Use when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the answers before any design or code. Triggers on "grill me", "ask me first", "question me on the design", "what do I need to decide before building". Not for choosing between nodes or APIs, and not for bug fixes.
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8182026年10月12日 更新
Loads full context for a React Flow (@xyflow/react) user journey mapping project. Use when working on, extending, debugging, or building features for the journey map tool. Triggers on: "journey map project", "open journey map", "work on journey map", "build user journey", "react flow journey project", "journey-map app", or any request to add features like swimlanes, emotion curves, persona nodes, touchpoints, or pain point markers.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5902026年10月13日 更新
Keeps README badge + inline counts in sync with the real number of skills, agents, graph nodes/edges, communities, converted pipelines, and test inventory. Runs automatically on every commit via a git pre-commit hook. Use when the README drifts from reality or before publishing a release.
日本語の概要は準備中です。原文の説明を表示しています。
stevesolun/ctx☆ 5892026年10月13日 更新
Build async React Server Components and place 'use client' boundaries at leaf nodes for interactivity in Next.js App Router. Use when deciding RSC vs Client Component, composing server data into client wrappers, or fixing hydration errors.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5742026年10月12日 更新
Swarm intelligence team skill — ACO-driven multi-agent exploration with hybrid LLM coordinator + Python optimization controller. Coordinator generates swarm-config from user task, then runs K iterations of N parallel ants guided by pheromone state. Universal task space via config (nodes + scoring rule). Triggers on "team swarm", "swarm intelligence", "蚁群".
日本語の概要は準備中です。原文の説明を表示しています。
catlog22/maestro-flow☆ 5662026年10月8日 更新
Analyze an MSBuild solution, solution filter, or Build.proj that schedules multiple project files. USE FOR: measured idle worker nodes, `-m` that does not scale, a serial ProjectReference critical path, graph builds, or an MSBuild task that builds a Projects list. Requires at least two distinct project files whose scheduling or throughput must be analyzed. DO NOT USE for non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Operating-system distillation of LlamaIndex — the leading RAG / document-agent framework. Activate when the calling agent must build, debug, harden, or evaluate a Retrieval-Augmented Generation pipeline over unstructured/private data, decide between RAG primitives (Index types, retrievers, query engines, routers, agents), or pick LlamaIndex vs LangChain / Haystack / raw vector store for a coding task. Encodes the 5-layer mental model (Documents → Nodes → Indices → Retrievers → Query Engines / Response Synthesizers), the canonical RAG bootstrap SOP from baseline `VectorStoreIndex` through hybrid + reranker + eval-loop hardening, the official 13-failure-mode checklist, and 5 dilemma cases distilled from docs, GitHub issues, and 2025 production post-mortems.
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
Expert guide for using n8n-mcp MCP tools effectively. Use when searching for nodes, validating configurations, accessing templates, managing workflows, or using any n8n-mcp tool. Provides tool selection guidance, parameter formats, and common patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4052026年9月7日 更新
Graph and network analysis toolkit. Four graph types (directed, undirected, multi-edge), centrality, shortest paths, community detection, generators, I/O (GraphML, GML, edge list), matplotlib viz. For large graphs (100K+ nodes) use igraph or graph-tool; for GNNs use PyG.
日本語の概要は準備中です。原文の説明を表示しています。
jaechang-hits/SciAgent-Skills☆ 3782026年9月29日 更新
OneClickVirt operations skill for managing containers, virtual machines, provider nodes, health checks, and metrics through MCP.
日本語の概要は準備中です。原文の説明を表示しています。
oneclickvirt/oneclickvirt☆ 3752026年10月13日 更新
Best practices, design patterns, and common pitfalls for ROS1 (Robot Operating System 1) development. Use this skill when building ROS1 nodes, packages, launch files, or debugging ROS1 systems. Trigger whenever the user mentions ROS1, catkin, rospy, roscpp, roslaunch, roscore, rostopic, tf, actionlib, message types, services, or any ROS1-era robotics middleware. Also trigger for migrating ROS1 code to ROS2, maintaining legacy ROS1 systems, or building ROS1-ROS2 bridges. Covers catkin workspaces, nodelets, dynamic reconfigure, pluginlib, and the full ROS1 ecosystem.
日本語の概要は準備中です。原文の説明を表示しています。
arpitg1304/robotics-agent-skills☆ 3742026年8月12日 更新
Patterns and best practices for integrating ROS2 systems with web technologies including REST APIs, WebSocket bridges, and browser-based robot interfaces. Use this skill when building web dashboards for robots, streaming camera feeds to browsers, exposing ROS2 services as REST endpoints, or implementing bidirectional WebSocket communication between web UIs and ROS2 nodes. Trigger whenever the user mentions rosbridge, rosbridge_suite, roslibjs, FastAPI with ROS2, Flask with rclpy, WebSocket for robot telemetry, MJPEG streaming, WebRTC for robots, REST API wrapping ROS2 services, web-based robot control, browser robot interface, robot dashboard, CORS configuration for robots, or any web-to-ROS2 bridge pattern. Also trigger for authentication on robot web interfaces, rate limiting sensor streams, video streaming from robot cameras to browsers, or running async web frameworks alongside the ROS2 executor. Covers rosbridge_suite, FastAPI, Flask, WebSocket, and WebRTC approaches.
日本語の概要は準備中です。原文の説明を表示しています。
arpitg1304/robotics-agent-skills☆ 3742026年8月12日 更新
Testing strategies, patterns, and tools for robotics software. Use this skill when writing unit tests, integration tests, simulation tests, or hardware-in-the-loop tests for robot systems. Trigger whenever the user mentions testing ROS nodes, pytest with ROS, launch_testing, simulation testing, CI/CD for robotics, test fixtures for sensors, mock hardware, deterministic replay, regression testing for robot behaviors, or validating perception/planning/control pipelines. Also covers property-based testing for kinematics, fuzz testing for message handlers, and golden-file testing for trajectories.
日本語の概要は準備中です。原文の説明を表示しています。
arpitg1304/robotics-agent-skills☆ 3742026年8月12日 更新
Provides Spring Data Neo4j integration patterns for Spring Boot applications. Use when you need to work with a graph database, Neo4j nodes and relationships, Cypher queries, or Spring Data Neo4j. Creates node entities with @Node annotation, defines relationships with @Relationship, writes Cypher queries using @Query, configures imperative and reactive Neo4j repositories, implements graph traversal patterns, and sets up testing with embedded databases.
日本語の概要は準備中です。原文の説明を表示しています。
giuseppe-trisciuoglio/developer-kit☆ 3572026年9月10日 更新
Use ComfyUI as a modular AI content-creation engine: launch and automate the server, submit API workflows, validate graph JSON, author custom nodes, and configure model paths/backends.
日本語の概要は準備中です。原文の説明を表示しています。
VectorSpaceLab/AREX-Skill☆ 3332026年9月3日 更新
Operate ComfyUI-LTXVideo custom nodes for LTX-2 video, audio, IC-LoRA, prompt-conditioning, and advanced ComfyUI workflows.
日本語の概要は準備中です。原文の説明を表示しています。
VectorSpaceLab/AREX-Skill☆ 3332026年9月3日 更新
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
n8n workflow automation knowledge base. Provides n8n node information, node functionality details, workflow patterns, and configuration examples. Covers triggers, data transformation, data input/output, AI integration, covering 10 nodes. Keywords: n8n, workflow, automation, node, trigger, webhook, http request, database, ai agent.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Render Obsidian-style weighted graph views from book JSON, keyword indexes, TOCs, card data, or node-link data. Use when the user asks for Obsidian graph view, graph view png, weighted graph, keyword graph, directory-keyword graph, spherical graph visualization, or high-weight nodes centered with clear Chinese labels.
日本語の概要は準備中です。原文の説明を表示しています。
twhsi/skills☆ 2582026年7月22日 更新
Use BIRD Book Deconstructor 2.2 to apply the formal BIRD 2.1 Knowledge Address protocol to complex manuscript text and TheBrain Thoughts. Use when splitting books into chapter/section/item knowledge nodes, assigning Book Address, structured Knowledge Index (Weight, Type, Keyword, Alias), Routes, verified Deep Links, and Semantic Roles; producing BIRD Excel workbooks, TheBrain scaffolds, Roam JSON, monochrome printable double nine-grid cards, or a routed handoff from iMandalArt to A4 eight-page booklets; or auditing and migrating existing BIRD/TheBrain indexes.
日本語の概要は準備中です。原文の説明を表示しています。
twhsi/skills☆ 2582026年7月22日 更新
Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2522026年8月15日 更新
Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2522026年8月15日 更新