When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.
日本語の概要は準備中です。原文の説明を表示しています。
Produce 3+ distinct hi-fi design variations — basic to bold, one file with tweak controls — when the user asks for options, alternatives, "show me a few takes". Extends fe-design.
日本語の概要は準備中です。原文の説明を表示しています。
Wing-4 valuation cognition for a CFO / finance-partner. Use when a deal, internal investment, or board ask names DCF, intrinsic value, WACC, terminal value, or 'what's it worth on a 5-year hold'.
日本語の概要は準備中です。原文の説明を表示しています。
Especialista em criar ferramentas geradoras compartilháveis que viralizam - geradores de nomes, criadores de quiz, criadores de avatares, testes de personalidade e ferramentas de calculadora. Abrange a psicologia do compartilhamento, mecânicas virais e construção de ferramentas que as pessoas não conseguem resistir em compartilhar com amigos. Use quando: ferramenta geradora, criador de quiz, gerador de nomes, criador de avatares, ferramenta viral.
日本語の概要は準備中です。原文の説明を表示しています。
Estenda janelas de contexto de modelos transformer usando RoPE, YaRN, ALiBi e técnicas de interpolação de posição. Use ao processar documentos longos (32k-128k+ tokens), estender modelos pré-treinados além dos limites de contexto originais ou implementar codificações posicionais eficientes. Cobre embeddings rotativos, vieses de atenção, métodos de interpolação e estratégias de extrapolação para LLMs.
日本語の概要は準備中です。原文の説明を表示しています。
API de treinamento distribuído mais simples. 4 linhas para adicionar suporte distribuído a qualquer script PyTorch. API unificada para DeepSpeed/FSDP/Megatron/DDP. Posicionamento automático de device, precisão mista (FP16/BF16/FP8). Config interativo, comando de launch único. Padrão do ecossistema HuggingFace.
日本語の概要は準備中です。原文の説明を表示しています。
Load this skill whenever the project includes print stylesheets, print media queries (@media print), or any content intended for physical printing. Under no circumstances omit print CSS that ensures readable, accessible printed output. Absolutely always hide decorative elements, expand link URLs, and maintain sufficient contrast and font sizing in print styles.
日本語の概要は準備中です。原文の説明を表示しています。
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
日本語の概要は準備中です。原文の説明を表示しています。
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (the `hf-audio-group` element). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Auto-generate a professional, client-ready GEO service proposal from audit data. Creates a full proposal in markdown and PDF including executive summary, findings, recommended service packages (Basic/Standard/Premium), pricing, timeline, and terms. Use when user says "proposal", "proposta", "offerta", "preventivo", "generate proposal", or after completing a GEO audit for a prospect.
日本語の概要は準備中です。原文の説明を表示しています。
Initialize or repair the GEO-SEO Codex runtime for plugin and classic installer modes. Creates a Python virtual environment, installs requirements, verifies bundled scripts/templates, and explains optional PDF/browser dependencies.
日本語の概要は準備中です。原文の説明を表示しています。
Implement or extend a reusable hardware chip and its machine-specific wiring in EMULATORS, including registers, pins or logical signals, clocks, state machines, memory-mapped behavior, side effects, interrupts, DMA or bus requests, serialization, introspection, and chip tests. Use when adding a controller, timer, PIA, PPI, UART, video or sound device, custom ASIC, register bank, or a variant of an existing chip.
日本語の概要は準備中です。原文の説明を表示しています。
Author a complete both-seats coaching lesson for a BBA-NATIVE bidding scenario and produce all served artifacts in one consistent pass: curate the pool → tokenized coaching-curated/<scn>.pbn → gated promote to served coaching/<scn>.pbn → resolve to South=student coaching-non-rotated/<scn>.pbn (bridge-classroom) → update both toc.json files. Invoke as `/coach-lesson <Scenario>` (e.g. `/coach-lesson Fourth_Suit_Forcing`). Use ONLY for conventions BBA bids natively (its bba/<scn>.pbn [Auction] is the answer key — Basics, New_Minor_Forcing, Fourth_Suit_Forcing). For conventions BBA CANNOT bid (Spiral Raises), use the py/spiral_auction.py substitution path instead — not this skill.
日本語の概要は準備中です。原文の説明を表示しています。
First-principles strategy — strip away conventional assumptions and find the theoretical maximum for your business. Three modes. Diagnostic mode runs a full session (45+ min) to define your theoretical maximum, map the gap honestly, classify constraints, invert for failure modes, set strategic intent, and work backwards to your first intervention. Review mode (15-20 min) checks whether your theoretical maximum has shifted, whether the gap has changed, and whether you're still climbing the right peak. Alert mode defines constraint-shift, peak-shift, and local-peak triggers that tell you when to reassess. Use when someone is stuck optimising incrementally, when conventional wisdom is driving strategy, when a new technology or regulation changes what's physically possible, or when you suspect the business is climbing a local peak. Integrates with company-context.md. Based on practice by Eterdis (eterdis.com).
日本語の概要は準備中です。原文の説明を表示しています。
このリポジトリでワークツリーを作成・利用・片付けるときの手順。git wt でブランチ用のワークツリーを作るとき、ワークツリーでサービス起動・DB操作・テストを行うとき、作業が終わってワークツリーを削除するときに使う。
Default material, information-density hierarchy, clean-rendering, negative-prompt hygiene, and evidence-preserving photo-repair layer for IM2 / GPT Image 2 / gpt-image-2 / image_gen. Use for clean generation/redraws, artifact cleanup, focal-detail control, atmospheric depth, physically coherent light paths, air scattering, volumetric light, light ratio, material realism, architecture/terrain/hard-surface scene mass and structural grounding, and 企业/公司活动/门店/团队合影/商品/餐饮/证件文档照片修复. Preserve identity, headcount, placement, product facts, text, logo, QR, date, price, and scene evidence; prefer residual blur over invented restoration detail.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to process one to 99 local exact 2:1 equirectangular panorama images with Realsee Argus, producing depth maps, a merged GLB point cloud, camera poses, optional intrinsics, and a validated local output index. Trigger for Argus panorama reconstruction, Argus ZIP input, or explicit Argus start/status/collect lifecycle requests. Do not trigger for panorama editing or stitching, arbitrary-photo 3D generation, existing GLB inspection, or research-only questions.
日本語の概要は準備中です。原文の説明を表示しています。
Reconstruct an evidenced indoor space from local Realsee scan exports, point clouds, CAD, and panoramas as a separately editable native Blender scene. Use for scan-to-Blender space modeling, source-based geometry/material/light refinement, and requested walkthrough or physics exports. Argus panorama-to-depth inference is a separate capability.
日本語の概要は準備中です。原文の説明を表示しています。
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
Forensic root cause analyzer for Antigravity sessions. Classifies scope deltas, rework patterns, root causes, hotspots, and auto-improves prompts/health.
日本語の概要は準備中です。原文の説明を表示しています。