Handles the full DMS Schema Conversion lifecycle including creating migration projects, converting database schemas to a target engine, running compatibility assessments, navigating metadata trees, exporting converted DDL to S3, applying schema changes to a target database, and converting SQL statements between database engines. Applies when migrating database schemas between heterogeneous engines using AWS DMS Schema Conversion.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8632026年10月13日 更新
Retrieves authoritative guidance on Amazon Timestream for InfluxDB across its supported engine variants. Applicable to any InfluxDB-on-AWS request including engine variant and licensing selection, provisioning and IAM, encryption at rest (AWS-owned and customer-managed KMS keys, key policies, and key lifecycle), schema design (tags vs fields, cardinality, HTTP/sensor/metric data modeling), migration from LiveAnalytics, Processing Engine plugins, connectivity (database endpoints and private or public access), and write/query errors.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8632026年10月13日 更新
Execute software engineer specializing in creating production-ready ADK agents with best practices, code structure, testing, and deployment automation. Use when asked to "build ADK agent", "create agent code", or "engineer ADK application". Trigger with relevant phrases based on skill purpose.
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8352026年10月13日 更新
Expert deployment engineer specializing in modern CI/CD pipelines, GitOps workflows, and advanced deployment automation. Masters GitHub Actions, ArgoCD/Flux, progressive delivery, container security, and platform engineering. Handles zero-downtime deployments, security scanning, and developer experience optimization. Use PROACTIVELY for CI/CD design, GitOps implementation, or deployment automation.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7502026年10月1日 更新
From an idea to a sellable series design; series engine / franchise, story pattern, character webs that keep generating conflict, pilot types, and the documents that sell them (剧集引擎/franchise/故事模式/人物网/试播集类型/剧集圣经/跳板/提案). Merged from Rabkin's four-element franchise and story landmines, Landau's tacit contract and pitch recipe, Oberg's series types and bible specs, Douglas's franchise-plus-springboard and bible tiers, Goldberg & Rabkin's 100-episode test, Blum's concept/presentation/bible ladder, Miller's ten-component treatment, Calvisi's Compelling Crisis, Smith's series format, plus engines read off Sopranos, Fleabag and Succession. Use when turning an idea into a series, testing whether a premise has legs, choosing premise vs typical-episode pilot, designing a sustainable character web, writing a logline, pitch document, bible or treatment, picking a series type, adapting IP into a series, or diagnosing a project that feels "more like a movie than a series".
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6482026年10月3日 更新
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Optimize an article for Answer Engine Optimization (AEO) so AI engines like ChatGPT, Perplexity, and Claude can extract, quote, and cite it. Use when asked to AEO-optimize, make content AI-readable, improve AI citation chances, or adapt an article for answer engines. Produces an AEO-optimised rewrite with question headings, 50–80 word answer capsules, a paragraph-length audit, and flagged trust signals.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4412026年10月13日 更新
Creates data visualizations (charts, graphs, tables) optimized for AI engine parsing and citation. Produces inline SVG/HTML with text summaries, data tables, and JSON-LD so AI engines can quote the data.
日本語の概要は準備中です。原文の説明を表示しています。
onvoyage-ai/gtm-engineer-skills☆ 1,3212026年10月12日 更新
Writes product-led content pages optimized for both search engines and AI engine citations. Produces markdown files with frontmatter, following page-type frameworks (comparison, guide, use case, learn, trust) with verified sources and no fabricated data.
日本語の概要は準備中です。原文の説明を表示しています。
onvoyage-ai/gtm-engineer-skills☆ 1,3212026年10月12日 更新
Create Viking web projects, start and verify a local preview, or deploy a generated project to Volcengine IGA Pages when explicitly requested. Includes agent-guided feature, eligible application, dataset, scene, and authentication choices. Use only after confirming the installed CLI exposes `vs project`; otherwise stop without taking action.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/SearchCLI☆ 1,1942026年10月10日 更新
Write, review, and improve blog posts for the Sentry engineering blog following Sentry's specific writing standards, voice, and quality bar. Use this skill whenever someone asks to write a blog post, draft a technical article, review blog content, improve a draft, write a product announcement, create an engineering deep-dive, or produce any written content destined for the Sentry blog or developer audience. Also trigger when the user mentions "blog post," "blog draft," "write-up," "announcement post," "engineering post," "deep dive," "postmortem," or asks for help with technical writing for Sentry. Even if the user just says "help me write about [feature/topic]" — if it sounds like it could become a Sentry blog post, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0492026年10月9日 更新
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0402025年11月20日 更新
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0402025年11月20日 更新
Prompt engineering and LLM evaluation. Use when optimizing prompts, designing prompt templates, evaluating LLM outputs, building agentic systems, implementing RAG, creating few- shot examples, or designing structured-output workflows.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Analytics engineering across data modeling, dbt, transformation, and semantic layers. Use when building dbt models, designing star schemas, writing staging or mart SQL, configuring data tests, or optimizing warehouse queries.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Chaos engineering: hypothesis-driven fault injection to surface weakness before users do. Use when designing a chaos experiment, planning a gameday, choosing what to inject, computing blast radius, or building a chaos maturity model.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
VP of Engineering advisor on org design, productivity, quality, delivery, and capacity planning. Use when scoring engineering org health, designing the eng org, planning capacity, or building the productivity dashboard.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Analyzes RFP responses for coverage gaps, builds competitive feature matrices, and plans proof-of-concept engagements for pre-sales engineering
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Initialize a Harness Engineering framework in the current project. Use when user says 'harness', 'init harness', 'initialize framework', 'setup harness engineering', '/harness', or wants to set up a Plan-Build-Verify development workflow with specialized agents (planner, generator, evaluator). Creates CLAUDE.md, agent definitions, command templates, hooks, and documentation structure for autonomous AI-driven development.
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/kangarooking-skills☆ 6662026年9月7日 更新
Decompile Android APK, XAPK, JAR, and AAR files using jadx or Fernflower/Vineflower. Reverse engineer Android apps, extract HTTP API endpoints, trace call flows from UI to network layer, and analyze runtime behavior with Frida, network capture, JNI/SO inspection, and signature generation. Use when the user wants to decompile, analyze, hook, inspect network traffic, bypass SSL pinning for analysis, locate crypto or signing logic, or follow call flows in Android packages.
日本語の概要は準備中です。原文の説明を表示しています。
CreditTone/android-reverse-engineering-skill☆ 5442026年5月7日 更新
VP Engineering perspective - org design (team topologies), process improvement, cross-team dependencies, engineering culture, OKRs, incident management maturity, platform strategy, DX optimization, release management at scale
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Binary analysis, assembly interpretation, disassembly, decompilation, firmware RE, and protocol reverse engineering
日本語の概要は準備中です。原文の説明を表示しています。
Masriyan/Claude-Code-CyberSecurity-Skill☆ 4742026年9月8日 更新
Volcengine Cloud Detect (云拨测) API integration for creating detection tasks, retrieving results, generating reports, and managing detection nodes. Use when the user wants to (1) create network detection/dialing tasks (拨测任务), (2) check task results or generate detection reports, (3) list or search detection nodes (拨测节点), (4) manage existing tasks (list/stop/restart/delete). Triggers include natural language requests about website monitoring, network latency testing, HTTP detection, ping tests, DNS tests, node queries, or report generation for Volcengine cloud detect service.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新
Orchestrates Volcengine Cloud Detect (云拨测) false-alarm reduction for failing periodic-task dial points. Use for scheduled task scans, retrying failed nodes, control-testing node health, distinguishing real target outages from broken dial points, and suggesting same-type LastMile/IDC/Private replacement nodes. Runs the byted-util-volcengine-cloud-detect volc_detect.py CLI only; requires that skill and ships no API/script implementation.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新