alibi
無料Routes Alibi users to the right explanation, confidence, prototype, or optional-backend workflow and points them to the bundled helpers needed to run it.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Routes Alibi users to the right explanation, confidence, prototype, or optional-backend workflow and points them to the bundled helpers needed to run it.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold or standardize a production-ready repository structure with specs, source layout, tests, CI, agent context, config examples, release notes, and operational docs. Use when starting a new repo, turning a prototype into a maintainable project, adding missing repository foundations, or creating a repo skeleton before implementation. For AGENTS.md-only context scaffolding, use agentsmd-scaffold.
日本語の概要は準備中です。原文の説明を表示しています。
当用户要做/研究一个东西、想提升某个技能、或觉得某个产出不够好想改进时使用。用「改良主义」先逼出一个最垃圾但能跑的原型,再引导他自己洞察缺陷、提出问题,提改良假说→实践检验→迭代,信奉「洞察缺陷 > 如何优化 > 最终答案」,并把每次改进的方法本身沉淀成方法论。触发场景:要做 X、研究 X、提升 X、X 做得不好想改进、怎么优化 X、不知从哪下手做。
日本語の概要は準備中です。原文の説明を表示しています。
用户学任何新概念/新技术/新理论的默认深度入口——一次性用五个视角把概念讲透并帮他选深入方向:crossover 用已会的撬动、occam 框定该学多深、graph 建知识地图、prototype 最小原型迭代、feynman 拷问检验。触发场景:我想学 X、理解 X、X 是什么、讲讲 X、搞懂 X、学一下 X、深入 X、给我讲讲 X。除非用户明确只要某一个视角(那时改用对应的单个 learn-* skill)。
日本語の概要は準備中です。原文の説明を表示しています。
Build DSPy 3.2.x programs through spec, program, metric and baseline; extend to optimization and export when requested and justified by task budget. Orchestrates the other four DSPy skills (dspy-fundamentals, dspy-evaluation-harness, dspy-gepa-optimizer, dspy-rlm-module) in the correct order. Use for greenfield DSPy builds; prototypes may stop at a validated baseline.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。
Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
日本語の概要は準備中です。原文の説明を表示しています。
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Designing tabletop games - from core mechanics to manufacturing, from prototyping to KickstarterUse when "board game, tabletop, card game, worker placement, deck building, area control, playtesting, rulebook, kickstarter game, game balance, asymmetric factions, euro game, ameritrash, party game, dice game, prototype, game publisher, crowdfunding game, board-games, tabletop, game-design, mechanics, playtesting, kickstarter, manufacturing, rulebook, components, balance, player-interaction" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Choose the right prototyping fidelity and method for the design question.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and facilitate design sprints from challenge framing through prototype testing.
日本語の概要は準備中です。原文の説明を表示しています。
This skill channels the strategic thinking of Walt Disney, co-founder of The Walt Disney Company and animation pioneer. Use this skill whenever you are advising users on creative control, intellectual property, brand building, storytelling, or balancing quality with profit. It is highly effective for situations involving product diversification, media synergy, adapting classic works for mainstream audiences, or designing ambitious, future-proof prototypes (like urban planning or platform ecosystems). Trigger this skill when users face pressure to repeat past successes (sequels), deal with middlemen, or need to elevate a team's creative output through constructive feedback.
日本語の概要は準備中です。原文の説明を表示しています。
This skill applies the first-principles engineering and capital allocation frameworks of Elon Musk (CEO of Tesla and SpaceX, founder of X.com / PayPal). Reach for this skill whenever the user is facing complex manufacturing bottlenecks, evaluating existential risks, debating free speech vs. censorship, dealing with bureaucratic overregulation, or trying to accelerate ambitious technical timelines. It is highly effective for situations involving hardware production, AI symbiosis, radical innovation, and aggressive execution. Use this skill proactively when discussing multi-planetary expansion, government efficiency, or scaling prototypes to mass production, even if the user doesn't explicitly name him.
日本語の概要は準備中です。原文の説明を表示しています。
Take screenshots and interact with web pages using a headed Playwright browser. Use when you need to visually inspect a URL, capture a screenshot, interact with a page (click, type, scroll), or verify what a page looks like rendered. **Triggers — use this skill when:** - You need to screenshot a URL (Penpot share link, localhost, public site) - User says "show me", "how does it look", "take a screenshot" - You want to visually verify your own work (e.g. after creating Penpot designs) - User asks to review a live page or prototype - You need to interact with a page (click buttons, fill forms, trigger states)
日本語の概要は準備中です。原文の説明を表示しています。
Use when reviewing Node.js or TypeScript server code - Express/Fastify/Nest handlers, Next.js server actions and route handlers, child_process, ORM raw queries, prototype pollution, template engines, JWT and outbound HTTP clients
日本語の概要は準備中です。原文の説明を表示しています。
Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.
日本語の概要は準備中です。原文の説明を表示しています。
Rigorous engineering orchestrator ported from Lauren Tan's pstack (poteto-mode): reads your task, picks one of 23 playbooks (bug fix, feature, refactoring, perf, investigation, prototype, babysit, shipping, autonomous run, orchestrate, and more), routes to bundled procedures (how, why, architect, arena, swarm, interrogate, unslop, technical-writing, show-me-your-work, tdd, and others), and applies 24 engineering principles. Self-contained: no plugin install, no sibling skills required, works with any agent that reads skills.sh-format SKILL.md files. Use whenever a task needs rigor: nontrivial code changes, architecture decisions, debugging, reviews, PRs, long autonomous runs, or "work like poteto", "poteto-mode", "pstack".
日本語の概要は準備中です。原文の説明を表示しています。
ESPHome device configuration, firmware, and IoT product development. Covers ESP32, ESP32-S3, ESP32-C3, ESP32-C6, ESP32-H2, ESP32-P4, ESP8266, RP2040, RP2350, nRF52, LibreTiny, Shelly, Sonoff, Tuya, BLE proxy, Matter firmware, Thread, Zigbee, GPIO, sensor YAML, LVGL displays, LED strips, voice assistant hardware, device flashing, Arduino conversion, alarm_control_panel, lock, valve, media_player, microphone, speaker, audio DAC, event entities, datetime entities, Z-Wave proxy, MIPI DSI displays, and DLMS smart meters. Also covers designing new ESPHome-based products: hardware selection, component sourcing, PCB design (KiCad), enclosures, 3D printing, CE/FCC certification, BOM optimization, and manufacturing from prototype to production scale.
日本語の概要は準備中です。原文の説明を表示しています。
Create, redesign, repair, validate, preview, and package lightweight standalone HTML deliverables. Use for marketing experiences, product prototypes, infographics, motion narratives, documents, browser tools, dashboards, guided workflows, knowledge interfaces, mini-games, presentations, reusable style and brand systems, and local-model text, vision, image, or code tools that must run without a build chain or hosted service.
日本語の概要は準備中です。原文の説明を表示しています。
Implements behavior changes with a test-first red-green-refactor loop: write one meaningful failing test, watch it fail for the intended reason, make the smallest change, then refactor while green. Use for new behavior, bug fixes, refactors with preserved contracts, and regression tests. Not required for disposable prototypes, generated files, or documentation-only edits.
日本語の概要は準備中です。原文の説明を表示しています。
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
日本語の概要は準備中です。原文の説明を表示しています。
Use for every task that plans, writes, edits, debugs, tests, refactors, reviews, or maintains code. Apply to professional repositories, scripts, apps, services, prototypes, beginner work, vibe coding, and bounded code changes inside large systems. Choose the fewest clear lines, files, paths, states, and abstractions that correctly implement the requested behavior. Do not invent fallbacks, compatibility paths, defensive layers, or future scale without evidence. Do not use for ordinary conversation, emotional support, prose, translation, summarization, social-media content, or general research or technical discussion that is not part of planning, changing, or reviewing code. Never weaken real security, integrity, concurrency, compatibility, privacy, accessibility, legal, or regulatory requirements.
日本語の概要は準備中です。原文の説明を表示しています。
Implementing production frontend code for React/Vue/Svelte: hooks design, state management, Server Components, form handling, data fetching. Converts Forge prototypes to production quality.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrating design-to-implementation pipelines (code to visual to code closed loop), persisting a project design system across agents. Not for a single prototype (Forge) or direction only (Vision).
日本語の概要は準備中です。原文の説明を表示しています。