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cccskills

「graph」の検索結果

3,838 件 ・ 関連度順

概要と使いどころ

image-to-motion

無料日本語概要

Turn any still image into a professional motion graphic through the Novoads API on Seedance 2.5. Covers how to read a reference image, motion vocabulary for any image type — UI, marketing hero, flat-lay, key art, collage, product, character — the prompt clauses that control camera, timing, frozen regions and text fidelity, and the upload mechanics. Use whenever the user supplies an image and wants it animated, moving, or turned into video — including "animate this", "turn this into a motion graphic", "make this move", "この画像動かして", "モーショングラフィックにして", "I want the cards to pop in", "I want the bars to slide up", or when they describe motion beats for a static image. Also use when asked to write a Seedance prompt for an existing image. Do NOT use for text-to-video with no source image, restyling existing footage (this skill takes no video input), cloning a reference video (use clone-video-ad), or a product photo that should seed a new scene rather than move as-is (use novoads-api).

novoads/agent-skills232026年10月8日 更新

Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Apply practical DAG decomposition, transitive-edge reduction, and reachability indexing to dense dependency graphs. Use when low width and repeated queries justify preprocessing. NOT for cyclic graphs, one-off graph checks, or exact-minimum-chain requirements.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Expert-level oceanography covering physical, chemical, biological, and geological oceanography, ocean circulation, thermohaline circulation, tides, and ocean-climate interactions.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

graphify

無料

Use for any question about a codebase, its architecture, file relationships, or project content — especially when graphify-out/ exists, where the question should be treated as a graphify query first. Turns any input (code, docs, papers, images, videos) into a persistent knowledge graph with god nodes, community detection, and query/path/explain tools.

日本語の概要は準備中です。原文の説明を表示しています。

phatblat/dotfiles122026年10月13日 更新

langgraph

無料

Expert em LangGraph - o framework de nível produção para construir aplicações de IA com múltiplos atores e estado. Aborda construção de grafos, gerenciamento de estado, ciclos e ramificações, persistência com checkpointers, padrões human-in-the-loop e o padrão ReAct. Usado em produção no LinkedIn, Uber e 400+ empresas. Esta é a abordagem recomendada pelo LangChain para construir agentes. Use quando: langgraph, langchain agent, stateful agent, agent graph, react agent.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Research-grounded typography for any text-bearing surface — web, PDF, email, documents. GENERATIVE: apply correct line length, font sizing, contrast, dark mode, mobile, and Japanese rules from the start when building any UI, page, layout, or document. REVIEW: audit existing CSS/HTML/templates for typography violations. Use this skill whenever you are writing CSS that touches font-size, line-height, max-width, color, or font-family. Use it when building any frontend component, page, or layout — even if the user doesn't mention typography. Use it when reviewing any rendered output for readability. Use it when generating PDFs, emails, or any formatted document. If text will be read by a human, this skill applies.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

run-plugin-dev-plan

無料日本語概要

プラグイン構想から index+13 フェーズファイル+component-inventory.json とタスク粒度の型付き依存グラフ (task-graph) を第3の射影として生成したいとき、後段のrun-skill-createへ渡す前段の開発計画を立て build 中の discovered-task を --mode update の外ループで graph へ還流したいときに使う。

daishiman/harness-dev102026年10月13日 更新

Hunt AADGraphActivityLogs and MicrosoftGraphActivityLogs in Microsoft Sentinel/Log Analytics for fingerprints of offensive Entra ID tools such as ROADtools, AADInternals, and AzureHound.

日本語の概要は準備中です。原文の説明を表示しています。

andycungkrinx91/konoha92026年10月9日 更新

job-plan

無料日本語概要

grilling の対話で job-graph 向けの計画(tmp-agents/<job>/plan.md と job-graph/spec.json)を確定し、任意で GitHub の epic / sub-issue へ出す上流スキル。`/job-plan` の明示実行専用。

yasunori0418/skills82026年10月12日 更新

Guide for optimizing MSBuild build parallelism and multi-project scheduling. Only activate in MSBuild/.NET build context. USE FOR: builds not utilizing all CPU cores, speeding up multi-project solutions, evaluating graph build mode (/graph), build time not improving with -m flag, understanding project dependency topology. Note: /maxcpucount default is 1 (sequential) — always use -m for parallel builds. Covers /maxcpucount, graph build for better scheduling and isolation, BuildInParallel on MSBuild task, reducing unnecessary ProjectReferences, solution filters (.slnf) for building subsets. DO NOT USE FOR: single-project builds, incremental build issues (use incremental-build), compilation slowness within a project (use build-perf-diagnostics), non-MSBuild build systems. INVOKES: binlog MCP server tools (expensive_projects, expensive_targets, project_target_times); falls back to dotnet build -m, dotnet build /graph, binlog replay + grep.

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

A cryptographic audit systematically reviews an application's use of cryptographic primitives, protocols, and key management to identify vulnerabilities such as weak algorithms, insecure modes, hardco

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

Assesses organizational readiness for post-quantum cryptography migration per NIST FIPS 203/204/205 standards. Performs cryptographic inventory scanning to identify quantum-vulnerable algorithms (RSA, ECDH, ECDSA), evaluates hybrid TLS configurations with X25519MLKEM768, and validates CRYSTALS-Kyber (ML-KEM) and CRYSTALS-Dilithium (ML-DSA) readiness. Implements crypto-agility assessment using oqs-provider for OpenSSL. Use planning yaparken or executing the transition from classical to post-quantu...

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

Execute and test GraphQL depth limit attacks using deeply nested recursive queries to identify denial-of-service vulnerabilities in GraphQL APIs.

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

apple-silicon

無料日本語概要

Apple Silicon GPU コンピュート/数値計算リファレンス。MSL の kernel 関数属性・address space・ atomic/SIMD-group 関数、threadgroup sizing・argument buffer・indirect command buffer・ unified memory・GPU counters、MPS/MPSGraph(MPSMatrix, MPSNDArray, MPSNNGraph)、 MLX(mx.array, lazy evaluation, grad/vmap, mx.compile, mlx.nn, mlx.optimizers, distributed)。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

Reads, queries, and writes bigWig indexed binary signal tracks (coverage, fold-change, conservation, methylation-rate) with pyBigWig (Python) and the UCSC Kent tools (bedGraphToBigWig, bigWigToBedGraph, bigWigInfo, bigWigSummary, bigWigAverageOverBed) and deepTools (multiBigwigSummary, computeMatrix, bigwigCompare). Covers the central trap that a wide query returns a precomputed zoom-level summary (by default the mean, which annihilates narrow peaks) not per-base data, when exact=True/values() is mandatory, the NaN-not-zero gap-handling fork, choosing mean vs max vs sum vs coverage by biological question, and the sorted-bedGraph plus chrom.sizes build requirement. Use when extracting signal at regions, computing mean signal per gene/peak, building a browser track from bedGraph, comparing tracks, or building TSS/gene-body metaprofiles.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月13日 更新

Create visual designs, graphics, and layouts using HTML Canvas API or design tools for data visualization, graphics, animations, and interactive visual content. Use when creating data visualizations, building interactive graphics, implementing drawing tools, creating charts and diagrams, building game graphics, implementing image manipulation, or creating dynamic visual content.

日本語の概要は準備中です。原文の説明を表示しています。

Fabric-Pro/fabric-oss32026年10月9日 更新

Reads, queries, and writes bigWig indexed binary signal tracks (coverage, fold-change, conservation, methylation-rate) with pyBigWig (Python) and the UCSC Kent tools (bedGraphToBigWig, bigWigToBedGraph, bigWigInfo, bigWigSummary, bigWigAverageOverBed) and deepTools (multiBigwigSummary, computeMatrix, bigwigCompare). Covers the central trap that a wide query returns a precomputed zoom-level summary (by default the mean, which annihilates narrow peaks) not per-base data, when exact=True/values() is mandatory, the NaN-not-zero gap-handling fork, choosing mean vs max vs sum vs coverage by biological question, and the sorted-bedGraph plus chrom.sizes build requirement. Use when extracting signal at regions, computing mean signal per gene/peak, building a browser track from bedGraph, comparing tracks, or building TSS/gene-body metaprofiles.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Find and identify the CGameSceneNode::GetSkeletonInstance virtual function's vtable slot, plus the CBaseAnimGraph::m_skeletonInstance and CSkeletonInstance::m_animationController struct member offsets, in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the scene-node accessor that returns a node's CSkeletonInstance* (or null if the node isn't a skinned model), and the two related struct-member offsets used by CounterStrikeSharp's animation-graph memory patches. Trigger: CBaseAnimGraph_m_skeletonInstance, CGameSceneNode_GetSkeletonInstance, CSkeletonInstance_m_animationController

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Generates professional infographics with 21 layout types and 20 visual styles. Analyzes content, recommends layout×style combinations, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", "可视化", or "高密度信息大图".

日本語の概要は準備中です。原文の説明を表示しています。

David-Li0406/meta-skill-evloving22026年7月14日 更新

pretext

無料

Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

graphify

無料

Use for any question about a codebase, its architecture, file relationships, or project content — especially when graphify-out/ exists, where the question should be treated as a graphify query first. Turns any input (code, docs, papers, images, videos) into a persistent knowledge graph with god nodes, community detection, and query/path/explain tools.

日本語の概要は準備中です。原文の説明を表示しています。

PP-Namias/Portfolio22026年10月13日 更新

Designs GraphQL schemas with types, queries, mutations, subscriptions, resolvers, and DataLoader patterns for efficient data fetching. Use when users request "GraphQL API", "schema design", "GraphQL setup", "resolvers", or "Apollo Server".

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新