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概要と使いどころ

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

game-feel

無料

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

roblox-ui

無料

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5612026年10月9日 更新

Consolidated Responsible AI standards reference: NIST AI RMF 1.0, AI STRIDE threat-modeling overlay, EU AI Act risk tiers, and an open-standards catalog with phase mapping

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5292026年10月16日 更新

Design Thinking method coaching knowledge across all nine methods including per-method techniques, deep expertise, and industry context (energy, financial services, healthcare, manufacturing, nonprofit and social impact, pharmaceuticals and life sciences, professional services, public sector, retail and CPG)

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5292026年10月16日 更新

scope

無料

Run /scope to turn a product idea into a living, coarse scope in docs/scope/ and keep it current: plan a new product, plan the next slice, enroll one named feature, or run with no argument to reconcile after shipping and queue what is next. Seeds WHAT to build; /architect designs, /develop builds.

日本語の概要は準備中です。原文の説明を表示しています。

jsmastery-pro/skills1,5012026年8月10日 更新

Review, approve, request changes on, or reject pending wiki edit drafts in Arkon. Requires editor or admin role. Triggers on: review drafts, pending reviews, check draft queue, approve draft, reject draft, request changes, send draft back, review wiki changes.

日本語の概要は準備中です。原文の説明を表示しています。

nduckmink/arkon1,4942026年6月4日 更新

crabbox

無料

Detect and use Crabbox for repository tests and validation on remote runners. Use when crabbox.yaml or .crabbox.yaml exists, the crabbox CLI is available, or work needs remote compute, a clean or reusable environment, target-platform coverage, or auditable execution evidence.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/crabbox1,4732026年10月16日 更新

Finds Skills in configured local repositories before searching CCPM. Use when discovering or reusing a Skill, finding PDF/code-review tools, inspecting a Skill, listing installed/popular/recent Skills, or installing/updating/removing Claude Code Skills/plugins.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4712026年10月16日 更新

Start or reuse a self-contained local web gallery for browsing Codex-generated images. Use when the user asks to browse Codex generated images, open a local image gallery, inspect ~/.codex/generated_images, view a Codex image output folder, or browse image files produced by Codex.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4712026年10月16日 更新

Runs adversarial due-diligence on a benchmark the user envies — a founder, KOL, company, or product whose success looks inflated — splitting marketing bubble from real signal, then mapping the validated playbook onto the user's own resources. Use for 尽调/对标/拆解 a competitor, 抄/偷师 their playbook, or suspecting 水分/泡沫 in claims. Prefer over deep-research when debunking inflated claims, not a neutral briefing.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4712026年10月16日 更新

Send a single one-off message to a WeCom (Enterprise WeChat) group bot. Use this skill whenever the user says "/notify-wecom", "send a quick WeCom message", "企微通知一下", "临时发一条企业微信", or any one-shot notification that does not need a reusable template or setup workflow.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4712026年10月16日 更新

Creates reusable, source-traced research reports and coordinates provider/mode lanes with original exports. Use for 深度研究, 调研报告, literature reviews, market or company research, and ChatGPT/Kimi/UniFuncs research routes. Technology choice uses tech-selection; competitor code uses competitors-analysis.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4712026年10月16日 更新

Audit a landing page or funnel step and produce a prioritised CRO test plan. Use when asked to improve conversion rate, audit a landing/signup/checkout page, reduce funnel drop-off, or plan A/B tests for a page. Produces a CRO plan — a heuristic conversion audit, the diagnosed friction, prioritised test hypotheses (ICE), test designs with sample-size math, and the measurement guardrails.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4662026年10月17日 更新

Define a creator's brand foundation — niche, audience, positioning, content pillars, voice/tone, and bio — so every post is consistent and on-brand. Use when asked to define a creator brand, find a niche, set content pillars, write a voice guide, craft a bio, or build a brand kit for a personal brand or channel. Produces a reusable one-page brand kit that other content skills can read so output sounds like you, every time.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4662026年10月17日 更新

Fetch live cryptocurrency prices with zero API keys — CoinGecko's public endpoints primary, Coinbase spot fallback, via plain curl. Use when asked what's bitcoin at, ETH price in euros, how's the crypto market today, or price of some altcoin. Produces the current price with 24h context, the source and timestamp, the rerunnable command, and the volatility caveat that crypto answers must carry.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4662026年10月15日 更新

Write calm, businesslike co-parenting messages that keep the focus on the kids and stay out of the old conflict — for scheduling, expenses, decisions, and hard topics. Use when asked to write a message to my co-parent, respond to my ex about the kids, co-parenting communication help, or how to reply without a fight. Produces a message drafted in a neutral, child-centered tone (the 'BIFF'-style brief/informative/friendly/firm approach), the bait removed, a clear ask or answer, and a note on documentation — steering away from anything that escalates. Not legal advice.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4662026年10月17日 更新