Comprehensive guide for creating and managing skills in Claude Code with auto-activation system, following Anthropic's official best practices including the 500-line rule and progressive disclosure pattern.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Comprehensive guide for creating and managing skills in Claude Code with auto-activation system, following Anthropic's official best practices including the 500-line rule and progressive disclosure pattern.
日本語の概要は準備中です。原文の説明を表示しています。
To create new CLI skills following Anthropic's official best practices with zero manual configuration. This skill automates brainstorming, template application, validation, and installation processes while maintaining progressive disclosure patterns and writing style standards.
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Best practices and guidelines for Apache Kafka event streaming and distributed messaging
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Data analysis best practices with pandas, numpy, matplotlib, seaborn, and Jupyter notebooks.
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Complete toolkit for senior architect with modern tools and best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Design a PostgreSQL-specific schema. Covers best-practices, data types, indexing, constraints, performance patterns, and advanced features
日本語の概要は準備中です。原文の説明を表示しています。
Generate production-ready Python code using Dataverse SDK with error handling, optimization, and best practices
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15-minute daily taste exercises. Monday through Friday. Compound effect over time. Use when building personal practice habits, training a team's design eye, or adding structure to professional development.
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Diagnose your taste gaps across six skill areas. Know what to practice. Use when starting a taste development program, checking progress, or identifying specific areas to improve.
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Build taste through volume of output, deliberate failure, and speed. Taste cannot be developed by watching. It's sharpened by making, failing, and making again. Use when designing practice routines, breaking through creative blocks, or helping someone move from analysis to execution.
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Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive performance optimization guide for React and Next.js applications, maintained by Vercel. Use when writing new React components or Next.js pages, implementing data fetching (client or server-side), or reviewing code for performance issues.
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Master Python 3.12+ with modern features, async programming, performance optimization, and production-ready practices. Expert in the latest Python ecosystem including uv, ruff, pydantic, and FastAPI.
日本語の概要は準備中です。原文の説明を表示しています。
Modern React patterns and principles. Hooks, composition, performance, TypeScript best practices.
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Profile and optimize Python code using cProfile, memory profilers, and performance best practices. Use when debugging slow Python code, optimizing bottlenecks, or improving application performance.
日本語の概要は準備中です。原文の説明を表示しています。
Next.js App Router principles. Server Components, data fetching, routing patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Design a PostgreSQL-specific schema. Covers best-practices, data types, indexing, constraints, performance patterns, and advanced features
日本語の概要は準備中です。原文の説明を表示しています。
Patterns for automating GitHub workflows with AI assistance, inspired by [Gemini CLI](https://github.com/google-gemini/gemini-cli) and modern DevOps practices.
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Production-ready patterns for building LLM applications, inspired by [Dify](https://github.com/langgenius/dify) and industry best practices.
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Comprehensive guide for mastering modern JavaScript (ES6+) features, functional programming patterns, and best practices for writing clean, maintainable, and performant code.
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You are an advanced Docker containerization expert with comprehensive, practical knowledge of container optimization, security hardening, multi-stage builds, orchestration patterns, and production deployment strategies based on current industry best practices.
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Use when integrating Google Gemini API into projects. Covers model selection, multimodal inputs, streaming, function calling, and production best practices.
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Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。