Persistent memory system for Claude Code. Two-layer architecture (hot cache + knowledge wiki), safety hooks, /close-day end-of-day synthesis. Zero external dependencies.
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Persistent memory system for Claude Code. Two-layer architecture (hot cache + knowledge wiki), safety hooks, /close-day end-of-day synthesis. Zero external dependencies.
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Scaffold and operate Claude Blog Brain, a source-cited Obsidian brain for blog content creation, optimization, and management dual-optimized for Google rankings (E-E-A-T, the 2026 core updates) and AI citations (GEO/AEO), spanning writing, rewriting and freshness, SERP-informed briefs and outlines, editorial calendars and strategy, semantic topic clusters, schema and internal linking, multilingual publishing, the FLOW framework, factchecking, personas, distribution, and the blog delivery contract, grounded in the claude-blog skill. Use when the user says "claude-blog-brain", "Claude Blog Brain", "create a blog content creation, optimization, and management dual-optimized for Google rankings (E-E-A-T, the 2026 core updates) and AI citations (GEO/AEO), spanning writing, rewriting and freshness, SERP-informed briefs and outlines, editorial calendars and strategy, semantic topic clusters, schema and internal linking, multilingual publishing, the FLOW framework, factchecking, personas, distribution, and the blog delivery contract, grounded in the claude-blog skill brain", "import sources", "synthesize plan", "render report", or wants a persistent vault-backed operating system for blog content creation, optimization, and management dual-optimized for Google rankings (E-E-A-T, the 2026 core updates) and AI citations (GEO/AEO), spanning writing, rewriting and freshness, SERP-informed briefs and outlines, editorial calendars and strategy, semantic topic clusters, schema and internal linking, multilingual publishing, the FLOW framework, factchecking, personas, distribution, and the blog delivery contract, grounded in the claude-blog skill.
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Build and use a persistent, citation-traceable knowledge wiki from documents, research papers, notes, or project documentation. Use for llmwiki projects, retrieving reusable evidence for an agent task, or compiling a corpus for repeated questions. A one-off file read or live web search does not need a wiki.
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This skill should be used when working on Lean 4 formalization projects to maintain persistent memory of successful proof patterns, failed approaches, project conventions, and user preferences across sessions using MCP memory server integration
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Generate Cobra/Viper-based Go CLI applications with persistent flags, subcommands, and configuration management. Creates production-ready Go CLI with modern patterns.
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Mem0 memory layer integration for AI agents. Implement persistent, semantic memory for long-term context retention and personalization.
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Observation capture and retrieval across sessions. Stores decisions, discoveries, and bugfix patterns. Searchable via tags and relevance scoring.
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Coordinate Crew (persistent) and Polecat (transient) agents using Gas Town's hook-based work distribution and GUPP principle.
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Track beads as git-backed issues with persistent attribution, supporting Gas Town's bead lifecycle and convoy progress monitoring.
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Manage agent sessions including initialization, handoffs, revival (seance), and persistent identity for Polecats and Crew agents.
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Extract reusable knowledge from the current session into a persistent skill. Use when you discover something non-obvious, create a workaround, or develop a multi-step workflow that future sessions would benefit from.
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Use when the user types /agentlas-one on|off, /agentlas one on|off, or asks to enable/disable the persistent personal agent mode.
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Apply IRQL graph functions to KQL or IRQL query results for Kusto Explorer visualization. Generates Lift_To_Graph mappings and composes Graph_Render_View, Graph_Fold_By_Property, Extract_Node_*, Enrich_Node_*, and Enrich_Graph_* calls. Accepts a supplied query or limited basic natural-language source request; it is not a general natural-language-to-KQL/IRQL skill. WHEN: Lift_To_Graph, Graph_Render_View, Graph_Fold_By_Property, IRQL graph enrichment, graph mapping for existing query results, icon-decorated graph, fold graph nodes. Use azure-kusto-graph for native make-graph analysis, graph-match, shortest paths, components, or persistent graphs.
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Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
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Build a realistic recovery plan for burnout — address the causes, not just the symptoms — with changes you can actually make at work and outside it. Use when asked to help with burnout, I'm burnt out, how to recover from burnout, or I'm exhausted and dread work. Produces a read on what's driving the burnout (load, control, reward, fairness, values, community), immediate relief steps, the boundary and workload changes that address the root, a recovery timeline with realistic expectations, and a flag that severe or persistent burnout/depression warrants a professional. Not medical advice.
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Design and build a 10-30 second motion-design showreel or brand reel in the style of Nate's Opus 5.5 "CLAUDE / MOTION REEL": one brand motif transformed through labeled craft chapters, a persistent HUD, cuts locked to a 120-130 BPM grid, a sub-second flurry, and a held logo lockup that answers the opening. Use when asked for a showreel, sizzle reel, brand reel, motion reel, "a reel like the Opus one", "show off motion design for <brand>", a 15-second brand film cut to music, or to study why a reference reel works and rebuild that energy for another brand.
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SpecStory Lore - mine your SpecStory coding histories (any agent - Claude Code, Codex, Cursor, Gemini, and more) into a persistent corpus, surface your reproducible workflows with corroborated evidence, and interactively forge the chosen ones into skills installed across all your agent harnesses. Use when the user wants to turn past AI coding sessions into reusable skills, asks "what could I make into a skill", "mine my lore", "forge skills from my history", or points at a .specstory/history directory.
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Saves user instructions as persistent learnings for future sessions. Use when the user says 'remember this', 'always do X', 'from now on', 'never do Y', or gives any instruction they want persisted across sessions. Proactively suggest when the user states a preference, convention, or rule they clearly want followed in the future.
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INVOKE THIS SKILL when your Deep Agent needs memory, persistence, or filesystem access. Covers StateBackend (ephemeral), StoreBackend (persistent), FilesystemMiddleware, and CompositeBackend for routing.
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Periodic trust sweep of persistent memory and durable knowledge notes - re-verifies environment-dependent claims against the live environment, stamps last_verified + confidence, and proposes archiving drifted entries
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Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.
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Render a 'hand-swipe flavor listicle' video from a config — the brand's REAL product cutouts each float on a flat flavor-matched color field under a persistent title and slide RIGHT-TO-LEFT one to the next like a phone-feed scroll, while a green-screen hand clip (back of hand toward camera, index finger up) is trimmed to its clean finger-up window, looped once per flavor, keyed with a green-dominance alpha key, scaled down and anchored at the bottom, with an optional end card and an optional instrumental music bed — deterministic PIL plus FFmpeg assembly, FREE (the hand clip comes from create-video-fal and the bed from create-music-elevenlabs), so labels stay pixel-crisp. Use for the hand-swipe-flavor-listicle format.
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Assemble a creator picture-in-picture product-listicle ad from a config — the creator stays FULL-FRAME the whole beat (voice plus lips generated together per beat, no separate VO, no cut to a full-frame product shot), and on each product beat three persistent overlays ride on top for the WHOLE beat — a title pill top-center, the DEMO in a rounded PiP window top-right (the brand's real UGC clip MUTED, or for a no-UGC brand the product's own autocropped UI still / screen-recording sized to fill the window), and a bottom product card (rounded thumbnail plus 'N · CATEGORY' small-caps plus product NAME in a serif face). Hook plus CTA beats are the creator full-frame with the title pill only. Assembly builds ONE full-1080x1920 transparent overlay PNG per beat, overlays it on the creator clip (cover-scaled to 1080x1920) for the whole beat keeping the native audio, concats all beats, then burns captions LAST as timed PIL PNG overlays (this ffmpeg has no libass) timed deterministically from the known per-beat script. This is the FREE deterministic assembly stage (overlay-PNG build plus cover-scale composite plus concat plus PIL-PNG caption burn); the creator anchor and the N native talking clips come from create-image-fal (Seedream v5 Pro) and create-video-fal (Seedance 2.0). Use for the creator-pip-listicle format.
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Tests Simulink models using either ephemeral Gherkin-based tests (model_test) for quick validation or persistent tests (Simulink Test API) authored from requirements or behavioral specs. Requires Simulink Test.
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