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「production」の検索結果

2,417 件 ・ 関連度順

概要と使いどころ

按需把一部成片拆成可复用的制作参考:测镜头节奏与响度,标注段落与音轨分工,把原片事实与可迁移方法分开, 导出不含原片人名台词的 production_reference.json 供下次制作参考。不在默认生产路径上。 触发词:拆片、拆解成片、制作参考、参考模板、production reference。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/video-recap-skills5682026年10月4日 更新

Implement a production SageMaker endpoint with autoscaling, CloudWatch alarms, and tags. Use after the serving image and IAM role are known; use the deployment planner first when architecture is undecided.

日本語の概要は準備中です。原文の説明を表示しています。

waybarrios/opencode-power-pack5382026年10月12日 更新

Debugging workflows for Python (pdb, debugpy), Go (delve), Rust (lldb), and Node.js, including container debugging (kubectl debug, ephemeral containers) and production-safe debugging techniques with distributed tracing and correlation IDs. Use when setting breakpoints, debugging containers/pods, remote debugging, or production debugging.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

MUST USE for C#/.NET deterministic tests that require the smallest production seam for DateTime/Task.Delay/File/Environment/Guid/Random, static API preservation, nested/parallel overrides, or no real I/O. USE ONLY when the target workspace contains C# source plus a .csproj or .sln. DO NOT USE for audits, bulk migration, code that already has an injectable seam, or an explicit migration to a user-named existing abstraction (migrate-static-to-wrapper). Use instead of general test generation when the requested test is impossible without a production edit and seam selection is still open.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Pseudo-mutation analysis ONLY: answer whether tests would catch a bug if production code changed, which meaningful changes would still pass, or which caller-visible mutations existing assertions would miss; verify candidates when requested, then optionally close verified gaps. Includes explicit read-only per-test composition for grading. Activate for behavioral blind spots tied to production behavior. Polyglot. DO NOT USE FOR: suite taxonomy, metadata, or distribution reports (test-tagging); .NET line-vs-branch or Cobertura interpretation, arithmetic, plateaus, project-wide coverage gaps, or coverage-backed test/CRAP priorities (coverage-analysis; use native coverage tooling outside .NET); named-target CRAP (crap-score); new suites (code-testing); assertion/smell audits; or mutation tools.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Film and video storyboarding with shot vocabulary, continuity rules, and panel layout. Covers shot types, camera angles, movement, 180-degree rule, and annotation format. Use for: video planning, film pre-production, ad storyboards, music video planning, animation. Triggers: storyboard, storyboarding, shot list, film planning, video planning, pre production, shot composition, camera angles, scene planning, visual script, animatic, storyboard panels, video storyboard

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Video ad creation with exact platform-specific specs for TikTok, Instagram, YouTube, Facebook, LinkedIn. Covers dimensions, duration limits, AIDA framework, and caption requirements. Use for: video ads, social media ads, paid media creative, video marketing, ad production. Triggers: video ad, social media ad, tiktok ad, instagram ad, youtube ad, facebook ad, linkedin ad, video creative, ad specs, paid media, video marketing, ad production, reels ad, stories ad, pre roll, bumper ad

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

reproduce

無料

End-to-end paper reproduction from arxiv URL through smoke runs to replication experiments. Handles missing or partial official code, missing training scripts, missing hyperparameters, and private datasets via similar-public-dataset substitution. Use when the user asks to reproduce, implement, replicate, or re-run a paper from scratch, or pastes an arxiv URL with reproduction intent.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/phd-skills4182026年10月12日 更新

Master advanced prompt engineering techniques to maximize LLM performance, reliability, and controllability in production. Use when optimizing prompts, improving LLM outputs, or designing production prompt templates.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

Production-ready PDF processing with forms, tables, OCR, validation, and batch operations. Use when working with complex PDF workflows in production environments, processing large volumes of PDFs, or requiring robust error handling and validation.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

Create production-ready Kubernetes manifests for Deployments, Services, ConfigMaps, and Secrets following best practices and security standards. Use when generating Kubernetes YAML manifests, creating K8s resources, or implementing production-grade Kubernetes configurations.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

harden

無料

Production-readiness pass — audits and implements the full non-happy-path matrix: loading skeletons, empty states, error messages, partial data, i18n, offline, permissions, and first-run guidance. Use when preparing a surface for production or when the user says "it crashes on empty data" / "there's no loading state" / "harden this". Invoke when the user asks for harden on their UI, or mentions 'harden' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3842026年10月13日 更新

Master advanced prompt engineering techniques to maximize LLM performance, reliability, and controllability in production. Use when optimizing prompts, improving LLM outputs, or designing production prompt templates.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Bringing up a complete ROS2 system on a robot's onboard computer: systemd services, launch file composition, ordered startup, and production monitoring. Use this skill when configuring a robot to start ROS2 nodes on boot, writing systemd unit files for ROS2 launch, composing layered launch files for full robot stacks, setting up watchdog monitoring, configuring udev rules for deterministic device naming, or debugging boot-time race conditions. Trigger whenever the user mentions robot bringup, robot startup, systemd for ROS2, ROS2 on boot, launch file composition, robot boot sequence, udev rules for cameras or serial ports, automatic restart for ROS2 nodes, network configuration for multi-machine ROS2, log rotation for robots, graceful shutdown of robot stacks, or SSH-based remote debugging. Also trigger for sourcing workspaces in systemd, ordered startup with health checks, or running ROS2 systems as long-running production services. Covers systemd on Ubuntu 22.04/24.04 with ROS2 Humble, Iron, and Jazzy.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3742026年8月12日 更新

Provides comprehensive patterns for deploying Next.js applications to production. Use when configuring Docker containers, setting up GitHub Actions CI/CD pipelines, managing environment variables, implementing preview deployments, or setting up monitoring and logging for Next.js applications. Covers standalone output, multi-stage Docker builds, health checks, OpenTelemetry instrumentation, and production best practices.

日本語の概要は準備中です。原文の説明を表示しています。

giuseppe-trisciuoglio/developer-kit3572026年9月10日 更新

Use when an AI coding agent is writing or refactoring production code and its known failure modes need to be held in check — over-engineering, silent scope creep, invented APIs, claiming work is done without checking, deleting tests to make them pass. Trigger when the user asks for careful, production-grade, or reviewed code, or when a previous agent run produced confident output that turned out wrong.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Before removing code that looks redundant, wasteful, or "wrong" based on log observations or code review instinct, grep the test suite for tests whose names describe the exact behavior you're about to remove. A test whose title literally describes the "weird" thing (e.g. "calls play() even when player reports playing", "retries even when first call succeeded", "skips cache even when fresh") is a load-bearing workaround, and the production log you're reacting to is probably the workaround working as designed — not a bug. Use when: (1) Tempted to remove a function call that "looks redundant" based on a production log, (2) About to "simplify" a conditional that seems to always take the same branch, (3) Reviewing code and thinking "why would anyone write this?", (4) A log line shows a state that seems impossible or contradictory (e.g. playing=true but positionMs=0 for seconds), (5) CI surfaces a failing test whose name describes exactly what your fix removed.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

Deploy funnelcake (api + relay) to ANY environment (production, staging, poc) on GKE via ArgoCD. Use when: (1) Deploying new funnelcake commits, (2) Building Docker images for GKE (amd64), (3) Running ClickHouse migrations, (4) Troubleshooting ImagePullBackOff errors, (5) Syncing staging/poc after production deployment. Covers complete workflow with PRE-FLIGHT CHECKLIST to prevent common deployment failures.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

Fix "Requested backend named 'X' does not exist" or TLS alert errors in Fastly Compute@Edge. Use when: (1) Backend works locally but fails in production with "backend does not exist", (2) TLS alert received (alert_id=0) errors when calling external APIs from Fastly, (3) Backends defined in fastly.toml aren't available after deployment. The fastly.toml [[backends]] section only applies during initial service creation - existing services require backends to be added via CLI or API with proper SSL/SNI configuration.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

Collect, normalize, and structure execution traces from instrumented programs (strace, ltrace) into JSON format for downstream analysis. Use when working with system call traces, library call traces, or execution logs that need to be analyzed for debugging, test case reproduction, or verification. Supports parsing strace/ltrace output, filtering noise, extracting debug information, and preparing traces for bug analysis or reproduction workflows.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Instruments programs to capture execution traces specifically for reproducing reported bugs, enabling consistent replay and diagnosis of failures. Use this skill when you need to reproduce a bug, capture execution traces for debugging, instrument code to record program behavior, generate replay scripts for bug reproduction, diagnose hard-to-reproduce failures, or perform deterministic replay of program execution. Triggers when users ask to instrument code for tracing, capture execution traces, reproduce bugs, generate replay scripts, or enable deterministic debugging.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Build, calibrate, layer, and validate production Blender materials including bare and coated metal, brushed steel, rust, aged and wet wood planks, stone, concrete, plastic, glass, fabric, water, dirt, moss, and wetness. Use when material identity, UV direction, real-world texture scale, PBR channel handling, roughness response, anisotropy, normal/bump/displacement, transmission, volume absorption, aging, or surface layering determines realism.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Define production-ready visual intent for Blender scenes and standalone assets, including focal hierarchy, depth layers, visual flow, scale and repetition rhythm, camera mobility, representation fidelity, and performance budgets. Use for original or reference-guided Blender work before construction choices are executed, especially environments, architecture, products, hero assets, or scenes whose modeling quality depends on coordinated spatial design rather than isolated objects.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Build and refine production Blender geometry through semantic vertex/edge/face editing, BMesh, subdivision control cages, Boolean construction, Displace relief, remesh, sculpt preparation, retopology, and deliberate surface connections. Use after blockout for hard-surface, product, organic, architectural openings, terrain/relief, or reference-driven assets when shape quality, topology, continuity, or realistic part integration matters.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新