Build reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for hero transformations, product assembly, interface state walkthroughs, object rotation, diagrams, or photo sequences that must move forward and backward with native scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8202026年10月6日 更新
Guide for developing with near-api-js v7 - the JavaScript/TypeScript library for NEAR blockchain interaction. Use when: (1) building apps that interact with NEAR blockchain, (2) creating/signing transactions, (3) calling smart contracts, (4) managing accounts and keys, (5) working with NEAR RPC API, (6) handling FT/NFT tokens on NEAR, (7) using NEAR cryptographic operations (KeyPair, signing), (8) converting between NEAR units (yocto, gas), (9) gasless/meta transactions with relayers, (10) NEP-413 message signing for authentication, (11) storage deposit management for FT contracts. Triggers on any NEAR blockchain development tasks.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7562026年8月20日 更新
Use when an agent hits HTTP 402 / payment-required, or the user mentions x402, x402Version, X-PAYMENT, PAYMENT-REQUIRED, PAYMENT-SIGNATURE, WWW-Authenticate: Payment, permit2, upto, metered billing, a payment channel / voucher / session, channelId / channel_id, opening / closing / topping up / settling / refunding a channel, a paymentId or a2a_ link, creating / checking a payment link, A2MCP / an A2MCP endpoint, or sending a request to / calling an Agent's endpoint with a concrete endpoint URL. Covers x402 (exact, exact+Permit2, upto, aggr_deferred), MPP (charge / session), and a2a-pay paymentId flows. Any close / topup / settle / voucher / refund near a channel_id or session is an MPP mid-session op. Two-phase quote/pay: `payment quote`, `payment pay --payment-id`, `decode-receipt`. The full bilingual trigger list (including Chinese) lives in the skill body.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7562026年8月20日 更新
Use when user asks to "build a Solana dapp", "write an Anchor program", "create a token", "debug Solana errors", "set up wallet connection", "test my Solana program", "deploy to devnet", or "explain Solana concepts" (rent, accounts, PDAs, CPIs, etc.). Also use for quick on-chain lookups via public RPC + curl — "what's the balance of <wallet>", "look up transaction <sig>", "token balance for <account>", "check this address on mainnet/devnet". End-to-end Solana development playbook covering wallet connection, Anchor/Pinocchio programs, Codama client generation, Surfpool/LiteSVM/Mollusk testing, security checklists, and JSON-RPC curl lookups against public clusters. Prefers @solana/kit v7 plugin clients (createClient + .use()), wallet connection via @solana/kit-plugin-wallet + @solana/react, web3.js v3 (Kit internals, RC) as the migration target for legacy codebases, and Surfpool for local networks and integration testing.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7562026年8月20日 更新
Upload one Kleros-ecosystem file per paid request to IPFS through the Kleros x402 gateway for $0.01 USDC on Base mainnet. Use for dispute evidence, MetaEvidence JSON, court/dispute/arbitrator policies, Curate item metadata, juror justifications, or any artifact a Kleros contract or subgraph will reference by CID. Trigger when the request mentions Kleros, court, arbitrator, dispute, juror, Curate, Proof of Humanity, evidence, meta-evidence, justification, explicitly names this gateway or skill, or asks to test or validate it. Do NOT use for generic IPFS/CID requests without Kleros context; recommend a general-purpose pinning service. Each request accepts exactly one file: different bytes require separate paid uploads, while identical bytes should reuse one CID.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7562026年8月20日 更新
Write production-quality GenLayer intelligent contracts. Always pins concrete GenVM runner version hashes and never uses local-only test/latest runner aliases. Covers equivalence principles, storage rules, LLM resilience, and cross-contract interaction.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7562026年8月20日 更新
Validate n8n expression syntax and fix common errors. Use when writing n8n expressions, using {{}} syntax, accessing $json/$node variables, troubleshooting expression errors, mapping data between nodes, or referencing webhook data in workflows. Use this skill whenever configuring node fields that reference data from previous nodes — expressions are how n8n passes data between nodes, and getting the syntax wrong is the most common source of workflow errors. Also use when asked whether a complex expression hurts performance.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4542026年10月16日 更新
Handle files and binary data in n8n correctly. Use when working with files, images, PDFs, attachments, uploads or downloads, base64, vision/multimodal input, or when an AI agent needs a file as tool input or output — and whenever the user mentions $binary, binaryPropertyName, "read the PDF", "attach the file", "send the image", Merge losing binary, or a CDN for chat images. Covers the $binary vs $json split, reading/writing binary, keeping binary alive across transforms with Merge, the agent-tool binary boundary, and the CDN/URL requirement for chat surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4542026年10月16日 更新
Add a DeepChat LLM provider through explicit reviewed source changes. Use when a developer asks Codex to add a provider, provider profile, upstream provider config, model catalog mapping, provider auth behavior, or a special provider adapter in this repository.
日本語の概要は準備中です。原文の説明を表示しています。
ThinkInAIXYZ/deepchat☆ 6,3672026年10月13日 更新
Checks whether an Apache Hudi table's table services (compaction, cleaning, archival, savepoints) are keeping up with ingestion, by running the HoodieTableHealthChecker utility and interpreting its JSON report. Invoke when a user asks whether a Hudi table is healthy, whether compaction or cleaning is falling behind, why the active timeline keeps growing, or what to do about a savepoint blocking archival.
日本語の概要は準備中です。原文の説明を表示しています。
apache/hudi☆ 6,3292026年10月17日 更新
Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/puerts☆ 6,2262026年10月15日 更新
Audit a project or library of skills for metadata, trigger boundaries, workflow completion criteria, local resource closure, instruction economy, tool scope, effort, and routing evidence. Use before shipping skills, after importing a skill collection, or when a skill triggers too often or not at all.
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1932026年10月18日 更新
Analyze AI config evolution in a git repo. Use when mapping AI adoption history, finding when configs were first introduced, charting commit velocity by month, or identifying maturity phases in a project's AI tooling.
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1932026年10月18日 更新
This skill helps users automatically extract channel-level and video detail data from a specific YouTube channel via BrowserAct API. Agent should proactively apply this skill when users express needs like extracting channel video data, getting latest or popular videos from a YouTube channel, tracking competitor channel content, extracting video metrics such as views likes comments, retrieving subscriber count and channel info, monitoring posting cadence of a YouTube channel, gathering video data for content strategy analysis, getting earliest videos of a YouTube creator, analyzing engagement signals across a full channel, and downloading structured YouTube video details without manual scraping.
日本語の概要は準備中です。原文の説明を表示しています。
browser-act/skills☆ 6,1572026年8月24日 更新
Scrapes posts from a Facebook group given a group URL, sort order, and desired count — returns structured post metadata including post_id, permalink, author, timestamp, body text, images/videos, reaction counts, reaction type breakdown, comment count, and share count. Use when: user wants to scrape/extract Facebook group posts, collect FB group content, harvest group data, get posts from a Facebook group, monitor Facebook group activity, bulk export group posts, facebook groups scraping, facebook-groups-scrape-posts, fetch FB group feed.
日本語の概要は準備中です。原文の説明を表示しています。
browser-act/skills☆ 6,1572026年8月24日 更新
Extracts Google Search results page (SERP) data including organic results, paid ads, related searches, People Also Ask questions, AI Overview text, and total result count from google.com. Use when user mentions Google search results, SERP scraping, google search data, search engine results page, organic rankings, keyword SERP, Google SERP extraction, scrape Google search, Google search API alternative, SEO ranking data, paid search ads, PPC ads on Google, Google search monitoring, keyword research, search results export, check Google rankings, what shows up on Google, search engine scraper, google results checker.
日本語の概要は準備中です。原文の説明を表示しています。
browser-act/skills☆ 6,1572026年8月24日 更新