Design, build, and operate Kubernetes operators. Use when extending Kubernetes with a custom controller, choosing a framework, designing CRDs, implementing reconciliation loops, or auditing an operator for anti-patterns.
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概要と使いどころ
Design, build, and operate Kubernetes operators. Use when extending Kubernetes with a custom controller, choosing a framework, designing CRDs, implementing reconciliation loops, or auditing an operator for anti-patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Design calibrated interview loops, competency-based question banks, and hiring calibration. Use when designing interview processes, creating hiring pipelines, generating scoring rubrics, analyzing interviewer bias, or building question banks.
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Engineer growth systems: PLG motions, referrals, viral and retention loops. "design a referral program"
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When the user wants to set up a recurring, self-running marketing workflow — a repeatable loop an AI agent runs on a cadence (weekly, daily, on a trigger) rather than a one-off task. Also use when the user mentions 'marketing loop,' 'recurring marketing workflow,' 'automate my marketing,' 'marketing on autopilot,' 'weekly marketing review,' 'ad fatigue check,' 'content refresh loop,' 'churn watch,' 'ranking drop alert,' 'always-on marketing,' 'marketing automation workflow,' or 'run this every week.' Use this to pick, adapt, and schedule an ongoing marketing loop that orchestrates the other marketing skills. For one-off marketing ideas, see marketing-ideas. For the experimentation loop specifically, see ab-testing.
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When you want to integrate an external tool, API, MCP server, or service into a project — the wizard walks you through auth, config, env vars, client wrapper code, example usage, and an optional smoke test. Scoped to Next.js and Rails projects. Interactive Q&A — starts with the tool name, asks structured questions until the integration is specified, then scaffolds files. Examples — Stripe, Kit, Sanity, Notion, Neon, Supabase, Resend, Postmark, Twilio, Anthropic, OpenAI, Vercel Blob, custom internal APIs. For MCP servers, also handles the .mcp.json wiring. Triggers on "/toolify," "integrate X," "add X to this project," "wire up X," "set up the X integration," "hook up X," "connect X," "add MCP for X." Part of the -ify trifecta (skillify / toolify / loopify). NOT for adding new SKILL.md files — that's skillify. NOT for cron/agent loops — that's loopify.
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When you want to set up an agent loop, cron-scheduled task, or recurring workflow that runs autonomously. Judgment layer on top of Claude Code's ScheduleWakeup, CronCreate, and /loop — or, on other hosts, cron/GitHub Actions plus a headless agent CLI. Picks dynamic pacing, fixed cron, or a one-shot loop; designs idempotent loop bodies; sets bail-out conditions so loops don't run forever. Examples — weekly review pulse, daily brief, hourly metric monitor, periodic vault compile, upstream-check for an adapted skill. Triggers on "/loopify," "set up a loop," "schedule this task," "run this daily," "run this weekly," "cron this," "make this recurring," "automate this on a schedule," "keep this running until X." Part of the -ify trifecta (skillify / toolify / loopify). NOT for authoring a new skill — that's skillify. NOT for adding a tool/integration — that's toolify.
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Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.
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Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
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Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.
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Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
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Triage improvement work and run or resume accepted measured loops in a local project. Architecture, documentation, UX, product study, open research, taste, and one-shot fixes stay direct unless the user explicitly requests repeated measurement with a complete experiment contract.
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5 concrete real-life actions, leverage-scored against open loops with specificity and anti-fluff gates
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Build a growth strategy with frameworks, metrics, and experimentation. Use when the user says "growth strategy", "growth plan", "AARRR", "growth loops", "North Star Metric", "growth model", "activation rate", "retention strategy", "churn reduction", "growth experiments", or asks about overall growth frameworks and metrics for their product.
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Use when a PERSONAL brand needs its OWN community — Skool, Mighty Networks, Discord, Circle, or Slack: a three-layer public, member, and inner-circle blueprint, seven-day onboarding, engagement rituals, a moderation playbook, and activation metrics. Trigger on 'build a community', 'Skool community', 'Mighty Networks setup', 'Discord for my audience', 'paid community', 'my group is dead and nobody posts'. Also use when the user has members and no reason for them to come back. Not for — posting inside communities you do NOT own, see `38-community-seeding-global`; pricing and packaging the membership, see `27-personal-brand-monetize-global`; referral loops, see `18-referral-program-global`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a team wants to design, audit, or operate an AI Marketing OS — a Brand Hub source of truth, role-based AI projects for leader, content, design, performance, and knowledge, skill chains, ChatGPT plus Claude plus NotebookLM workflows, MCP connectors, a Notion or Drive second brain, ads data loops, SOPs, weekly reviews, and handoffs. Trigger on 'AI marketing OS', 'set up our marketing AI system', 'Brand Hub', 'AI workflow for the team', 'MCP for ads data', 'how do I make AI actually useful for marketing'. Not for — one campaign brief, see `02-campaign-brief-global`; the weekly report, see `07-marketing-report-global`; the brand visual rules, see `46-brand-guideline-global`; the product context file, see `product-marketing-context-global`.
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Use when the user needs email or lifecycle automation — welcome series, nurture, abandoned cart, re-engagement, broadcast, and transactional flows with subject lines, segmentation, cadence, and deliverability, plus legal variants: CAN-SPAM for US, GDPR opt-in for EU, PDPA for SEA, LGPD for LATAM. Covers Klaviyo, Mailchimp, and ActiveCampaign. Trigger on 'email marketing', 'welcome sequence', 'drip campaign', 'newsletter', 'abandoned cart emails', 'nobody opens our emails'. Not for — coding HTML that renders correctly in Outlook, see `49-html-email-template-global`; cold outbound to B2B prospects, see `33-b2b-lead-gen-global`; refer-a-friend loops, see `18-referral-program-global`.
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Execute the next TaskMaster task using the implementation plan with CDD verification. Picks the next ready task, matches it to the plan step, implements via a dispatched subagent, verifies subtasks with evidence, marks the task done, and loops until every task is complete. Wraps the TaskMaster next -> in-progress -> done lifecycle with CDD GREEN / RED / BLUE verification and the plugin's triple-verification rule. Autonomous by design — no user prompts inside the loop.
日本語の概要は準備中です。原文の説明を表示しています。
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.
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Start a safe, governed autonomous loop from a plain-language goal. Use when the user says /coco-loop, "run an autonomous loop", "keep my build green for N hours", "work on X autonomously for a while", or wants a bounded self-improving loop that proposes fixes and never commits on its own. Turns a vague goal into a readable charter the user confirms, then arms and runs the loop propose-only under the coco-loops governance framework.
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Apply test-driven development with small, behavior-focused feedback loops. Use when the user asks to build or fix something test-first, mentions red-green-refactor, or wants integration tests.
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Write correct async Python runtime code with explicit blocking-I/O boundaries, cancellation, and timeout handling. Use when editing `asyncio` workflows, background loops, async services, or mixed sync/async integrations.
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Unified entry for all development intents — classify intent, assess complexity, route to the correct execution channel: /maestro-companion (lightweight), standard single run, or /maestro and /maestro-ralph (multi-step manual/orchestrated). Pure router, never runs execution loops itself
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Unified team skill for testing team. Progressive test coverage through Generator-Critic loops, shared memory, and dynamic layer selection. Triggers on "team testing".
日本語の概要は準備中です。原文の説明を表示しています。