Hex grid spatial utilities for offset coordinate systems. Use when working with hexagonal grids, calculating distances, finding neighbors, or spatial queries on hex maps.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Hex grid spatial utilities for offset coordinate systems. Use when working with hexagonal grids, calculating distances, finding neighbors, or spatial queries on hex maps.
日本語の概要は準備中です。原文の説明を表示しています。
Geospatial routing data handling for depot and station coordinates, route node IDs, internal index mappings, great-circle distance matrices, and route-distance reconstruction. Use when optimization or reporting tasks involve latitude/longitude, station IDs, depots, distance metrics, vehicle routes, or validating travel distance from reported paths.
日本語の概要は準備中です。原文の説明を表示しています。
Standing rules for how any role in an OpenOPC company coordinates with its peers — work-item discipline, messaging, meetings, and blocking collaboration. Loaded only in company_mode.
日本語の概要は準備中です。原文の説明を表示しています。
Use ONLY when the user asks to check, validate, review or audit analysis code for scientific correctness, or when you are the reviewer agent running its checks. Never run it unprompted as part of ordinary analysis work. Covers physics, earth/geo, biology, chemistry, social science and bioprocess/fermentation. Runs a deterministic domain-correctness gate that catches code which runs but is scientifically wrong (unit/dimension mismatch, Euclidean distance on lat/lon without a CRS, 0-based/1-based coordinate and strand errors, impossible SMILES valence, uncorrected multiple comparisons, averaging a categorical code, unconstrained kinetic-parameter fits, kLa computed from raw DO instead of the driving force, arithmetic mean of raw CFU counts, ANOVA/Tukey with no assumption check, a curvature DOE design fit with a first-order model, an ML model fit across process scales with no correction). Surfaces structured findings; never claims the code is correct.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate multi-layer security scanning and hardening across application, infrastructure, and compliance controls.
日本語の概要は準備中です。原文の説明を表示しています。
Optimize multi-agent systems with coordinated profiling, workload distribution, and cost-aware orchestration. Use when improving agent performance, throughput, or reliability.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold a new TikZ diagram from the snippet gallery with prevention rules pre-applied (explicit node dimensions, coordinate map, directional edge labels). Compiles standalone, invokes tikz-reviewer with citations from tikz-measurement.md, and loops on revisions until APPROVED.
日本語の概要は準備中です。原文の説明を表示しています。
AI DevKit · Supervise multi-agent workflows over repeated passes: poll progress, unblock waiting agents, coordinate dependencies, relay outputs, resolve conflicts, and verify completion. Use only for ongoing multi-agent coordination, not one-off list/detail/send/start/kill actions.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinates parallel investigation threads to simultaneously explore multiple hypotheses or root causes across different system areas. Use when debugging production incidents, slow API performance, multi-system integration failures, or complex bugs where the root cause is unclear and multiple plausible theories exist; when serial troubleshooting is too slow; or when multiple investigators can divide root-cause analysis work. Provides structured phases for problem decomposition, thread assignment, sync points with Continue/Pivot/Converge decisions, and final report synthesis.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate Git merge, rebase, and rebase --onto workflows with conflict resolution, optional review pauses, and a completion summary. Use when integrating a branch locally and resolving conflicts without pushing.
日本語の概要は準備中です。原文の説明を表示しています。
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
日本語の概要は準備中です。原文の説明を表示しています。
Creates reusable, source-traced research reports and coordinates provider/mode lanes with original exports. Use for 深度研究, 调研报告, literature reviews, market or company research, and ChatGPT/Kimi/UniFuncs research routes. Technology choice uses tech-selection; competitor code uses competitors-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Organize care for an aging or ill family member across multiple helpers — the shared care map, a fair rotation with backup rules, the information binder, and family-meeting agendas that prevent the one-sibling-does-everything spiral. Use when asked help me coordinate care for my mom, my siblings and I need to split caregiving, organize care for a sick family member, or set up a care schedule. Produces the care map of needs and coverage, the rotation schedule with escalation rules, the binder outline, and the family meeting agenda.
日本語の概要は準備中です。原文の説明を表示しています。
Help users plan, coordinate, and execute product launches that cut through market noise. This guide covers everything from internal alignment and GACCS briefs to community engagement and viral mechanics.
日本語の概要は準備中です。原文の説明を表示しています。
BOM (Bill of Materials) management for electronics projects — the workflow skill that coordinates DigiKey, Mouser, LCSC, element14, JLCPCB, PCBWay, and KiCad skills around a unified BOM lifecycle. Create, update, and maintain BOMs with part numbers, costs, quantities stored as KiCad symbol properties. ALWAYS trigger this skill for any task involving component sourcing, pricing, ordering, distributor searches, BOM export, or fabrication preparation — even if the user names a specific distributor or fab house (e.g. "search DigiKey for...", "generate JLCPCB BOM", "order from Mouser"). This skill analyzes the schematic for sourcing gaps, recommends which distributor/fab skills to call for each gap, and writes results back as symbol properties — the agent (or user) performs the actual searches via the called skills. Also trigger on phrases like "what parts do I need", "order components", "how much will this cost", "export for JLCPCB", "find parts for this board", "compare pricing", or "check stock".
日本語の概要は準備中です。原文の説明を表示しています。
Automated multi-agent orchestrator that spawns CLI subagents in parallel, coordinates via MCP Memory, and monitors progress. Use for orchestration, parallel execution, and automated multi-agent workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate assigned specialist tasks and handoffs manually. Use when supervising a multi-agent project step by step.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate multi-step work across services the user has authorized through Aident Loadout, using live action schemas, connection checks, cost preflight, and explicit approval for side effects.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate several workers: what idle agents do next, which finished work gets checked first, how to recover a dead one. Use when: managing multiple agents.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate coding agents through AMQ. Use for agent messages, inboxes, receipts, sessions, wake delivery, cross-project routing, managed launches, or AMQ diagnostics. Use amq-spec for collaborative design; do not use this for general message queues or single-agent work.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent orchestration: lane contracts, worker-model doctrine, fault tolerance. Triggers: orchestrate, coordinate, agents, parallel, spawn, contract, tier 2, tier 3.
日本語の概要は準備中です。原文の説明を表示しています。
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.
日本語の概要は準備中です。原文の説明を表示しています。
BOM (Bill of Materials) management for electronics projects — the workflow skill that coordinates DigiKey, Mouser, LCSC, element14, JLCPCB, PCBWay, and KiCad skills around a unified BOM lifecycle. Create, update, and maintain BOMs with part numbers, costs, quantities stored as KiCad symbol properties. ALWAYS trigger this skill for any task involving component sourcing, pricing, ordering, distributor searches, BOM export, or fabrication preparation — even if the user names a specific distributor or fab house (e.g. "search DigiKey for...", "generate JLCPCB BOM", "order from Mouser"). This skill analyzes the schematic for sourcing gaps, recommends which distributor/fab skills to call for each gap, and writes results back as symbol properties — the agent (or user) performs the actual searches via the called skills. Also trigger on phrases like "what parts do I need", "order components", "how much will this cost", "export for JLCPCB", "find parts for this board", "compare pricing", or "check stock".
日本語の概要は準備中です。原文の説明を表示しています。
Pipeline orchestration: dispatch the highest-priority ready tasks/work units to agents, manage capacity, and coordinate the Todo to Done flow. Invoked as /agiflow:orchestrate. Uses list_tasks, list_active_tasks_by_org, list_members, update_task, get_work_unit_progress.
日本語の概要は準備中です。原文の説明を表示しています。