Build, validate, and troubleshoot deep links for Codex, Cursor, VS Code, Visual Studio, and similar tools. Use when users ask for clickable links (especially in Slack) that open threads, files, folders, or app settings.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Build, validate, and troubleshoot deep links for Codex, Cursor, VS Code, Visual Studio, and similar tools. Use when users ask for clickable links (especially in Slack) that open threads, files, folders, or app settings.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
日本語の概要は準備中です。原文の説明を表示しています。
Automate 2chat tasks via Rube MCP (Composio). Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
日本語の概要は準備中です。原文の説明を表示しています。
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a project directory or a website URL into a short, shareable launch video with music, motion, and share copy. One file, no bundled assets — built entirely by the model with the tools already on the machine. Use when someone says "/brag-slim", "let's /brag about this", "brag about a website", "make a launch video", or wants to show off what they built. If the /brag skill is also installed, let /brag handle those phrases; it hands off here on Opus 5.5.
日本語の概要は準備中です。原文の説明を表示しています。
Install Wasp agent skills (plugins) that add Wasp knowledge and best practices to your AI coding tools.
日本語の概要は準備中です。原文の説明を表示しています。
Verify UI behavior end-to-end by driving the running desktop app over the Chrome DevTools Protocol. Use when asked to verify, reproduce, or confirm a UI change, bug, or regression in the real app rather than in tests.
日本語の概要は準備中です。原文の説明を表示しています。
Generates optimized prompts for AI tools. Activates only when the user explicitly asks to write, fix, improve, or adapt a prompt for a specific AI tool (LLM, Cursor, Midjourney, image AI, video AI, coding agents, etc.). Does not activate for general conversation, coding tasks, document writing, or other non-prompt-engineering work.
日本語の概要は準備中です。原文の説明を表示しています。
Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".
日本語の概要は準備中です。原文の説明を表示しています。
Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.
日本語の概要は準備中です。原文の説明を表示しています。
Controls the map's light sources through the CARLA LightManager — turn street lamps, building/facade lights, vehicle lights or all of them on/off, set their colour and intensity, and toggle the automatic lights-at-night cycle. Use when the user asks to "turn on the street lights", "light up the city at night", "turn off building lights", "change the street-light colour", or "make lights come on automatically at night". Distinct from hiding lamp meshes (toggle-env-objects) and the sun (set-weather).
日本語の概要は準備中です。原文の説明を表示しています。
Controls the traffic-light actors on a running CARLA server — set a light green/red/yellow/off, freeze all lights (optionally all-green), set phase timing (green/yellow/red durations), and reset to the normal cycle. Target all lights, one by id, all in a junction, or the nearest. Use when the user asks to "make the light red", "freeze all lights green", "change the light timing", "turn the traffic lights off", or "reset the lights". This is the light actors, not the Traffic Manager (that's control-traffic).
日本語の概要は準備中です。原文の説明を表示しています。
Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.
日本語の概要は準備中です。原文の説明を表示しています。
Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the user asks to "add a car/truck/van to CARLA", "import a vehicle FBX", or needs a custom drivable vehicle spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building CLI tools, implementing argument parsing, or adding interactive prompts. Invoke for parsing flags and subcommands, displaying progress bars and spinners, generating bash/zsh/fish completion scripts, CLI design, shell completions, and cross-platform terminal applications using commander, click, typer, or cobra.
日本語の概要は準備中です。原文の説明を表示しています。
Implements concurrent Go patterns using goroutines and channels, designs and builds microservices with gRPC or REST, optimizes Go application performance with pprof, and enforces idiomatic Go with generics, interfaces, and robust error handling. Use when building Go applications requiring concurrent programming, microservices architecture, or high-performance systems. Invoke for goroutines, channels, Go generics, gRPC integration, CLI tools, benchmarks, or table-driven testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building, debugging, or extending MCP servers or clients that connect AI systems with external tools and data sources. Invoke to implement tool handlers, configure resource providers, set up stdio/HTTP/SSE transport layers, validate schemas with Zod or Pydantic, debug protocol compliance issues, or scaffold complete MCP server/client projects using TypeScript or Python SDKs.
日本語の概要は準備中です。原文の説明を表示しています。
Use the MemOS Local memory system to search and use the user's past conversations. Use this skill whenever the user refers to past chats, their own preferences or history, or when you need to answer from prior context. When auto-recall returns nothing (long or unclear user query), generate your own short search query and call memory_search. Available tools: memory_search, memory_get, memory_write_public, memory_share, memory_unshare, task_summary, skill_get, skill_search, skill_install, skill_publish, skill_unpublish, network_memory_detail, network_skill_pull, network_team_info, memory_timeline, memory_viewer.
日本語の概要は準備中です。原文の説明を表示しています。
This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
日本語の概要は準備中です。原文の説明を表示しています。
SOP for debugging browser automation failures on complex websites. Use when browser tools fail on specific sites like LinkedIn, Twitter/X, SPAs, or sites with Shadow DOM.
日本語の概要は準備中です。原文の説明を表示しています。
Read before automating X / Twitter with browser_* tools. Verified flows for post, reply, delete, search-and-engage, plus the Draft.js compose quirks that silently disable the send button. Includes the daily-reply and job-market-reply playbooks. Requires hive.browser-automation for the underlying screenshot + coordinate workflow. Verified 2026-04-11.
日本語の概要は準備中です。原文の説明を表示しています。
Read, write, merge, split, rotate, watermark, encrypt, and OCR PDF files using Python (pypdf, pdfplumber, reportlab, pypdfium2) and command-line tools (poppler-utils, qpdf). Use when the user asks to extract text/tables/images from a PDF, create or modify a PDF, combine or split PDFs, OCR a scanned PDF, password-protect a PDF, or render PDF pages as images.
日本語の概要は準備中です。原文の説明を表示しています。
Required before any hive-browser CLI command. The browser is driven from the terminal by running `hive-browser <command> ... --json` via terminal_exec — not via MCP tools. Teaches the browser lifecycle rules (the bridge attaches to the USER'S running Chrome — never kill or launch browser processes; timeouts are transport issues, not crashes), the screenshot + coordinate workflow (hive-browser interact with a fractional coordinate) that reaches shadow-DOM inputs selectors can't see, the viewport-fraction coordinate rule (not pixels), rich-text editor quirks ("send button stays disabled" failures), and CSP gotchas. Covers Chrome via CDP through the GCU Beeline extension.
日本語の概要は準備中です。原文の説明を表示しています。