TechLead (Senior Technical Lead) agent. Reads all BA artifacts and produces system architecture, technology stack, ERD, sequence diagrams, and ADRs. Declares Gate 1: Design Freeze. Part of the Virtual Team Skill pipeline.
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TechLead (Senior Technical Lead) agent. Reads all BA artifacts and produces system architecture, technology stack, ERD, sequence diagrams, and ADRs. Declares Gate 1: Design Freeze. Part of the Virtual Team Skill pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
เขียน newsletter Substack/email พร้อมโครง Hook-Story-Offer, deliverability, growth, monetization
日本語の概要は準備中です。原文の説明を表示しています。
Use the Skmtc CLI to scaffold projects, install or clone generators from JSR, configure schema sources and enrichments, and produce code artifacts from an OpenAPI v3 or GraphQL SDL schema. Teaches the workspace mental model (`<root>/.skmtc/<project>/`, client.json, bundle, manifest) and the agent contract (strict text / strict JSON modes, exit codes, recipe errors, `agent-context` + `doctor`); the command surface itself is discovered from the binary — `skmtc --help`, `skmtc <cmd> -h` — rather than carried in this skill. Use this skill when the user asks to "run skmtc", "generate code from an OpenAPI schema", "install a skmtc generator", "scaffold a skmtc project", "watch a skmtc project", "configure enrichments", "publish a stack", "deploy to skmtc-hub" (the command is `publish`; there is no `deploy`), "skmtc in CI", or invokes any CLI subcommand. For *authoring* a generator package (Projections, Snippets, transform functions), defer to `skmtc-generator`. When something is broken (no output, wrong output, error messages, a failed bundle build), verify before proposing a fix: read the manifest and the parse issues, and reproduce the failure first.
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This skill provides guidance for implementing Go Embedded SPA architecture - embedding React/Vue/TSX frontend static resources into Go binary using go:embed directive. Use this skill when building self-contained single-binary applications, implementing SPA with Go backend, setting up cross-platform deployable full-stack projects, or configuring static file serving with Go standard library net/http.
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Integrate PocketBase as a Go library using the github.com/castle-x/goutils/pocketbase (gopb) package to build single-binary full-stack applications. Use when building Go applications that need user authentication, embedding PocketBase into Go binary, registering custom API routes, managing default users, serving embedded SPA frontend, or deploying single-binary applications. NOT for using PocketBase as a standalone separate process.
日本語の概要は準備中です。原文の説明を表示しています。
Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with elements, verify page state, diff before/after actions, take annotated screenshots, check responsive layouts, test forms and uploads, handle dialogs, and assert element states. ~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a user flow, or file a bug with evidence.
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Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.
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Consult the Eldar — audit a project's moflo + Claude Code setup for portable, high-leverage gaps and guide remediation. Default mode is read-only audit with severity-ranked findings; --fix presents an interactive triage menu and walks the user through each chosen fix (healer, missing CLAUDE.md, sparse guidance, hook/MCP wiring, empty memory namespaces, stack→guidance gaps). Use when starting in a new project, when Claude feels lost or inefficient, when guidance/CLAUDE.md is sparse, or as a periodic health check.
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Tune moflo's memory stack for speed, RAM, and index quality. Covers HNSW parameters (M, efConstruction, ef), vector quantization, batch operations, and common bottlenecks. Use when scaling past ~100k entries or when search latency regresses.
日本語の概要は準備中です。原文の説明を表示しています。
Expert .NET 10 Full-Stack Developer skill. Use this when implementing new features, vertical slices, or modifying existing logic in the JJGNET Broadcasting application. It covers Domain, Data (EF Core), Managers, Api, and Web.
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MUST USE for ANY work on .py .pyi .rs .ts .tsx .mts .cts .go files. One philosophy: strict types, modern stacks (Pydantic v2 / serde+thiserror / Zod / gin+sqlc+pgx+slog), modern toolchains (uv+basedpyright+ruff / cargo+clippy+miri / Bun+Biome+tsc / gofumpt+golangci-lint v2+nilaway+go-race), parse-don't-validate, exhaustive match, typed errors, no any/unwrap/panic, 250 LOC ceiling, TDD. Routes to references/{python,rust,typescript,rust-ub,go}/. Triggers: write/edit Python/Rust/TypeScript/Go code, new project, gin server, bubbletea TUI, CJK IME, connect-go RPC, sqlc pgx, branded ids, exhaustive match, unsafe Rust, miri, oversized file, refactor, TDD, e2e test, arena, allocator, bumpalo, const fn, const generics, comptime, zero-alloc, bitfield, repr, scopeguard, errdefer, Zig-like, zerocopy, packed struct.
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Initialize the UniKit framework in a project. Scans the current project to detect the engine and real tech stack, then generates the base framework documents that give AI agents context about the project — the resolved project description, the architecture doc, AGENTS.md, and the user-editable .unikit/config.yaml. This is the one-time, whole-project setup run before any other unikit skill. Use whenever the user wants to initialize, set up, or onboard the framework, e.g. "initialize unikit", "init the framework", "set up unikit", "set up the project", "configure AI context", "scan my project and set it up", "bootstrap the project". It also actualizes the config of a project already set up — say "update the config", "add missing settings", "actualize configuration", "fix my config".
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Curate the project's knowledge base and memory in .unikit/memory/ — the indexed reference library of coding standards and framework usage patterns. ALWAYS use this skill whenever the user adds knowledge from a source: a URL, a file, a folder path, a PDF, an article, or a book — any path/link/document is a strong signal for the knowledge base, not a quick rule. Also use it to research or document how the project uses a framework, or to add a researched core/stack knowledge entry. Sub-commands by phrasing: "migrate the rules" or "promote rules" runs migrate-rules; "optimize the knowledge base" or "optimize the rules" runs optimise (extract large sections into references); "validate" re-syncs RULES_INDEX.md; "--module <id>" targets a module. For a quick one-line convention or correction typed as a prompt ("always do X", "never use Y", "remember this") with no source, use /unikit-rules; for architecture decisions use ARCHITECTURE.md.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and maintain the project's TECHNICAL documentation from its codebase — scans the project structure, tech stack, and module boundaries, then writes a lean README landing page plus detailed topic pages (architecture, modules, setup, build, APIs), only the docs that are relevant. Use whenever the user wants to create, update, or validate documentation of the CODE or the project itself, e.g. "generate documentation", "create docs", "write the README", "update the project docs", "document the codebase", "document this project's architecture", "validate the project documentation". This is CODE / project documentation only — it never documents the game design. To render the GAME DESIGN (the GDD: systems, flows, content, economy) for people to read use /unikit-gd-docs.
日本語の概要は準備中です。原文の説明を表示しています。
Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.
日本語の概要は準備中です。原文の説明を表示しています。
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Add a short, project-specific rule, convention, or override to .unikit/RULES.md — the quick-capture inbox for this project's rules (common rules always load; topic files in .unikit/rules/ load when the work matches), automatically loaded by /unikit-implement (later promotable via /unikit-memory migrate-rules). Works only with a rule typed as a prompt — it does NOT read files, folders, URLs, or PDFs. Cross-checks against the knowledge base (RULES_INDEX.md) to avoid duplicating core/stack entries. Use for fast, one-line conventions and corrections: "add a rule", "remember this", "convention", "always do X", "never use Y", "from now on do Z", or when the user corrects agent behavior and wants it remembered; also "split the rules into topics" (optimise), "clean up the rules" (prune), "shorten RULES.md" (compact). If the user points to a source (file, folder, URL, PDF, article, book) or wants to research/document framework usage, use /unikit-memory; for architecture decisions use ARCHITECTURE.md.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user gives a SaaS product's landing page URL, homepage, or name and asks for a full teardown or deep-dive of how the product works across web, desktop, and mobile — including per-platform feature inventories and user journeys, tech stack, pricing/plan mapping, how the platforms integrate and sync (and the business logic behind those choices), hardware integrations, business-scale/revenue signals, and concrete release artifacts per platform — with a structured Markdown report as the deliverable. Trigger on phrases like "research this SaaS", "do a platform teardown of X", "map every feature of this product across web/mobile/desktop", "reverse-engineer how this app works everywhere", or a bare URL plus a request to understand the whole product.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose and test Claude Code skills against Anthropic's 7 principles. Scans SKILL.md files, checks 8 rules (gotchas, description, allowed-tools, file-size, structure, frontmatter, conflicts, usage-hooks), classifies skill types, generates prescriptions, and runs eval tests. Use when checking skill quality, auditing skills, testing skills, or before publishing skills. Triggers on "스킬 점검", "스킬 진단", "스킬 테스트", "check skills", "audit skills", "test skills", "skill health", "pulser", "pulser eval".
日本語の概要は準備中です。原文の説明を表示しています。
Manage Spec Kit extensions via `specify extension`. USE FOR: listing installed extensions as text or JSON, installing/removing/updating extensions, searching the extension catalog, showing extension info, enabling/disabling extensions, setting resolution priority, or managing extension catalogs. DO NOT USE FOR: artifact composition stacks (use speckit-artifact), presets (use speckit-preset), bundles (use speckit-bundle), or workflows (use speckit-workflow).
日本語の概要は準備中です。原文の説明を表示しています。
Manage Spec Kit presets via `specify preset`. USE FOR: listing installed presets as text or JSON, installing/removing presets, searching the preset catalog, showing preset info, resolving which template a preset name maps to, enabling/disabling presets, setting resolution priority, or managing preset catalogs. DO NOT USE FOR: full artifact composition stacks (use speckit-artifact), extensions (use speckit-extension), bundles (use speckit-bundle), or workflows (use speckit-workflow).
日本語の概要は準備中です。原文の説明を表示しています。
Nuxt full-stack Vue framework with SSR, auto-imports, and file-based routing. Use when working with Nuxt apps, server routes, useFetch, middleware, or hybrid rendering.
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Write, rewrite, review, and organize developer-facing documentation for web software projects. Use when creating or improving README files, docs homepages, quickstarts, tutorials, how-to guides, API/reference pages, conceptual explanations, migration guides, or troubleshooting content for frontend, backend, full-stack, SDK, API, or framework-based web products. This skill applies strong information architecture, task-first page structure, clear voice, runnable examples, version and prerequisite hygiene, accessibility rules, and docs-as-code maintenance habits. Do not use it for marketing copy, legal text, or non-technical customer-support articles.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to measure performance baselines, detect regressions before/after PRs, and compare stack alternatives.
日本語の概要は準備中です。原文の説明を表示しています。