release
無料Release a new Remotion version
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Release a new Remotion version
日本語の概要は準備中です。原文の説明を表示しています。
Add an interactive demo to the Remotion documentation. Use when creating a new <Demo> component for docs pages.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain Remotion's experts directory and its generated assets. Use when adding, removing, or editing experts; changing experts data or portraits; rendering expert cards; or regenerating the homepage experts animation for Chrome and Safari.
日本語の概要は準備中です。原文の説明を表示しています。
Audit and clean the Remotion GitHub masterplan hierarchy. Use when finding open issues that lack a masterplan ancestor, identifying orphaned issues that need a parent, or recursively removing closed issues from the masterplan rooted at issue #9081.
日本語の概要は準備中です。原文の説明を表示しています。
Reference for how deprecation of public Remotion APIs is represented in TypeScript source and documentation. Use when adding, reviewing, or discussing a deprecation of a function, component, hook, type, prop, option, or other public API that remains available.
日本語の概要は準備中です。原文の説明を表示しています。
Fix newly added optional parameters, optional React props, and optional type/interface members in Remotion monorepo diffs by converting internal APIs to required nullable values and updating call sites. Use when a PR, review, or user asks to forbid new `foo?: T` / `param?: T` additions except for exported or documented public APIs where requiring the value would be breaking.
日本語の概要は準備中です。原文の説明を表示しています。
Add a new expert to the Remotion experts page
日本語の概要は準備中です。原文の説明を表示しています。
Review or correct a Remotion pull request title
日本語の概要は準備中です。原文の説明を表示しています。
Interacting with Mediabunny
日本語の概要は準備中です。原文の説明を表示しています。
Use when rendering or replacing Remotion homepage creator strip videos, especially transparent Chrome WebM and Safari MP4 assets copied into both promo-pages and docs.
日本語の概要は準備中です。原文の説明を表示しています。
Classify and wire Remotion Studio config options as either startup-fixed or reloadable while preventing mixed lifecycle behavior across consumers. Use when adding, changing, or reviewing a Config setter or CLI option consumed by Studio, its preview server, compiler, HTML bootstrap, public-folder watcher, or render queue.
日本語の概要は準備中です。原文の説明を表示しています。
Add a browser WebCodecs bug to the Remotion Mediabunny WebCodecs bugs docs page. Use when given a Chromium, WebKit, or Firefox issue URL that should be tracked in packages/docs/docs/mediabunny/webcodecs-bugs.mdx, especially when needing to look up the issue title, filing date, reporter, and resolution state before editing the MDX table.
日本語の概要は準備中です。原文の説明を表示しています。
Create, edit, or comment on Remotion GitHub issues.
日本語の概要は準備中です。原文の説明を表示しています。
Content, animation and effects best practices
日本語の概要は準備中です。原文の説明を表示しています。
Rebuild, install, and reload the private Remotion Canvas Capture unpacked Chrome extension. Use when the extension needs to be restored after a Codex worktree was deleted, rebuilt after source changes, moved to its durable install directory, or reloaded in Chrome or Chrome Canary.
日本語の概要は準備中です。原文の説明を表示しています。
Apply Remotion Studio's pointerless interaction styling to clickable controls. Use when adding or revising Studio buttons or links that should use the default cursor, brighten on hover, and show focus decoration only for keyboard navigation.
日本語の概要は準備中です。原文の説明を表示しています。
Transcribing, displaying and animating captions
日本語の概要は準備中です。原文の説明を表示しています。
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
Infuse social-emotional learning (SEL) into a concept-centered OpenMAIC classroom as a parallel learning goal. Use when the user asks to add emotional awareness, self-management, empathy, collaboration, relationship skills, resilience, or responsible decision-making to a subject lesson. Do not use when SEL itself should be the standalone content of a counseling, advisory, psychology, or homeroom lesson.
日本語の概要は準備中です。原文の説明を表示しています。
Best practices for Remotion - Video creation in React
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to plan, promote, run, or improve a webinar or virtual event to generate and convert demand. Use when the user mentions 'webinar,' 'virtual event,' 'online event,' 'live demo,' 'virtual summit,' 'workshop,' 'masterclass,' 'fireside chat,' 'roundtable,' 'registration funnel,' 'show-up rate,' 'attendance rate,' 'webinar promotion,' 'webinar follow-up,' or 'on-demand webinar.' Also use when they have a webinar that isn't converting — low registrations, low show-up, or attendees who don't buy — and want to diagnose and fix it. Covers the full funnel: registration, promotion, show-up, live engagement, live-to-close, and post-event nurture. Distinct from launch-strategy (full product launches) and email-sequence (lifecycle nurture) — this is the end-to-end webinar/event motion. NOT for in-person field events logistics, and NOT for generic lifecycle email (use email-sequence).
日本語の概要は準備中です。原文の説明を表示しています。
Identify the best GTM motions and tools across 7 motion types: Inbound, Outbound, Paid Digital, Community, Partners, ABM, and PLG. Use when selecting marketing channels, choosing between inbound and outbound strategy, or planning cross-channel campaigns.
日本語の概要は準備中です。原文の説明を表示しています。
Best practices for Remotion - Video creation in React
日本語の概要は準備中です。原文の説明を表示しています。