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cccskills

「nim」の検索結果

3,447 件 ・ 関連度順

概要と使いどころ

ark-ui

無料

Design, implement, audit, or refactor web and game-adjacent interfaces using an evidence-based Hypergryph visual language with two independent choices: product family and application depth (1 minimal, 2 moderate, 3 complex, 4 maximal). Use for Hypergryph-, Arknights-, Endfield-, Rhodes Island-, industrial sci-fi-, editorial game-UI-, or bilingual technical-interface requests; for landing pages, dashboards, menus, HUD-like panels, design systems, HTML/CSS/JS/React components, and visual QA where the result should carry this family resemblance without copying protected logos or artwork.

日本語の概要は準備中です。原文の説明を表示しています。

Brandon030722/ark-ui-skill2792026年7月20日 更新

Fix Gorse worker pods stuck in not-ready state due to failing health probes. Use when: (1) gorse-worker pods show 0/1 Ready but Running status, (2) Readiness probe using pgrep fails silently, (3) Worker logs show normal operation but pod never becomes ready, (4) Using zhenghaoz/gorse-worker image. The gorse-worker container is a minimal image without pgrep or ps commands, so exec-based probes using these fail.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月16日 更新

Compress answers to the highest practical information density with minimal wording while preserving essential meaning. Use when the user asks for 言簡意賅, 講重點, Concise, 精簡回答, 簡潔回答, 只講重點, 直接回答, brief, TL;DR, or otherwise requests a concise key-points response.

日本語の概要は準備中です。原文の説明を表示しています。

twhsi/skills2592026年7月22日 更新

Automatically repair C/C++ code violations detected by TLA+ model checking. Takes a program, TLA+ specification, and TLC counterexample trace as input, then generates minimal code modifications to eliminate the violation. Use when: (1) TLC model checker reports an invariant violation, deadlock, or temporal property failure, (2) You have a counterexample trace and need to fix the corresponding code, (3) You need to understand how a TLA+ violation maps to program-level bugs, (4) You want to validate repairs by re-running TLC. Supports safety properties (invariants), liveness properties (temporal logic), and deadlock detection.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Generate concrete counterexamples when formal verification, assertions, or specifications fail. Use this skill when debugging failed proofs, understanding why verification fails, creating minimal reproducing examples, analyzing assertion violations, investigating invariant breaks, or diagnosing specification mismatches. Produces concrete input values, execution traces, and state information that demonstrate the failure.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2542026年8月15日 更新

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2542026年8月15日 更新

Minimal SVG diagrams as standalone HTML files.

日本語の概要は準備中です。原文の説明を表示しています。

HezaoHezao/poirot2512026年7月29日 更新

A React Native developer-platform whose marketing site reads like a quietly-confident infrastructure brand. The base canvas is pure white with a soft sky-blue gradient atmospheric wash behind the hero; near-black ink (`#171717`) carries body and display alike. The single brand voltage is **pure black** (`#000000`) for primary CTAs — minimal and editorial-feeling, paired with a small blue text-link accent (`#0d74ce`) reserved for inline body links. Type pairs Inter at modest weights (display 600, body 400) with JetBrains Mono on every code surface. The brand's strongest visual signature is the **device-mockup hero** — a centered MacBook + iPhone composite showing real Expo dev surfaces — over the gradient sky wash.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

UI/UX design system and component patterns for OpenFoodJournal. Use when building new views, adding UI components, styling elements, presenting sheets, or modifying any view file. Contains the project's design tokens, component catalog, animation conventions, and layout patterns so new UI stays visually consistent with the existing app.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

An almost defiantly minimal documentation-first system that treats the home page like a Markdown README — paper-white canvas, 36px center-aligned heading, a single black pill CTA, an inline terminal install snippet, and a hand-drawn llama mascot as the only ornamental element. No gradient, no hero photography, no marketing pyrotechnics. The chrome is a tiny utility palette of pure black, pure white, and three neutral grays; every interactive element is fully rounded into a pill (`{rounded.full}`); typography is SF Pro Rounded for headings paired with system sans for body and ui-monospace for code. Pricing tiers, FAQs, and "your data stays yours" guarantees all sit on the same flat canvas inside thin-border cards — the system is the documentation, and the documentation is the system.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

glab

無料

GitLab CLI for managing issues, merge requests, CI/CD pipelines, and repositories. Use when: (1) Creating, reviewing, or merging MRs, (2) Managing GitLab issues, (3) Monitoring or triggering CI/CD pipelines, (4) Working with self-hosted GitLab instances, (5) Automating GitLab workflows from the command line. Requires GITLAB_TOKEN (recommend minimal scopes). The `glab api` command enables arbitrary API calls - use read-only tokens when possible.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

Greet the user warmly and demonstrate the minimal shape of a valid Agent Skill.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

optimize

無料

Improve interface performance across loading speed, rendering, animations, images, and bundle size. Makes experiences faster and smoother.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2422026年8月20日 更新

Authoritative SwiftUI best practices from Apple: @Observable data flow, identity in ForEach/List, animations, environment values, and performance.

日本語の概要は準備中です。原文の説明を表示しています。

CamilleScholtz/swmpc2392026年10月6日 更新

threejs

無料

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

maz-ui

無料

Maz-UI v4 - Modern Vue & Nuxt component library with 50+ standalone components, composables, directives, theming, i18n, and SSR support. Use when building Vue/Nuxt applications with forms, dialogs, tables, animations, or need responsive design system with dark mode.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. Use for hero sections, 3D effects, interactive backgrounds, or encountering setup, CSS variables, motion-v integration errors.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Run a cumulative daily or retrospective sweep of research papers on a chosen topic, audit their claims, methods, integrity signals, and independent support, then identify overlooked but feasible project or business opportunities in a detailed source-grounded report. Use when asked to monitor papers every day, mine buried research, evaluate whether a paper is credible or reproducible, find unimplemented research ideas, or separate promising work from hype, weak evidence, and retracted or contradicted results.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2232026年8月17日 更新

Indie maker playbook for bootstrapped apps inspired by Pieter Levels' MAKE: The Indie Maker Blueprint. Use when a user is starting or sizing an app idea, choosing what to build next, building a minimal product, preparing a launch, diagnosing stalled growth, deciding pricing or monetization, automating operations, maintaining a per-app MAKE.md tracker, or evaluating whether to sell a product.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2232026年8月17日 更新