Before designing, training, or auditing ANY model that replicates human-annotated labels, audit the annotation protocol's INPUT — the exact document/evidence the human labelers consulted — and give the model that same input. Use when: (1) designing a classifier/LLM extractor whose target is a hand-coded label set, (2) a label-replication model shows low recall concentrated in a label subset and the diagnosis on offer is "the label's information is not in the features", (3) reviewers propose construct splits (e.g. "designation vs record-evident"), adjudication sittings, or per-domain stop rules to explain residual disagreement with gold, (4) validating an extraction pipeline against labels transcribed from a source document. Symptom of the underlying failure: elaborate theory accumulates to explain why gold is "partially unpredictable" when the model was simply never shown the document the annotators read.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Lanhu to Code workflow for Claude Code. Convert Lanhu design URLs into Vue/React frontend code with component reuse, design token mapping, TODO-safe business logic, and optional code review.
日本語の概要は準備中です。原文の説明を表示しています。
ursazoo/lanhu-to-code☆ 222026年5月12日 更新
Extract Lanhu design HTML, CSS, and assets through Lanhu MCP for Claude Code design-to-code workflows. Called by design-to-code.
日本語の概要は準備中です。原文の説明を表示しています。
ursazoo/lanhu-to-code☆ 222026年5月12日 更新
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Guides agents through a 6-step discovery process to design and deploy Google Cloud global external Application Load Balancers with Cloud CDN, Cloud Armor, and Service Extensions, mapping workload requirements to best-practice configurations. Use when: - Designing, configuring, or deploying a Google Cloud global external Application Load Balancer, Cloud CDN, Cloud Armor WAF, or Service Extensions. - Discovering existing Google Cloud resources (Cloud Storage, MIGs, GKE, Cloud Run) to use as backends. - Generating production-grade Terraform HCL or gcloud CLI scripts for global external Application Load Balancers. - Actuating deployments via Infrastructure Manager or bash scripts, including IAM pre-checks. - Detecting, analyzing, or reconciling configuration drift on deployed global external Application Load Balancers. Don't use for: - Non-Google Cloud load balancing or security configurations. - Purely regional or internal load balancing setups (unless part of a hybrid/failover global design).
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 212026年10月17日 更新
Use when the user says "map out our business model", "business model canvas", "how does our business work", "what are our key resources", "define our value proposition", "revenue model design", "cost structure", "who are our key partners", "lean canvas", "business model design", "how do we make money", or wants to document, stress-test, or redesign how [your startup] creates, delivers, and captures value.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 212026年10月13日 更新
Design statistically rigorous experiments to test data science hypotheses. Use when the user says "design an A/B test", "run an experiment", "test this hypothesis", "is this difference significant", "how many samples do I need", "randomized controlled trial", "causal inference", "uplift test", "holdout group", "significance test", "power calculation", "avoid p-hacking", or needs to determine whether an observed effect is real before making a product or model decision.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 212026年10月13日 更新
Use when a task needs the judgment of a Commercial/Industrial Designer — designing the form, ergonomics, and manufacturability of a physical product, choosing between manufacturing processes at a given volume, selecting materials/finishes under a cost or durability constraint, or planning a prototyping sequence before tooling commitment.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Bioinformatics Scientist — designing a differential-expression or GWAS analysis with correct multiple-testing correction, calling and triaging variants from NGS data using genotype-likelihood confidence rather than raw allele counts, interpreting a BLAST/DIAMOND homology search, choosing or building a genomics pipeline (aligner, caller, normalization method) for a specific data-generating process, or judging whether a computational-biology analysis's statistical design actually supports the biological claim being made. Distinct from a bioinformatics-technician (executes and QC-gates an established pipeline someone else designed) and a data-scientist (general product/experimentation judgment, not genomics-specific statistics) — this role owns which method and statistical model a genomics question requires, and why.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Acoustical Engineer — calculating room reverberation time (RT60) and specifying absorption/reflection treatment for a space, evaluating a wall or floor assembly's STC/IIC rating against a code or design target, diagnosing why a completed space fails its acoustic design intent, specifying industrial or mechanical equipment noise controls against OSHA/NIOSH exposure limits, or writing an acoustic design report or noise-control specification for a construction or renovation project.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Spring Boot 4 data layer implementation for Domain-Driven Design. Use when implementing JPA or JDBC aggregates, Spring Data repositories, transactional services, projections, or entity auditing. Covers aggregate roots with AbstractAggregateRoot, value object mapping, EntityGraph for N+1 prevention, and Spring Boot 4 specifics (JSpecify null-safety, AOT repositories). For DDD concepts and design decisions, see the domain-driven-design skill.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年10月16日 更新
Guideline for designing, implementing, and verifying secure APIs following OWASP API Security Top 10 (2023) best practices. Use when the user wants to: (1) review API code or design for security vulnerabilities, (2) design a secure REST, GraphQL, or gRPC API architecture, (3) implement API authentication and authorization (OAuth2, JWT, API keys, mTLS), (4) configure rate limiting, input validation, or CORS, (5) audit API endpoints for BOLA, BFLA, or mass assignment vulnerabilities, (6) create API security checklists or verification plans, (7) fix API security bugs or harden existing APIs, (8) set up API security testing (OWASP ZAP, Schemathesis, Burp Suite), or (9) handle any API security concern including SSRF prevention, resource consumption limits, business flow protection, API inventory management, and secure third-party API consumption.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月16日 更新
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 212026年10月18日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 212026年10月18日 更新
Design system reference for the Devkit Vue stack (Vuetify 4 + custom theme helpers). Use when asked about styling, theming, layout, design system, Vuetify components, visual verification, or UI patterns. Automatically consumed by /feature when the task has a visual component. Can also be invoked directly for design-only tasks (restyle, theme change, layout fix).
日本語の概要は準備中です。原文の説明を表示しています。
pierreb-devkit/Vue☆ 202026年10月16日 更新