Sync delta specs from a change to main specs. Use when the user wants to update main specs with changes from a delta spec, without archiving the change.
日本語の概要は準備中です。原文の説明を表示しています。
223 件 ・ 関連度順
概要と使いどころ
Sync delta specs from a change to main specs. Use when the user wants to update main specs with changes from a delta spec, without archiving the change.
日本語の概要は準備中です。原文の説明を表示しています。
Archive multiple completed changes at once. Use when archiving several parallel changes.
日本語の概要は準備中です。原文の説明を表示しています。
Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.
日本語の概要は準備中です。原文の説明を表示しています。
Continue working on an OpenSpec change by creating the next artifact. Use when the user wants to progress their change, create the next artifact, or continue their workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Guided onboarding for OpenSpec - walk through a complete workflow cycle with narration and real codebase work.
日本語の概要は準備中です。原文の説明を表示しています。
Verify implementation matches change artifacts. Use when the user wants to validate that implementation is complete, correct, and coherent before archiving.
日本語の概要は準備中です。原文の説明を表示しています。
Archive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.
日本語の概要は準備中です。原文の説明を表示しています。
Start a new OpenSpec change using the experimental artifact workflow. Use when the user wants to create a new feature, fix, or modification with a structured step-by-step approach.
日本語の概要は準備中です。原文の説明を表示しています。
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Design learning for adults using andragogy principles. TRIGGERS - Use when user needs help with adult-learning-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Directly drives a specific vehicle on a running CARLA server — raw VehicleControl (throttle/steer/brake/reverse/hand-brake), Ackermann speed control, vehicle lights, opening/closing doors, and physics-control tuning; ros-info reports the native ROS 2 command topics (vehicle_control_cmd, ackermann_control_cmd) for the hero. Targets the ego by default. Use when the user asks to "drive/steer the car", "accelerate/brake/reverse", "set a target speed", "turn on the headlights/blinkers/brake lights", "open a door", "drive the car from ROS", or "change the vehicle's mass/drag/physics". This is manual control (autopilot off) — for TM-driven traffic use control-traffic.
日本語の概要は準備中です。原文の説明を表示しています。
Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinate-level browser control for UI that snapshots, refs, and locators cannot target - canvas apps, extension popups, OS-drawn dialogs, custom drag surfaces. Read this when a DOM-targeted action fails twice, when the next decision depends on rendered pixels, or when CUA clicks land on the wrong element.
日本語の概要は準備中です。原文の説明を表示しています。
Interact with challenge widgets in an authorized automation flow using checkbox clicks, slider drags, text OCR, and image-grid input. Verify completion with an application-specific condition.
日本語の概要は準備中です。原文の説明を表示しています。
Clean, high-contrast enterprise design for data-driven workflows with intuitive drag-and-drop patterns and structured layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a single-file product landing page with a layered ASCII cosmos hero (rotating ASCII planet, drifting irregular asteroids, comet trails, nebula gas clouds — each in its own harmonious color) plus full marketing sections (about / features grid / showcase / spec / pricing / CTA / footer). Takes a natural-language description of one product (any kind — a note app, a coffee subscription, a CLI tool, an indie hardware, a hosting service…) and outputs ONE working .html file with deep-space dark or warm-letterpress theme. Runs in BOTH Claude Code (writes to ~/Desktop) and GLM / online chat (outputs HTML inline). Trigger phrases: "做个宇宙风产品落地页", "生成 ASCII 产品官网", "ascii-cosmos-gen ...", "做个独立软件 / 独立硬件落地页", or when user drags this skill folder into chat asking for an atmospheric product landing page.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a single-file industrial-archive product landing page (Nordic museum aesthetic, hash-routed detail pages). Takes a natural-language description of one or more "exhibit-style" products (objects, tools, hardware, watches, kitchenware, lighting, audio, instruments, anything with a designed/forged/restrained quality); outputs ONE working .html file. Visitors see a black-framed cover that flips between exhibits, sidebar index, side meta column (material/origin/year/dimension), and click any exhibit → full detail page (giant italic title, spec table, hero image, lead + 3 prose paragraphs, gallery, prev/next). Runs in BOTH Claude Code (writes to ~/Desktop) and GLM / online chat (outputs HTML inline). Trigger: "做个工业风产品落地页", "做克制之物风格的展品页", "industrial-archive-gen ...", or when user drags this skill folder into chat asking for a product page in the Nordic-industrial archive style.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a single-file Chinese atelier-style portfolio website (horizontal-row list + hover-reveal thumb interaction, art lishu typography "Alimama DaoLiTi" via CDN, light/dark theme, hash-routed detail pages). Takes a natural-language description of the studio (name, director, discipline, works) and outputs ONE working .html file. Runs in BOTH Claude Code (writes to ~/Desktop) and GLM / online chat (outputs HTML inline). Trigger phrases include "做个中式工作室作品集", "做个隶书作品集", "lishu-portfolio-gen ...", "做个白屋风格的作品集", or when user drags this skill folder into chat asking for an atelier-style site.
日本語の概要は準備中です。原文の説明を表示しています。
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
The WindowPanel component and Window Manager. Use when a window won't drag/resize/minimize, the tray is missing, window state doesn't persist, rendering `<WindowPanel>` on a page, or editing features/window-panels/** or windowManagerSlice.ts. NOT for opening/registering overlays (use overlay-system).
日本語の概要は準備中です。原文の説明を表示しています。
Recipe for creating or changing a floating window panel. Use when adding a window, editing a window component, adding persistence, onCollectData, or ephemeral mode, wiring the Tools grid, or a window fails to restore after reload. NOT for WindowPanel drag/resize/tray internals (use window-panels).
日本語の概要は準備中です。原文の説明を表示しています。
react-resizable-panels v4 rules for this SSR codebase. Use when importing react-resizable-panels (PanelGroup and PanelResizeHandle are v3 names), editing components/ui/resizable* or features/code/layout/, building a split-pane, sidebar, or drag-handle layout, or persisting or toggling panel sizes.
日本語の概要は準備中です。原文の説明を表示しています。
Ably real-time messaging patterns, WebSocket channel management, message validation and processing, staleness filtering, error recovery strategies, collaborative editing with drag-and-drop, optimistic updates for voting, real-time board collaboration, and Ably integration best practices for ree-board project
日本語の概要は準備中です。原文の説明を表示しています。