuffered output and stderr inspection to reveal actual tracebacks

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Verify delegated file-edit results directly in the target workspace before accepting success, and rerun with absolute paths if the delegate's report conflicts with reality.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Use when checking the health of this rig's HashiCorp Vault or writing, reading, listing, deleting or explaining its secrets.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,6992026年10月16日 更新