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cccskills

「2d」の検索結果

244 件 ・ 関連度順

概要と使いどころ

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Produce publication-ready 2D graphics with proper DPI, color profiles, typography, and export formats for print and digital media. Use when preparing figures for academic journal submission, creating graphics for print publications, ensuring graphics meet publisher technical specifications, exporting visualizations for web with proper optimization, or creating multi-format exports from a single source.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Systematically interpret nuclear magnetic resonance spectra (1H, 13C, DEPT, and 2D experiments) to elucidate molecular structure. Covers chemical shift assignment, coupling pattern analysis, integration, and correlation of multi-dimensional data into coherent structural proposals.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

rdkit

無料

Cheminformatics toolkit for fine-grained molecular control. Parse and write SMILES, SDF, MOL and InChI; compute descriptors (MW, LogP, TPSA, QED, Bertz); build fingerprints (Morgan/ECFP, RDKit, MACCS, atom pair, torsion) and score Tanimoto, Dice or cosine similarity; run SMARTS substructure search and reaction SMARTS; generate 2D depictions and ETKDG 3D conformers; extract Murcko scaffolds and canonical hashes; control sanitization and stereochemistry directly. Also trigger on rdkit, Chem.MolFromSmiles, rdFingerprintGenerator, SDMolSupplier, SMARTS query, ETKDG, or FilterCatalog. For standard workflows with a simpler interface use the datamol skill, which wraps RDKit; use rdkit for advanced control, custom sanitization, and specialized algorithms.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/drug-discovery-agent-skills372026年10月12日 更新

从游戏客户端(安装包/APK/IPA/EXE 或 dump.cs、lua、usmap、抓包等)反推服务端协议并复现可部署服务端。含阅读路径分派、原理层(primer:三要素/数据包协议/协议表/热更源码)、四阶段路线图(workflow-roadmap:静态分析→建工具+登录链→重定向→补包循环→清单迭代)、11 种反推方法选择器(含内联服务端路线)、接口清单提取器(tools/)、协议规格模板(protocol.spec.yaml)、wire 级定点改写(不等 schema 齐就能跑)、客户端地址来源清查、三轴状态与验收体系、发布运维清单、进度清单(TRACKER.md)、登录链条与功能清单模板。覆盖:账号登录注册、房间匹配、战斗、掉落物资、抽卡、充值与邮件、部署(本地/服务器/Termux/Windows)、客户端对接、闭环验证;并支持 Unity(IL2CPP/Mono/Lua)、Unreal(UE4/UE5)、Cocos2d-x/Cocos Creator(JS/Lua 热更)、C#、AS3、Java、JS 等客户端;含进服后的 Live 运营手册;并含「内联服务端」路线(客户端进程内合成响应、运行时对象合成与字段发现、平台 SDK 登录态复用与目录服/区服两段准入)。

日本語の概要は準備中です。原文の説明を表示しています。

ShrugYu/game-client-to-server-reverse342026年10月5日 更新

Orchestrate PFC2D/PFC3D 5.0 asphalt-mixture case handoff, specimen generation, fistPkg26 integration, Burger calibration, Marshall or rutting tests, validation, and reproducible delivery; use whenever a user mentions PFC5 asphalt, AC mixtures, fistPkg, Marshall, wheel tracking, or rutting.

日本語の概要は準備中です。原文の説明を表示しています。

Echo-aloha/asphalt-codex-skills-5262026年8月26日 更新

Audit, recover, and prepare portable handoffs of existing private PFC2D/PFC3D 5.0 asphalt cases, including integrity manifests, path portability, saved-state claims, cheap restore-first validation, and legacy-state quarantine.

日本語の概要は準備中です。原文の説明を表示しています。

Echo-aloha/asphalt-codex-skills-5262026年8月26日 更新

Build and audit PFC2D/PFC3D 5.0 model foundations for asphalt cases, including lifecycle, domain, balls, walls, clumps, groups, ranges, top-level cmat, staged saves, and source-version purity.

日本語の概要は準備中です。原文の説明を表示しています。

Echo-aloha/asphalt-codex-skills-5262026年8月26日 更新

Leaflet interactive maps. Use when building a 2D map with tile layers, markers, popups, GeoJSON, layer control, custom controls or marker clustering.

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

React Native Skia GPU-accelerated 2D graphics - Canvas, declarative drawing, shaders, image filters, Paragraph text, Atlas batch rendering, Reanimated animations

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Implement, migrate, review, and diagnose iOS Liquid Glass interfaces in SwiftUI and UIKit. Use for system chrome, custom glass effects, transitions, accessibility, and version-specific issues in native iOS apps.

日本語の概要は準備中です。原文の説明を表示しています。

2dubu/liquid-glass222026年10月1日 更新

Convert Markdown (.md) files to a polished PDF with ALL images preserved and scaled to the page. Use whenever the user asks to "save this markdown as a PDF", "convert README.md to pdf", "export the .md as a pdf", "turn these notes/docs into a PDF", or wants a PDF deliverable of any GitHub-flavored Markdown document (README, design doc, report, notes) — especially when it contains images or diagrams (remote or local), tables, code blocks, or a linked table of contents. Pipeline: pandoc (GFM → standalone HTML with embedded resources) → headless Chrome print-to-pdf with a GitHub-like print stylesheet → pypdf verification that every referenced image is embedded. Do NOT use for .tex → PDF (use a LaTeX toolchain) or for .docx work (use word-docx / tex2docx).

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Generate ready-to-paste AI image-gen prompts for 2D game art (character/sprite, icon/UI/item, background/tileset) that stay consistent with the project's art style across separate chat sessions in Claude/Gemini/ChatGPT chat UIs. Use when the user wants to render, generate, or create game art/sprites/icons/backgrounds with AI, or mentions an "art style bible" for a game project. Maintains a persistent `art-style-bible.md` so style doesn't drift between requests, and gives a post-generation checklist plus post-processing guidance for common technical misses (transparency, size, aspect ratio).

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

lobster

無料

Live stream as an AI VTuber on Lobster.fun. Control your Live2D avatar with emotions, gestures, GIFs, and YouTube videos while interacting with chat in real-time.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Work up Malignancy-Associated Hypercalcemia (MAH) — distinguish humoral hypercalcemia of malignancy (HHM, PTHrP-driven), local osteolytic hypercalcemia, 1,25(OH)2D-mediated lymphoma hypercalcemia, ectopic PTH secretion, and multiple myeloma — and pick the right confirmatory tests and therapy direction. Trigger when a clinician asks "is this hypercalcemia from cancer", "PTHrP positive what now", "hypercalcemia in lung cancer / breast cancer / lymphoma / myeloma", "humoral hypercalcemia of malignancy", "MAH workup", or any hypercalcemia case with suppressed PTH and a known or suspected malignancy.

日本語の概要は準備中です。原文の説明を表示しています。

dromlakhani/MD2SKILL142026年10月5日 更新

Work up a patient with confirmed hypercalcemia using the PTH-dependent vs. PTH-independent algorithm — order the right second-tier tests (PTHrP, 25(OH)D, 1,25(OH)2D, SPEP/UPEP, urinary calcium/creatinine clearance ratio, TSH) to reach a diagnosis. Trigger when a clinician asks "what's causing this hypercalcemia", "how to work up high calcium", "what tests to order for hypercalcemia", "PTH is normal what next", "differential diagnosis of hypercalcemia", or shares a confirmed hypercalcemia and asks for the workup.

日本語の概要は準備中です。原文の説明を表示しています。

dromlakhani/MD2SKILL142026年10月5日 更新

Guides individualised HbA1c target-setting and identifies the correct intensification trigger for adults with type 2 diabetes using the NICE NG28 (2026) framework, covering standard targets, hypoglycaemia-risk adjustment, indications for target relaxation, and appropriate monitoring frequency.

日本語の概要は準備中です。原文の説明を表示しています。

dromlakhani/MD2SKILL142026年10月5日 更新

Guides comorbidity-stratified selection of initial and further glucose-lowering medicines for adults with type 2 diabetes using the NICE NG28 (2026) framework, covering six clinical profiles: no relevant comorbidity, heart failure, atherosclerotic cardiovascular disease, early onset, obesity, chronic kidney disease, and frailty.

日本語の概要は準備中です。原文の説明を表示しています。

dromlakhani/MD2SKILL142026年10月5日 更新

Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

日本語の概要は準備中です。原文の説明を表示しています。

Aetik-yue/GodoMaster112026年9月20日 更新